6e8fbca745
match the genesis editor version 1.3.0.653.
163 lines
4.3 KiB
C++
163 lines
4.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "resource/resource_stdneb.h"
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#include "resource/skeletonressaver.h"
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#include "resource/reslable.h"
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namespace Resources
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{
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__ImplementClass( Resources::SkeletonResSaver,'SKRS',Resources::ResourceSaver);
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//------------------------------------------------------------------------
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SkeletonResSaver::SkeletonResSaver()
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{
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}
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//------------------------------------------------------------------------
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SkeletonResSaver::~SkeletonResSaver()
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{
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}
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//------------------------------------------------------------------------
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bool SkeletonResSaver::SaveResource(Resource* res )
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{
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if ( !res )
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return false;
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if ( res->GetRtti() != &SkeletonRes::RTTI )
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{
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return false;
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}
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GPtr<Resource> pRes = res;
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GPtr<SkeletonRes> pSkelRes = pRes.downcast<SkeletonRes>();
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n_assert(pSkelRes);
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if ( !mStream.isvalid() )
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{
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return false;
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}
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// Only loaded res can be saved
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if ( pSkelRes->GetState() != Resource::Loaded )
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{
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return false;
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}
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GPtr<IO::BinaryWriter> pWriter = IO::BinaryWriter::Create();
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n_assert(pWriter.isvalid());
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pWriter->SetStream( mStream );
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// Every file should be LittleEndian
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pWriter->SetStreamByteOrder(System::ByteOrder::LittleEndian);
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if ( !pWriter->Open() )
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{
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return false;
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}
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// save data
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if ( !SaveSkeleton(pWriter, pSkelRes) )
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{
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pWriter->Close();
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return false;
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}
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pWriter->Close();
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return true;
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}
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//------------------------------------------------------------------------
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bool
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SkeletonResSaver::SaveSkeleton(GPtr<IO::BinaryWriter>& pWriter, GPtr<SkeletonRes>& pSkelRes)
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{
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pWriter->WriteInt(ResLable::L_Skeleton);
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// cur version is 1
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pWriter->WriteInt(1);
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if( !WriteSkelBone( pWriter, pSkelRes ) )
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{
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return false;
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}
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pWriter->WriteInt( ResLable::L_End );
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return true;
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}
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//------------------------------------------------------------------------
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bool
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SkeletonResSaver::WriteSkelBone(GPtr<IO::BinaryWriter>& pWriter, GPtr<SkeletonRes>& pSkelRes)
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{
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n_assert( pWriter.isvalid() && pSkelRes.isvalid() );
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const SkelBoneContainer& container = pSkelRes->GetSkelBones();
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if ( container.IsEmpty() )
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{
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return true;
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}
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// Data mask
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pWriter->WriteInt(ResLable::L_Bone);
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//save type mask
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pWriter->WriteInt(ResLable::S_StdBone);
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SizeT size = container.Size();
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if ( size > MaxSkeletonBoneCount )
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{
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// the max bone count is 65535
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return false;
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}
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// note: ushort
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pWriter->WriteUShort( (ushort)size );
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for ( IndexT index = 0; index < size; ++index )
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{
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const SkelBone& bone = container[index];
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#if NEBULA3_BOUNDSCHECKS
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if ( bone.boneName.IsValid()
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&& ( (bone.parentIndex == MaxSkeletonBoneCount) || ( bone.parentIndex < size ) ) )
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{
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pWriter->WriteUShort( bone.parentIndex );
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pWriter->WriteString( bone.boneName.AsString() );
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pWriter->WriteMatrix44( bone.inverseBindingMatrix );
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}
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else
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{
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return false;
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}
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#else
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pWriter->WriteUShort( bone.parentIndex );
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pWriter->WriteString( bone.boneName );
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pWriter->WriteMatrix44( bone.inverseBindingMatrix );
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#endif
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}
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return true;
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}
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} |