6e8fbca745
match the genesis editor version 1.3.0.653.
149 lines
4.0 KiB
C++
149 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPRITE_ANIMATION_CLIP_H__
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#define __SPRITE_ANIMATION_CLIP_H__
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#include "sprite/spriteobject.h"
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#include "foundation/util/array.h"
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#include "foundation/util/string.h"
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#include "addons/sprite/spriteframe.h"
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namespace Serialization
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{
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class SerializeWriter;
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class SerializeReader;
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}
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namespace Sprite
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{
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class SpriteAnimationClip : public SpriteObject
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{
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__DeclareSubClass(SpriteAnimationClip, SpriteObject)
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public:
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SpriteAnimationClip();
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virtual ~SpriteAnimationClip();
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virtual void Save(GPtr<Serialization::SerializeWriter>& pWriter) const;
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virtual void Load(const GPtr<Serialization::SerializeReader>& pReader);
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virtual void CopyFrom(const GPtr<SpriteObject>& obj);
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float GetBeginUnits(int frameIndex) const;
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int GetFrameIndex(float units, int suggestBegin) const;
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const SpriteFrame& GetFrame(int index) const;
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int GetFrameCount() const;
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void InsertFrame(int pos, const SpriteFrame& frame);
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void ChangeFrame(int pos, const SpriteFrame& frame);
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void RemoveFrame(int pos);
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void ClearAllFrames();
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const Util::String& GetName() const;
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void SetName(const Util::String& name);
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float GetTimePerUnit() const;
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void SetTimePerUnit(float tpu);
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float GetTotalUnits() const;
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float GetTotalTimes() const;
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void Destroy();
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bool IsDestroyed() const;
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void _RebuildFrames(int block_del_index);
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private:
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struct _frame
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{
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SpriteFrame frame;
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mutable float begin_unit;
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inline _frame()
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:begin_unit(0)
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{
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}
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};
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typedef Util::Array<_frame> Frames;
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void updateCache();
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Util::String mName;
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Frames mFrames;
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float mTotalUnits;
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float mTimePerUnits;
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static const uint sVersion;
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static const float sMinTotalUnits;
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static const float sDestroyFlagTimePerUnits;
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};
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inline const Util::String& SpriteAnimationClip::GetName() const
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{
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return mName;
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}
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inline void SpriteAnimationClip::SetName(const Util::String& name)
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{
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mName = name;
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}
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inline const SpriteFrame& SpriteAnimationClip::GetFrame(int index) const
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{
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n_assert(0 <= index);
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n_assert(index < mFrames.Size());
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return mFrames[index].frame;
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}
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inline int SpriteAnimationClip::GetFrameCount() const
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{
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return mFrames.Size();
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}
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inline float SpriteAnimationClip::GetTimePerUnit() const
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{
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return mTimePerUnits;
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}
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inline void SpriteAnimationClip::SetTimePerUnit(float tpu)
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{
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mTimePerUnits = tpu;
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}
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inline float SpriteAnimationClip::GetTotalUnits() const
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{
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return mTotalUnits;
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}
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inline float SpriteAnimationClip::GetTotalTimes() const
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{
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return mTotalUnits * mTimePerUnits;
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}
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inline void SpriteAnimationClip::Destroy()
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{
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mTimePerUnits = sDestroyFlagTimePerUnits;
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}
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inline bool SpriteAnimationClip::IsDestroyed() const
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{
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return mTimePerUnits == sDestroyFlagTimePerUnits;
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}
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}
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#endif //__SPRITE_ANIMATION_CLIP_H__
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