6e8fbca745
match the genesis editor version 1.3.0.653.
147 lines
4.3 KiB
C++
147 lines
4.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if __USE_AUDIO__ || __GENESIS_EDITOR__
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#ifndef __ANDROID__
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#include "resource/resource_stdneb.h"
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#include "soundsystem/SoundInterface.h"
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#include "messaging/asynhandlerthread.h"
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#include "SoundSystemSourceOpenAL.h"
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using namespace Messaging;
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using namespace IO;
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namespace Sound
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{
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__ImplementClass(SoundInterface, 'SDIF', Interface::InterfaceBase);
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__ImplementImageSingleton(Sound::SoundInterface);
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__ImplementClass(Sound::SoundHandler, 'SDHD', Interface::InterfaceHandlerBase);
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__ImplementClass(Sound::SoundMsg, 'SDMG', Messaging::Message);
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__ImplementMsgId(SoundMsg);
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__ImplementClass(Sound::SoundDecodeMsg, 'SDCM', Messaging::Message);
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__ImplementMsgId(SoundDecodeMsg);
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SoundInterface::SoundInterface()
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{
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__ConstructImageSingleton;
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}
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//------------------------------------------------------------------------
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SoundInterface::~SoundInterface()
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{
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__DestructImageSingleton;
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}
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//------------------------------------------------------------------------
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void SoundInterface::Open()
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{
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// setup the message handler thread object
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GPtr<AsynHandlerThread> handlerThread = AsynHandlerThread::Create();
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handlerThread->SetName("SoundInterface Thread");
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handlerThread->SetCoreId(System::Cpu::AudioThreadCore);
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handlerThread->AttachHandler(SoundHandler::Create());
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this->SetHandlerThread(handlerThread.cast<Messaging::HandlerThreadBase>());
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Super::Open();
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}
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//------------------------------------------------------------------------
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SoundHandler::SoundHandler()
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{
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}
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//------------------------------------------------------------------------
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SoundHandler::~SoundHandler()
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{
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n_assert(!this->IsOpen());
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}
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//------------------------------------------------------------------------
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/// open the handler
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void
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SoundHandler::Open()
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{
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Super::Open();
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n_assert( SoundInterface::Instance() );
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}
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//------------------------------------------------------------------------
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/// close the handler
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void
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SoundHandler::Close()
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{
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Super::Close();
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}
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//------------------------------------------------------------------------
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/// handle a message, return true if handled
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bool
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SoundHandler::HandleMessage(const GPtr<Messaging::Message>& msg)
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{
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n_assert(msg.isvalid());
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if (msg->CheckId(SoundDecodeMsg::Id))
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{
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this->OnDecode( msg.downcast<SoundDecodeMsg>() );
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}
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else
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{
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// unknown message
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return false;
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}
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// fallthrough: message was handled
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return true;
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}
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//------------------------------------------------------------------------
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void
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SoundHandler::OnDecode( const GPtr<SoundDecodeMsg>& msg )
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{
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n_assert(msg.isvalid());
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>ϢΪ<CFA2><CEAA><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>,<2C>Ѵ<EFBFBD><D1B4><EFBFBD><EFBFBD><EFBFBD>Ϣ
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msg->SetResult(false);
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msg->SetHandled(false);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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GPtr<SoundSystemSource> s3 = msg->GetDecoder();
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if (!s3.isvalid())
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{
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msg->SetResult(false);
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msg->SetHandled(true);
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return;
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}
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GPtr<SoundSystemSourceOpenAL> s3Al = s3.downcast<SoundSystemSourceOpenAL>();
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s3Al->Decode( msg->GetFileFormat());
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msg->SetResult(true);
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msg->SetHandled(true);
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}
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}
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#endif // __ANDROID__
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#endif // __USE_AUDIO__ || __GENESIS_EDITOR__
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