6e8fbca745
match the genesis editor version 1.3.0.653.
278 lines
6.5 KiB
C++
278 lines
6.5 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "resource/resource_stdneb.h"
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#include "resource/skeletonresloader.h"
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#include "resource/reslable.h"
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#include "system/byteorder.h"
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namespace Resources
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{
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__ImplementClass(Resources::SkeletonResLoader, 'SKRL', Resources::ResourceLoader );
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//------------------------------------------------------------------------
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SkeletonResLoader::SkeletonResLoader()
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{
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}
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//------------------------------------------------------------------------
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SkeletonResLoader::~SkeletonResLoader()
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{
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}
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//------------------------------------------------------------------------
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bool
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SkeletonResLoader::LoadResource(Resource* res )
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{
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if ( !res )
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return false;
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if ( res->GetRtti() != &SkeletonRes::RTTI )
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{
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return false;
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}
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GPtr<Resource> pRes = res;
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GPtr<SkeletonRes> pSkelRes = pRes.downcast<SkeletonRes>();
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n_assert(pSkelRes.isvalid());
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if ( !mStream.isvalid() )
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{
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return false;
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}
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GPtr<IO::BinaryReader> pReader = IO::BinaryReader::Create();
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n_assert(pReader.isvalid());
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pReader->SetStream( mStream );
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// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD>˵<EFBFBD>
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#ifdef __OSX__
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pReader->SetStreamByteOrder(System::ByteOrder::BigEndian);
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#else
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pReader->SetStreamByteOrder(System::ByteOrder::LittleEndian);
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#endif
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if ( !pReader->Open() )
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{
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return false;
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}
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// skeleton<6F><6E>֧<EFBFBD><D6A7><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD>ء<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ܹ<EFBFBD><DCB9><EFBFBD>ȷ<EFBFBD><C8B7>reload<61><64><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6>Mesh<73>Ѿ<EFBFBD><D1BE>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
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pSkelRes->UnLoadImpl();
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// load data
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if ( !LoadSkeleton(pReader, pSkelRes) )
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{
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pReader->Close();
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return false;
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}
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pReader->Close();
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return true;
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}
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//------------------------------------------------------------------------
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bool
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SkeletonResLoader::LoadSkeleton(GPtr<IO::BinaryReader>& pReader, GPtr<SkeletonRes>& pSkelRes )
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{
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n_assert( pReader.isvalid() && pSkelRes.isvalid() );
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int magicNum = pReader->ReadInt();
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if ( magicNum != ResLable::L_Skeleton )
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{
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return false;
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}
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int version = pReader->ReadInt();
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if ( version == 1)
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{
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// <20><>ȡ<EFBFBD>汾1
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return Load_1(pReader, pSkelRes);
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}
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else if(version == 2)
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{
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// <20><>ȡ<EFBFBD>汾2
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return Load_2(pReader, pSkelRes);
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}
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else
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{
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// not support other version now
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return false;
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}
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return false;
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}
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//------------------------------------------------------------------------
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bool SkeletonResLoader::Load_1( GPtr<IO::BinaryReader>& pReader, GPtr<SkeletonRes>& pSkelRes )
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{
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do
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{
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int type = pReader->ReadInt();
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if ( type == ResLable::L_End )
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>β<EFBFBD><CEB2>־
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return true;
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}
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switch ( type )
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{
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case ResLable::L_Bone: // <09><>ȡinverse binding matrix
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{
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if ( !ReadSkelBone(pReader, pSkelRes ) )
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{
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return false;
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}
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}
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break;
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case ResLable::L_BoneTree:
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{
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if (! ReadSkelTree(pReader, pSkelRes))
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{
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return false;
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}
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}
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break;
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default:
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return false; // <09><><EFBFBD><EFBFBD>ʶ<EFBFBD>ı<EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>š<EFBFBD><C5A1>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ܶ<EFBFBD><DCB6><EFBFBD><EFBFBD>ˡ<EFBFBD>
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}
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}
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while ( !pReader->Eof() );
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return true;
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}
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//------------------------------------------------------------------------
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bool SkeletonResLoader::Load_2( GPtr<IO::BinaryReader>& pReader, GPtr<SkeletonRes>& pSkelRes )
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{
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int type = pReader->ReadInt();
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if ( type == ResLable::L_End )
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>β<EFBFBD><CEB2>־
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return true;
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}
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if ( type == ResLable::L_SkelID )
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{
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Util::String skelId = pReader->ReadString();
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pSkelRes->SetSkelID(skelId);
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}
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return Load_1(pReader, pSkelRes);
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}
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//------------------------------------------------------------------------
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bool
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SkeletonResLoader::ReadSkelBone(GPtr<IO::BinaryReader>& pReader, GPtr<SkeletonRes>& pSkelRes)
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{
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int storage = pReader->ReadInt();
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if ( storage == ResLable::S_StdBone )
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{
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ushort count = pReader->ReadUShort();
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pSkelRes->Reserve(count);
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for ( ushort index = 0; index < count; ++index )
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{
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SkelBone bone;
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bone.parentIndex = pReader->ReadUShort();
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bone.boneName = pReader->ReadString();
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bone.inverseBindingMatrix = pReader->ReadMatrix44();
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pSkelRes->AddSkelBone( bone );
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}
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if( pSkelRes->GetSkelBones().Size() == (SizeT)count )
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{
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pSkelRes->AddSkeletonPair();
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return true;
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}
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else
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{
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// add bone fail
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return false;
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}
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}
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else
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{
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// unknown storage type
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return false;
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}
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return false;
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}
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//------------------------------------------------------------------------
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bool
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SkeletonResLoader::ReadSkelTree(GPtr<IO::BinaryReader> &pReader, GPtr<SkeletonRes> &pSkelRes)
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{
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int storage = pReader->ReadInt();
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if ( storage == ResLable::S_StdBoneTree)
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{
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ushort count = pReader->ReadUShort();
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for (ushort index = 0; index<count; ++index)
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{
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GPtr<SkelTreeData> pData =SkelTreeData::Create();
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Util::String nodeName = pReader->ReadString();
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Util::String parentName = pReader->ReadString();
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pData->name = nodeName;
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Math::vector pos = pReader->ReadVector();
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Math::float4 trans = Math::float4(pos.x(), pos.y(), pos.z(), 1.0f);
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Math::vector scale = pReader->ReadVector();
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Math::float4 scale4 = Math::float4(scale.x(), scale.y(), scale.z(), 0.0f);
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Math::float4 rot = pReader->ReadFloat4();
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pData->pos = trans;
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pData->scale = scale4;
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pData->rot = rot;
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pSkelRes->AddSkelTreeData(pData, parentName);
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}
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if (pSkelRes->GetSkelTreeDataCount() == (SizeT) count)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return false;
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}
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return false;
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}
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}
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