6e8fbca745
match the genesis editor version 1.3.0.653.
150 lines
3.4 KiB
C++
150 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPRITE_ANIMATION_H__
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#define __SPRITE_ANIMATION_H__
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#include "foundation/core/refcounted.h"
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#include "foundation/util/array.h"
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#include "addons/sprite/spriteframe.h"
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namespace Sprite
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{
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class SpriteAnimationClip;
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class SpriteBlock;
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class SpriteAnimation : public Core::RefCounted
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{
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__DeclareClass(SpriteAnimation)
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public:
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typedef GPtr<SpriteAnimationClip> SpriteAnimationClipPtr;
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enum State
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{
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S_Unknown,
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S_Pause,
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S_Playing,
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S_Stop,
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};
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SpriteAnimation();
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virtual ~SpriteAnimation();
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void SetSpeed(float speed);
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void SetClip(const GPtr<SpriteAnimationClip>& clip, int loops);
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void SetLoops(int loops);
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//if frame change return true, else return false
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bool Check(float time);
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void Replay();
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void Play();
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void Pause();
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void Stop();
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bool IsPlaying() const;
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State GetState() const;
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int GetCurrentBlockIndex() const;
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void CopyFrom(const SpriteAnimation& rh);
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Util::String GetClipName() const;
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int GetLoops() const;
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float GetSpeed() const;
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int GetFrameCount() const;
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int GetCurrentFrameIndex() const;
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void SetCurrentFrame(int frameIndex);
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float GetTotalUnits() const;
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float GetCurrentUnits() const;
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void SetCurrentUnits(float units);
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const SpriteAnimationClipPtr& GetClip() const;
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#ifdef __SPRITE_CHECK__
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void _DirtyFrameCache();
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#endif
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private:
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void updateFrame();
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SpriteAnimationClipPtr mClip;
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int mLoops;
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float mSpeed;
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int mCurrentFrame;
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State mState;
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int mLoopCounter;
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float mUnitCounter;
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static const int sUnknownCurrentFrame;
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};
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inline int SpriteAnimation::GetLoops() const
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{
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return mLoops;
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}
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inline float SpriteAnimation::GetSpeed() const
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{
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return mSpeed;
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}
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inline int SpriteAnimation::GetCurrentFrameIndex() const
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{
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return mCurrentFrame;
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}
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inline bool SpriteAnimation::IsPlaying() const
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{
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return (mState == S_Playing ? true : false);
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}
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inline SpriteAnimation::State SpriteAnimation::GetState() const
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{
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return mState;
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}
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inline const SpriteAnimation::SpriteAnimationClipPtr&
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SpriteAnimation::GetClip() const
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{
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return mClip;
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}
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#ifdef __SPRITE_CHECK__
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inline void SpriteAnimation::_DirtyFrameCache()
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{
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mCurrentFrame = sUnknownCurrentFrame;
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}
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#endif
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}
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#endif //__SPRITE_ANIMATION_H__
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