6e8fbca745
match the genesis editor version 1.3.0.653.
69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SOUNDSYSTEM_H__
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#define __SOUNDSYSTEM_H__
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#include "core/refcounted.h"
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#include "SoundBuffer.h"
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#include "util/array.h"
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#include "SoundSystemSource.h"
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#include "core/singleton.h"
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#include "GenesisSound.h"
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#include "SoundSystemDSP.h"
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namespace Sound
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{
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class SoundSystem : public Core::RefCounted
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{
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__DeclareSubClass(SoundSystem, Core::RefCounted);
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__DeclareImageSingleton(SoundSystem);
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protected:
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Util::Array< GPtr< Sound::SoundBuffer > > mSoundBufferContainer;
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Util::Array< GPtr< Sound::SoundSystemSource > > mSoundSourceContainer;
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public:
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SoundSystem();
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virtual ~SoundSystem();
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virtual bool InitSoundSystem() = 0;
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virtual void ReleaseSoundSystem() = 0;
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virtual bool CreateSoundBuffer(const char* nameOrData, SizeT dataSize,
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SoundBuffer **soundBuffer,
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GENESISOUND_MODE mode,
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GENESIS_FILE_FORMAT fileFormat) = 0;
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virtual bool createDSPByType(ALuint type, GPtr<SoundSystemDSP>& dsp) = 0; // create a filter
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virtual bool PlaySound(SoundBuffer* soundBuffer, SoundSystemSource **ssSource, bool paused) = 0;
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virtual bool ReleaseSingleSource(SoundSystemSource *source) = 0;
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virtual bool ReleaseSingleBuffer(SoundBuffer *buffer) = 0;
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virtual bool SetListenerAttrs(int listener, const Math::vector& pos, const Math::vector& v, const Math::vector& forward, const Math::vector& up) = 0;
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virtual void SetBufferInfo(SoundBuffer::BufferInfo &bf) = 0;
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};
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}
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#endif//__SOUNDSYSTEM_H__
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