6e8fbca745
match the genesis editor version 1.3.0.653.
975 lines
33 KiB
C++
975 lines
33 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "memory/memory.h"
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#include "foundation/io/memorystream.h"
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#include "foundation/io/iointerfaceprotocol.h"
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#include "foundation/io/ioserver.h"
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#include "foundation/io/binaryreader.h"
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#include "foundation/io/memorystream.h"
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#include "foundation/io/iointerface.h"
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#include "resource/resourceserver.h"
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#include "graphicsystem/Material/GlobalShaderParam.h"
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#include "materialmaker/GenesisMaterial.h"
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#include "materialmaker/parser/GenesisShaderParser.h"
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#include "materialres.h"
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#include "resourcemanager.h"
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#include "graphicsystem/Material/materialinstance.h"
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#include "spritepackageres.h"
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#include "meshSpliter.h"
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// make a FileServcie class, do not write code about FileService here!
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const Util::String PreloadFileName = "Preload.ttt";
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const Resources::ResourceId BaseResList( "project:" + PreloadFileName );
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//------------------------------------------------------------------------------
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const Util::String& GetFileServiceDirectory()
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{
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static Util::String sFsDirectory;
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if ( sFsDirectory.IsEmpty() )
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{
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IO::AssignRegistry* pAssignRegistry = IO::AssignRegistry::Instance();
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IO::URI tem = pAssignRegistry->ResolveAssigns("project:");//do not hard code assign here.
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sFsDirectory = tem.LocalPath();
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}
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return sFsDirectory;
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}
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namespace Resources
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{
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//------------------------------------------------------------------------
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__ImplementClass( ResourceManager, 'AREM',Core::RefCounted);
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__ImplementImageSingleton( ResourceManager );
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//------------------------------------------------------------------------
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const GPtr<baseResInfo>&
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ResInfoContainer::CreateOrGetResInfo(const ResourceId& resId)
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{
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n_assert( m_resInfoType&&m_resDataType );
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// get exist
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for(IndexT i = 0; i < m_ResInfos.Size(); ++i)
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{
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if (m_ResInfos[i]->GetResID() == resId)
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{
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return m_ResInfos[i];
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}
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}
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// new
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GPtr<Core::RefCounted> resInfoObj = m_resInfoType->Create();
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GPtr<baseResInfo> resInfo = resInfoObj.downcast<baseResInfo>();
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n_assert(resInfo);
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resInfo->SetContainer(this);
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resInfo->SetResID( resId );
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GPtr<Resource> pRes = ResourceServer::Instance()->CreateOrGetResource( resId, m_resDataType );
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resInfo->SetRes( pRes );
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m_ResInfos.Append(resInfo);
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return m_ResInfos.Back();
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}
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//------------------------------------------------------------------------
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bool ResInfoContainer::RemoveDefResInfoFromCurResInfo(const ResourceId& resId)
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{
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n_assert( m_resInfoType&&m_resDataType );
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IndexT foundIndex = -1;
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// get exist
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for(IndexT i = 0; i < m_ResInfos.Size(); ++i)
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{
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if (m_ResInfos[i]->GetResID() == resId)
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{
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foundIndex = i;
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}
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}
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if (foundIndex < 0)
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{
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return false;
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}
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if ( m_ResInfos[foundIndex]->IsDefaultResUsed() )
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{
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m_ResInfos[foundIndex]->SetDefaultResUsed(false);
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//ResourceServer::Instance()->UnLoadUnreferencedResources();
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GPtr<Resource> pRes = ResourceServer::Instance()->CreateOrGetResource( resId, m_resDataType );
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// <20><EFBFBD><DEB8><EFBFBD>Դ<EFBFBD><D4B4>״̬Ϊunload״̬
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pRes->UnLoad();
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m_ResInfos[foundIndex]->ResetHandle();
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m_ResInfos[foundIndex]->SetRes( pRes );
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}
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return true;
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}
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//------------------------------------------------------------------------
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GPtr<baseResInfo> ResInfoContainer::GetResInfo(const ResourceId& resId)
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{
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// get exist
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for(IndexT i = 0; i < m_ResInfos.Size(); ++i)
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{
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if (m_ResInfos[i]->GetResID() == resId)
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{
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return m_ResInfos[i];
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}
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}
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return NULL;
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}
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//------------------------------------------------------------------------
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void ResInfoContainer::DelResInfo(const ResourceId& resId)
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{
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GPtr<baseResInfo> pResInfo = GetResInfo(resId);
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if ( pResInfo.isvalid() )
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{
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IndexT idx = m_ResInfos.FindIndex(pResInfo);
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m_ResInfos.EraseIndex(idx);
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}
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}
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//------------------------------------------------------------------------
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void ResInfoContainer::UpdateResource(const ResourceId& resID, ResourceManager* mgr,bool isDeleted)
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{
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for (IndexT i = 0; i < m_ResInfos.Size(); ++i)
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{
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const GPtr<baseResInfo> info = m_ResInfos[i];
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/*if(IsResIdSame(info->GetResID().Value(), resID.Value()))*/
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if( info->GetResID() == resID )
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{
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bool isCompile;
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if ( info->IsDefaultResUsed() )
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{
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// <20><>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>Ϣ<EFBFBD>ӵ<EFBFBD>ǰ<EFBFBD><C7B0>ResInfo<66><6F>ȥ<EFBFBD><C8A5>
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RemoveDefResInfoFromCurResInfo( resID );
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info->SetNeedReCompile(true);
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}
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else
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>״̬Ϊunload
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info->GetRes()->UnLoad();
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if ( info->GetRtti() == &MaterialResInfo::RTTI)
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{
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info->SetNeedReCompile(true);
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}
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isCompile = info->IsCompiled();
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}
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info->GetRes()->SetResourceId(resID); //<2F><><EFBFBD><EFBFBD>Res<65><73>ResourceID<49><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>DefaultID<49><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ؼ<EFBFBD><D8BC>ص<EFBFBD>Default<6C><74>Դ;
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mgr->SynLoadSingleResData(info);
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break;
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}
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}
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}
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//------------------------------------------------------------------------
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void ResInfoContainer::SaveMaterial(const ResourceId& resID, ResourceManager* mgr)
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{
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mgr->SaveMaterial(resID);
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}
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//------------------------------------------------------------------------
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void ResInfoContainer::SaveMaterials(ResourceManager* mgr)
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{
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for (IndexT i = 0; i < m_ResInfos.Size(); ++i)
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{
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GPtr<MaterialResInfo> matResInfo = m_ResInfos[i].downcast<MaterialResInfo>();
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if ( matResInfo->GetSave() )
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{
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if (matResInfo->GetImport() && IO::IoServer::Instance()->FileExists(matResInfo->GetMatID()))
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{
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n_warning("Importing material: %s already exist!skip!\n",matResInfo->GetMatID().Value());
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continue;
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}
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SaveMaterial(matResInfo->GetMatID(),mgr);
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}
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}
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}
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//------------------------------------------------------------------------
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void ResInfoContainer::Close()
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{
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for (IndexT i = 0; i < m_ResInfos.Size(); ++i)
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{
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m_ResInfos[i]->Discard();
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}
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m_ResInfos.Clear(true);
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if (m_DefaultResInfo.isvalid())
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{
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m_DefaultResInfo->Discard();
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m_DefaultResInfo = NULL;
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}
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m_resInfoType = NULL;
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m_resDataType = NULL;
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}
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//------------------------------------------------------------------------
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const GPtr<baseResInfo>&
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ResInfoContainer::GetDefaultRes()
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{
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if ( m_DefaultResInfo )
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{
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return m_DefaultResInfo;
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}
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else
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{
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if ( !m_DefaultResID.IsValid() )
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{
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return m_DefaultResInfo;
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}
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GPtr<IO::Stream> pStream = IO::MemoryStream::Create();
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n_assert( pStream );
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GPtr<IO::ReadStream> readStreamMsg = IO::ReadStream::Create();
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n_assert( readStreamMsg );
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readStreamMsg->SetFileName( m_DefaultResID );
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readStreamMsg->SetStream( pStream );
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IO::IoInterface::Instance()->SendWait( readStreamMsg.upcast<Messaging::Message>() );
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if ( !readStreamMsg->GetResult() )
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{
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n_error( "\nCan't Find DefaultRes: %s!Please check your asset dir and make sure your file is correct.\n", m_DefaultResID.AsString().AsCharPtr() );
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}
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m_DefaultResInfo = ResourceManager::Instance()->_CreateResInfo(this,m_DefaultResID,0);
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return m_DefaultResInfo;
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}
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}
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//------------------------------------------------------------------------
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void
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ResInfoContainer::SetDefaultResID(const Resources::ResourceId& defaultID)
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{
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m_DefaultResID = defaultID;
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}
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//------------------------------------------------------------------------
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#if RENDERDEVICE_D3D9
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const Resources::ResourceId ResourceManager::DefaultTextureID("sys:MIssing_Texture.dds");
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#elif RENDERDEVICE_OPENGLES
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const Resources::ResourceId ResourceManager::DefaultTextureID("sys:white.jpg");
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#endif
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const Resources::ResourceId ResourceManager::DefaultMeshID("sys:MissingWarningBox.mesh");
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const Resources::ResourceId ResourceManager::DefalutShaderID("shd:Common_Diffuse.shader");
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const Resources::ResourceId ResourceManager::DefaultSoundID("sys:sound_miss.wav");
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const Resources::ResourceId ResourceManager::DefaultSkeletonID("sys:skeleton_miss.skel");
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const Resources::ResourceId ResourceManager::DefaultAnimationID("sys:anim_miss.anim");
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const Resources::ResourceId ResourceManager::DefaultMaterialID("sys:Missing_Material.material");
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const Resources::ResourceId ResourceManager::DefaultSpritePackageID("sys:SpritePackage_miss.spackage");
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//------------------------------------------------------------------------
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ResourceManager::ResourceManager()
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{
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__ConstructImageSingleton;
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m_PrimitiveResInfoContainer.SetDataType( &PrimitiveResInfo::RTTI, &MeshRes::RTTI );
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m_TextureResInfoContainer.SetDataType( &TextureResInfo::RTTI, &ImageRes::RTTI);
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m_RawResInfoContainer.SetDataType(&RawResInfo::RTTI,&RawRes::RTTI);
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m_TemplateResInfoContainer.SetDataType(&TemplateResInfo::RTTI,&TemplateRes::RTTI);
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m_AnimationResInfoContainer.SetDataType(&AnimationResInfo::RTTI,&AnimationRes::RTTI);
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m_SkeletonResInfoContainer.SetDataType(&SkeletonResInfo::RTTI,&SkeletonRes::RTTI);
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m_AudioResInfoContainer.SetDataType(&AudioResInfo::RTTI,&AudioRes::RTTI);
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m_PhysXMaterialResInfoContainer.SetDataType(&PhysXMaterialResInfo::RTTI, &PhysXMaterialRes::RTTI);
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m_MaterialResInfoContainer.SetDataType(&MaterialResInfo::RTTI, &MaterialRes::RTTI);
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m_SpritePackageResInfoContainer.SetDataType(&SpritePackageResInfo::RTTI, &SpritePackageRes::RTTI);
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// <20><><EFBFBD>ö<EFBFBD>ȡʧ<C8A1>ܺ<EFBFBD><DCBA>ģ<EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ӧ<EFBFBD>÷<EFBFBD><C3B7><EFBFBD>System<65>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>
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m_PrimitiveResInfoContainer.SetDefaultResID( ResourceManager::DefaultMeshID );
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m_TextureResInfoContainer.SetDefaultResID( ResourceManager::DefaultTextureID );
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m_AudioResInfoContainer.SetDefaultResID(ResourceManager::DefaultSoundID);
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m_SkeletonResInfoContainer.SetDefaultResID(ResourceManager::DefaultSkeletonID);
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m_AnimationResInfoContainer.SetDefaultResID(ResourceManager::DefaultAnimationID);
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m_MaterialResInfoContainer.SetDefaultResID(ResourceManager::DefaultMaterialID);
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m_SpritePackageResInfoContainer.SetDefaultResID(ResourceManager::DefaultSpritePackageID);
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m_UsedForResourceHotLoader = false;
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if ( !mMeshSpliter.isvalid() )
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{
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mMeshSpliter = MeshSpliter::Create();
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}
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}
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//------------------------------------------------------------------------
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ResourceManager::~ResourceManager()
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{
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__DestructImageSingleton;
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mMeshSpliter = 0;
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}
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//------------------------------------------------------------------------
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GPtr<baseResInfo> ResourceManager::_CreateResInfo(ResInfoContainer* pManager, const ResourceId& resId, int p )
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{
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n_assert(pManager);
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Resources::Priority priority = Math::n_min(p, MAX_RES_LOAD_PRIORITY);
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GPtr<baseResInfo> resInfo = pManager->CreateOrGetResInfo(resId);
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n_assert(resInfo);
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resInfo->SetPriority(priority);
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if ( resInfo->CanUsable() )
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{
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return resInfo;
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}
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if ( priority > Resources::ResourcePriority::Synchronization )
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{
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// <20>첽<EFBFBD><ECB2BD><EFBFBD><EFBFBD>
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_AddAsynRequestList(resInfo);
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}
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else
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{
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//ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if ( !_FlushSingleResInfo(resInfo) ) // <09><><EFBFBD>ܴ<EFBFBD><DCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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{
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bool ret = SynLoadSingleResData(resInfo);
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}
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}
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return resInfo;
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}
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bool ResourceManager::SynLoadSingleResData(const GPtr<baseResInfo>& resInfo )
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{
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// ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǽ<EFBFBD><C7BC>سɹ<D8B3><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
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_LoadSingleResData(resInfo, false);
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return _FlushSingleResInfo(resInfo);
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}
|
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//------------------------------------------------------------------------
|
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void ResourceManager::_AddAsynRequestList(const GPtr<baseResInfo>& resInfo)
|
||
{
|
||
n_assert(resInfo);
|
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if ( resInfo->IsAsynLoading() )
|
||
{
|
||
return;
|
||
}
|
||
|
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m_AsynRequsetList.push_back(resInfo);
|
||
|
||
resInfo->SetAsynLoading(true);
|
||
}
|
||
|
||
//------------------------------------------------------------------------
|
||
class PrioritySorter
|
||
{
|
||
public:
|
||
bool operator() (const GPtr<baseResInfo>& lhs, const GPtr<baseResInfo>& rhs) const
|
||
{
|
||
return lhs->GetPriority() < rhs->GetPriority();
|
||
}
|
||
};
|
||
|
||
void ResourceManager::_OnLoadingAsynList()
|
||
{
|
||
ResourceServer* resServer = ResourceServer::Instance();
|
||
|
||
for (BaseResInfoList::iterator itorLoad = m_AsynLoadingList.begin();
|
||
itorLoad != m_AsynLoadingList.end();
|
||
)
|
||
{
|
||
GPtr<baseResInfo>& resInfo = *itorLoad;
|
||
if ( _FlushSingleResInfo(resInfo) )
|
||
{
|
||
resInfo->SetAsynLoading(false);
|
||
itorLoad = m_AsynLoadingList.erase(itorLoad);
|
||
}
|
||
else
|
||
{
|
||
++itorLoad;
|
||
}
|
||
}
|
||
|
||
// <20><>Request List <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
m_AsynRequsetList.sort( PrioritySorter() );
|
||
|
||
const int MaxLoadingCount = 5;
|
||
int loadingCount = 0;
|
||
for ( BaseResInfoList::iterator itorReq = m_AsynRequsetList.begin();
|
||
itorReq != m_AsynRequsetList.end();++loadingCount )
|
||
{
|
||
if(loadingCount > MaxLoadingCount)
|
||
break;
|
||
|
||
GPtr<baseResInfo>& resInfo = *itorReq;
|
||
if ( _FlushSingleResInfo(resInfo) )
|
||
{
|
||
resInfo->SetAsynLoading(false);
|
||
itorReq = m_AsynRequsetList.erase(itorReq);
|
||
}
|
||
else
|
||
{
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룬<EFBFBD>Ƶ<EFBFBD>Loading<6E>б<EFBFBD>
|
||
_LoadSingleResData(resInfo,true);
|
||
m_AsynLoadingList.push_back( *itorReq );
|
||
itorReq = m_AsynRequsetList.erase(itorReq);
|
||
}
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
bool ResourceManager::_LoadSingleResData(const GPtr<baseResInfo>& resInfo, bool asyn)
|
||
{
|
||
n_assert(resInfo && resInfo->GetRes() );
|
||
|
||
ResourceServer* resServer = ResourceServer::Instance();
|
||
GPtr<Resource> pRes = resInfo->GetRes();
|
||
return resServer->LoadResource( pRes, asyn );
|
||
}
|
||
//------------------------------------------------------------------------
|
||
|
||
bool ResourceManager::_FlushSingleResInfo(const GPtr<baseResInfo>& resInfo)
|
||
{
|
||
n_assert(resInfo);
|
||
ResInfoContainer* mgr = resInfo->GetContainer();
|
||
n_assert(mgr);
|
||
|
||
if ( resInfo->CanUsable() )
|
||
{
|
||
return true;
|
||
}
|
||
else if ( resInfo->GetRes()->GetState() == Resource::Loaded )
|
||
{
|
||
if ( !resInfo->Compile() )
|
||
{
|
||
resInfo->AssignDefaultResCompile( mgr->GetDefaultRes() );
|
||
}
|
||
return true;
|
||
}
|
||
else if ( resInfo->GetRes()->GetState() == Resource::Failed )
|
||
{
|
||
//Ĭ<><C4AC><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΪUnload<61><64><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᵼ<EFBFBD><E1B5BC>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD>Դ<EFBFBD>ٴμ<D9B4><CEBC><EFBFBD>
|
||
/*const GPtr<baseResInfo>& defaultInfo = mgr->GetDefaultRes();
|
||
if ( defaultInfo.isvalid() && defaultInfo->GetRes().isvalid() )
|
||
{
|
||
const GPtr<Resources::Resource>& defaultRes = defaultInfo->GetRes();
|
||
defaultRes->SetState(Resource::UnLoaded);//UnLoad<61><64>ж<EFBFBD><D0B6>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD>UnLoad<61><64><EFBFBD>´<EFBFBD><C2B4>õ<EFBFBD><C3B5><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC>ء<EFBFBD>;
|
||
|
||
}*/
|
||
|
||
resInfo->AssignDefaultResData(mgr->GetDefaultRes());
|
||
resInfo->AssignDefaultResCompile( mgr->GetDefaultRes() );
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
GPtr<PrimitiveResInfo> ResourceManager::CreatePrimitiveInfo(const ResourceId& resId, Resources::Priority priority)
|
||
{
|
||
return _CreateResInfo(&m_PrimitiveResInfoContainer, resId, priority).downcast<PrimitiveResInfo>();
|
||
}
|
||
//------------------------------------------------------------------------
|
||
GPtr<TextureResInfo> ResourceManager::CreateTextureInfo(const ResourceId& resId, Resources::Priority priority)
|
||
{
|
||
return _CreateResInfo(&m_TextureResInfoContainer, resId, priority).downcast<TextureResInfo>();
|
||
}
|
||
|
||
//------------------------------------------------------------------------
|
||
GPtr<RawResInfo> ResourceManager::CreateRawResInfo(const ResourceId& resId, Resources::Priority priority)
|
||
{
|
||
return _CreateResInfo(&m_RawResInfoContainer, resId, priority).downcast<RawResInfo>();
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
GPtr<TemplateResInfo> ResourceManager::CreateTemplateResInfo(const ResourceId& resId)//, Resources::Priority priority)
|
||
{
|
||
return _CreateResInfo(&m_TemplateResInfoContainer, resId, Resources::ResourcePriority::Synchronization).downcast<TemplateResInfo>();
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
GPtr<SpritePackageResInfo> ResourceManager::CreateSpritePackageResInfo(const ResourceId& resId)//, Resources::Priority priority)
|
||
{
|
||
return _CreateResInfo(&m_SpritePackageResInfoContainer, resId, Resources::ResourcePriority::Synchronization).downcast<SpritePackageResInfo>();
|
||
}
|
||
|
||
//--------------------------------------------------------------------------------
|
||
GPtr<AnimationResInfo> ResourceManager::CreateAnimationResInfo(const ResourceId& resId, Resources::Priority priority )
|
||
{
|
||
return _CreateResInfo(&m_AnimationResInfoContainer, resId, priority).downcast<AnimationResInfo>();
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
GPtr<AudioResInfo> ResourceManager::CreateAudioResInfo(const ResourceId& resId, Resources::Priority priority )
|
||
{
|
||
return _CreateResInfo(&m_AudioResInfoContainer, resId, priority).downcast<AudioResInfo>();
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
GPtr<SkeletonResInfo> ResourceManager::CreateSkeletonResInfo(const ResourceId& resId, Resources::Priority priority )
|
||
{
|
||
return _CreateResInfo(&m_SkeletonResInfoContainer, resId, priority).downcast<SkeletonResInfo>();
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
GPtr<PhysXMaterialResInfo> ResourceManager::CreatePhysXMaterialResInfo(const ResourceId& resId, Resources::Priority priority)
|
||
{
|
||
return _CreateResInfo(&m_PhysXMaterialResInfoContainer, resId, priority).downcast<PhysXMaterialResInfo>();
|
||
}
|
||
|
||
|
||
GPtr<MaterialResInfo> ResourceManager::CreateMaterialInfo(const ResourceId& resId,bool bSave /*= false*/,Resources::Priority p)
|
||
{// <20>ýӿ<C3BD><D3BF>Ƕ<EFBFBD>ȡshader<65>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ɵIJ<C9B5><C4B2><EFBFBD> resID <20><>shaderID<49><44><EFBFBD><EFBFBD><EFBFBD>ʲ<EFBFBD><CAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϵģ<CFB5> <20>Ժ<EFBFBD>Ҫ<EFBFBD>ϵ<EFBFBD>
|
||
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
||
GPtr<Graphic::MaterialInstance> pMatIns = matinsMng->CreateMaterialInstance(resId);
|
||
if ( !pMatIns.isvalid() )
|
||
{
|
||
return GPtr<MaterialResInfo>(NULL);
|
||
}
|
||
n_assert(pMatIns.isvalid());
|
||
|
||
GPtr<MaterialResInfo> matResInfo = _BindMaterialInstaneToResinfo(pMatIns);
|
||
n_assert(matResInfo);
|
||
|
||
_SetMaterialDefaultAttr(matResInfo);
|
||
matResInfo->SetSave(bSave);
|
||
|
||
|
||
|
||
return matResInfo;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
GPtr<MaterialResInfo>
|
||
ResourceManager::CreateMaterialInfoByMatID(const ResourceId& resId,const bool bCopy /*= false*/ ,Resources::Priority p)
|
||
{// <20><>material<61>ļ<EFBFBD> resID<49>Dz<EFBFBD><C7B2><EFBFBD>id
|
||
//<2F>в<EFBFBD><D0B2><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><F2B4B4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
// material <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
//Resources::Priority priority = 0;
|
||
GPtr<MaterialResInfo> matResInfo;
|
||
|
||
if ( !bCopy )
|
||
{
|
||
|
||
matResInfo = _CreateResInfo(&m_MaterialResInfoContainer, resId, p).downcast<MaterialResInfo>();
|
||
if (matResInfo.isvalid() && Util::String(resId.Value()).FindStringIndex("asset:") != 0)
|
||
{
|
||
matResInfo->SetSave(false);
|
||
}
|
||
return matResInfo;
|
||
}
|
||
else
|
||
{
|
||
GPtr<Graphic::MaterialInstanceManager>& matInstMgr = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
||
if ( !matInstMgr->HaveMaterialInstance(resId) )
|
||
{//û<>иò<D0B8><C3B2><EFBFBD><EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD>
|
||
matResInfo = _CreateResInfo(&m_MaterialResInfoContainer, resId, p).downcast<MaterialResInfo>();
|
||
if (matResInfo.isvalid() && Util::String(resId.Value()).FindStringIndex("asset:") != 0)
|
||
{
|
||
matResInfo->SetSave(false);
|
||
}
|
||
n_assert(matResInfo->GetHandle().isvalid());
|
||
}
|
||
|
||
|
||
GPtr<Graphic::MaterialInstance> pMatIns = matInstMgr->NewMaterialInstanceCopyByMatID(resId);
|
||
|
||
// <20>ѿ<EFBFBD><D1BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2>ʷ<EFBFBD><CAB7><EFBFBD>ResInfoContainer(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>materialRes MaterialResInfo)
|
||
GPtr<MaterialResInfo> matResInfo = _BindMaterialInstaneToResinfo(pMatIns);
|
||
//matResInfo->SetSave(false);
|
||
return matResInfo;
|
||
|
||
}
|
||
|
||
|
||
}
|
||
//------------------------------------------------------------------------
|
||
|
||
GPtr<MaterialResInfo> ResourceManager::_BindMaterialInstaneToResinfo(GPtr<Graphic::MaterialInstance>& mat)
|
||
{
|
||
ResourceId newMatID = mat->GetMaterialID();
|
||
GPtr<baseResInfo> resInfo = m_MaterialResInfoContainer.CreateOrGetResInfo(newMatID);
|
||
n_assert(resInfo);
|
||
|
||
resInfo->SetPriority(0);
|
||
n_assert( resInfo->GetRes().isvalid() );
|
||
resInfo->GetRes()->SetState(Resource::Loaded);
|
||
//n_assert( resInfo->CanUsable() );
|
||
|
||
// <20>ֶ<EFBFBD><D6B6><EFBFBD>ϵ
|
||
GPtr<MaterialRes> pMatRes = resInfo->GetRes().downcast<MaterialRes>();
|
||
pMatRes->SetMaterialInstance(mat);
|
||
|
||
GPtr<MaterialResInfo> tmpMatResInfo = resInfo.downcast<MaterialResInfo>();
|
||
tmpMatResInfo->SetHandle(mat);
|
||
return tmpMatResInfo;
|
||
|
||
}
|
||
//------------------------------------------------------------------------
|
||
GPtr<MaterialResInfo>
|
||
ResourceManager::ModifyMaterialInfo(const ResourceId& matID,const ResourceId& newShaderID)
|
||
{
|
||
GPtr<MaterialResInfo> sri = MaterialResInfo::Create();
|
||
sri->priority = 0;
|
||
sri->SetMatID(matID);
|
||
|
||
//<2F><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>
|
||
_ModifyMaterial(sri,newShaderID);
|
||
return sri;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::_ModifyMaterial(GPtr<MaterialResInfo>& sri,const ResourceId& newShaderID)
|
||
{
|
||
ResourceId resID = sri->GetMatID();
|
||
|
||
//<2F>IJ<DEB8><C4B2>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еIJ<D0B5><C4B2><EFBFBD>
|
||
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
||
GPtr<Graphic::MaterialInstance> pMatIns = matinsMng->ModifyMaterialInstance(sri->GetMatID(),newShaderID);
|
||
sri->SetHandle( pMatIns );
|
||
if ( !sri->GetHandle().isvalid() )
|
||
{
|
||
n_warning("Invalid material ID. Use Default Material's copy");
|
||
sri->SetHandle( matinsMng->CreateMaterialInstance(DefalutShaderID) );
|
||
sri->SetMatID( sri->GetHandle()->GetMaterialID() );
|
||
}
|
||
n_assert( sri->GetHandle().isvalid() );
|
||
|
||
|
||
if ( !sri->GetHandle()->GetRenderState().isvalid() )
|
||
{
|
||
GPtr<RenderBase::RenderStateDesc> pState = RenderBase::RenderStateDesc::Create();
|
||
pState->Setup();
|
||
RenderBase::DeviceSamplerState samplerState;
|
||
samplerState.m_textureIndexEnable[0] = true;
|
||
samplerState.m_Filter[0] = RenderBase::eTFLINEAR;
|
||
samplerState.m_maxAnisotropy[0] = 16;
|
||
pState->SetSamplerState(0, samplerState);
|
||
pState->SetUpdateFlag(RenderBase::RenderStateDesc::eAllRenderState);
|
||
RenderBase::DeviceRasterizerState rasterState;
|
||
rasterState.m_fillMode = RenderBase::eFMSOLID;
|
||
//FIXME: soldier model is imported as left handed axis!so use CULLFRONT
|
||
rasterState.m_cullMode = RenderBase::eCMFRONT;
|
||
pState->SetRasterizerState(rasterState);
|
||
RenderBase::DeviceDepthAndStencilState dsState;
|
||
dsState.m_depthEnable = true;
|
||
pState->SetDepthAndStencilState(dsState);
|
||
|
||
sri->GetHandle()->SetRenderState(pState);
|
||
}
|
||
|
||
sri->GetHandle()->_SetBuildState(true);
|
||
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
ResourceManager::RemoveMaterialInstanceByMatID( const Resources::ResourceId& matID )
|
||
{
|
||
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
||
matinsMng->RemoveMaterialInstance(matID);
|
||
|
||
m_MaterialResInfoContainer.DelResInfo(matID);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::SaveMaterial(const ResourceId& resID)
|
||
{
|
||
const GPtr<baseResInfo> resInfo = m_MaterialResInfoContainer.CreateOrGetResInfo(resID);
|
||
n_assert(resInfo.isvalid());
|
||
GPtr<MaterialResInfo> matResInfo = resInfo.downcast<MaterialResInfo>();
|
||
|
||
const GPtr<baseResInfo>& baseResInfo = matResInfo->GetContainer()->GetDefaultRes();
|
||
ResourceId defaultResID = baseResInfo->GetResID();
|
||
ResourceId resourceID = matResInfo->GetRes()->GetResourceId();
|
||
|
||
if ( defaultResID == resourceID )
|
||
{
|
||
return;
|
||
}
|
||
|
||
if ( matResInfo->GetSave() && matResInfo->GetRes()->GetState() == Resource::Loaded)
|
||
{
|
||
IO::URI urlMat(matResInfo->GetMatID().AsString());
|
||
#ifdef __GENESIS_EDITOR__
|
||
Util::String filePath = urlMat.GetOriginalPath();
|
||
Util::String dirPath = filePath.ExtractDirName();
|
||
if (!IO::IoServer::Instance()->DirectoryExists(dirPath))
|
||
IO::IoServer::Instance()->CreateDirectory(dirPath);
|
||
#endif
|
||
bool bRet = ResourceServer::Instance()->SaveResource(resInfo->GetRes(),urlMat);
|
||
n_assert(bRet);
|
||
}
|
||
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::ModifyMaterialInstanceID(const ResourceId& matID,const ResourceId& newMatID,bool import)
|
||
{
|
||
GPtr<baseResInfo> existResInfo = m_MaterialResInfoContainer.GetResInfo(matID);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD>Ҫcopy
|
||
GPtr<baseResInfo> newResInfo = m_MaterialResInfoContainer.GetResInfo(newMatID);
|
||
|
||
if ( newResInfo.isvalid() )
|
||
{
|
||
//<2F><>Ҫ<EFBFBD><D2AA><EFBFBD>µIJ<C2B5><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>copy<70><79>Ϣ
|
||
newResInfo->CopyFrom(existResInfo);
|
||
m_MaterialResInfoContainer.DelResInfo(matID);
|
||
}
|
||
|
||
n_assert(existResInfo.isvalid());
|
||
GPtr<MaterialResInfo> matResInfo = existResInfo.downcast<MaterialResInfo>();
|
||
|
||
// resinfo
|
||
matResInfo->SetResID(newMatID);
|
||
matResInfo->SetImport(import);
|
||
// resource
|
||
GPtr<Resource> res = matResInfo->GetRes();
|
||
n_assert(res.isvalid());
|
||
res->SetResourceId(newMatID);
|
||
|
||
//matInstance
|
||
GPtr<MaterialRes> matRes = res.downcast<MaterialRes>();
|
||
GPtr<Graphic::MaterialInstance> matIns = matRes->GetMaterialInstance();
|
||
n_assert(matIns);
|
||
|
||
GPtr<Graphic::MaterialInstanceManager>& manager = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
||
GPtr<Graphic::MaterialInstance> foundMat = manager->GetMaterialInstance(matID);
|
||
if(foundMat != Graphic::MaterialInstance::NullMaterial)
|
||
manager->ModifyMaterialInstanceID(matID, newMatID);
|
||
else
|
||
matIns->SetMaterialID(newMatID);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::SaveMaterials()
|
||
{
|
||
m_MaterialResInfoContainer.SaveMaterials(this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::OnLoadingShader()
|
||
{
|
||
const ResInfoArray& resInfo = m_MaterialResInfoContainer.GetAllResInfo();
|
||
for (SizeT i = 0; i < resInfo.Size(); ++i)
|
||
{
|
||
const GPtr<MaterialResInfo>& matResInfo = resInfo[i].downcast<MaterialResInfo>();
|
||
n_assert(matResInfo->GetHandle());
|
||
_RefreshMaterial(matResInfo->GetHandle());
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::ReloadAllVideoMemResource()
|
||
{
|
||
const ResInfoArray& meshResInfos = m_PrimitiveResInfoContainer.GetAllResInfo();
|
||
|
||
for (IndexT i = 0; i < meshResInfos.Size(); ++i)
|
||
{
|
||
const ResourceId& id = meshResInfos[i]->GetResID();
|
||
|
||
UpdateMeshResource(id);
|
||
}
|
||
|
||
const ResInfoArray& texResInfos = m_TextureResInfoContainer.GetAllResInfo();
|
||
|
||
for (IndexT i = 0; i < texResInfos.Size(); ++i)
|
||
{
|
||
const ResourceId& id = texResInfos[i]->GetResID();
|
||
|
||
UpdateTexResource(id);
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
void ResourceManager::UpdateMeshResource(const ResourceId& resID,bool isDeleted)
|
||
{
|
||
m_PrimitiveResInfoContainer.UpdateResource(resID,this,isDeleted);
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
void ResourceManager::UpdateTexResource(const ResourceId& resID)
|
||
{
|
||
m_TextureResInfoContainer.UpdateResource(resID,this);
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
void ResourceManager::UpdateAnimationResource(const ResourceId& resID)
|
||
{
|
||
m_AnimationResInfoContainer.UpdateResource(resID,this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
|
||
void ResourceManager::_SetMaterialDefaultAttr(GPtr<MaterialResInfo>& sri)
|
||
{
|
||
if ( !sri->GetHandle().isvalid() )
|
||
{
|
||
n_warning("Invalid shader ID. Use Default Material");
|
||
|
||
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
||
GPtr<Graphic::MaterialInstance> matIns = matinsMng->CreateMaterialInstance(DefalutShaderID);
|
||
sri->SetHandle( matIns );
|
||
}
|
||
n_assert( sri->GetHandle().isvalid() );
|
||
|
||
ResourceId matID = sri->GetHandle()->GetMaterialID();
|
||
sri->SetResID(matID);
|
||
|
||
if ( !sri->GetHandle()->GetRenderState().isvalid() )
|
||
{
|
||
GPtr<RenderBase::RenderStateDesc> pState = RenderBase::RenderStateDesc::Create();
|
||
pState->Setup();
|
||
RenderBase::DeviceSamplerState samplerState;
|
||
samplerState.m_textureIndexEnable[0] = true;
|
||
samplerState.m_Filter[0] = RenderBase::eTFLINEAR;
|
||
samplerState.m_maxAnisotropy[0] = 16;
|
||
pState->SetSamplerState(0, samplerState);
|
||
pState->SetUpdateFlag(RenderBase::RenderStateDesc::eAllRenderState);
|
||
RenderBase::DeviceRasterizerState rasterState;
|
||
rasterState.m_fillMode = RenderBase::eFMSOLID;
|
||
//FIXME: soldier model is imported as left handed axis!so use CULLFRONT
|
||
rasterState.m_cullMode = RenderBase::eCMFRONT;
|
||
pState->SetRasterizerState(rasterState);
|
||
RenderBase::DeviceDepthAndStencilState dsState;
|
||
dsState.m_depthEnable = true;
|
||
pState->SetDepthAndStencilState(dsState);
|
||
|
||
sri->GetHandle()->SetRenderState(pState);
|
||
}
|
||
|
||
sri->GetHandle()->_SetBuildState(true);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::_LoadingMaterial(GPtr<MaterialResInfo>& sri,const bool bCopy /*= false*/ )
|
||
{
|
||
|
||
|
||
}
|
||
|
||
void ResourceManager::_RefreshMaterial(GPtr<Graphic::MaterialInstance>& mat)
|
||
{
|
||
if ( mat->IsDirty() )
|
||
{
|
||
bool bAllTextureLoaded = true;
|
||
|
||
if (mat->UpateState())
|
||
{
|
||
mat->AssignTextures();
|
||
}
|
||
}
|
||
}
|
||
|
||
//--------------------------------------------------------------------------------
|
||
void ResourceManager::UpdateAudioResource(const ResourceId& resID)
|
||
{
|
||
m_AudioResInfoContainer.UpdateResource(resID,this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::UpdateSkeletonResource(const ResourceId& resID)
|
||
{
|
||
m_SkeletonResInfoContainer.UpdateResource(resID,this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::UpdatePhysXMaterialResource( const ResourceId& resID )
|
||
{
|
||
m_PhysXMaterialResInfoContainer.UpdateResource(resID,this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::UpdateMaterialResource(const ResourceId& resID)
|
||
{
|
||
m_MaterialResInfoContainer.UpdateResource(resID,this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::UpdateTemplateResource(const ResourceId& resID)
|
||
{
|
||
m_TemplateResInfoContainer.UpdateResource(resID,this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::UpdateSpritePackage( const ResourceId& resID )
|
||
{
|
||
m_SpritePackageResInfoContainer.UpdateResource(resID, this);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::BeginUsedForResHotLoad()
|
||
{
|
||
m_UsedForResourceHotLoader = true;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::EndUsedForResHotLoad()
|
||
{
|
||
m_UsedForResourceHotLoader = false;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::OnBeginFrame()
|
||
{
|
||
mMeshSpliter->Init();
|
||
_OnLoadingAsynList();
|
||
|
||
OnLoadingShader();
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ResourceManager::Close()
|
||
{
|
||
m_PrimitiveResInfoContainer.Close();
|
||
m_TextureResInfoContainer.Close();
|
||
m_RawResInfoContainer.Close();
|
||
m_TemplateResInfoContainer.Close();
|
||
m_AnimationResInfoContainer.Close();
|
||
m_SkeletonResInfoContainer.Close();
|
||
m_AudioResInfoContainer.Close();
|
||
m_PhysXMaterialResInfoContainer.Close();
|
||
m_MaterialResInfoContainer.Close();
|
||
|
||
}
|
||
|
||
//------------------------------------------------------------------------
|
||
bool ResourceManager::UpdateShaderUsedMaterial(const ResourceId& shaderID)
|
||
{
|
||
// reload shader
|
||
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
||
GPtr<Graphic::MaterialInstance> newMat = matinsMng->UpdateShader(shaderID);
|
||
if ( !newMat.isvalid() )
|
||
{
|
||
return false;
|
||
}
|
||
|
||
// find all effected material and update
|
||
const ResInfoArray& allMatInfo = m_MaterialResInfoContainer.GetAllResInfo();
|
||
for ( IndexT idx = 0; idx < allMatInfo.Size(); idx++ )
|
||
{
|
||
GPtr<MaterialResInfo> matResInfo = allMatInfo[idx].downcast<MaterialResInfo>();
|
||
GPtr<Graphic::MaterialInstance> curMatIns = matResInfo->GetHandle();
|
||
if ( curMatIns->GetShaderID() == shaderID )
|
||
{
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵͳĬ<CDB3>ϵĶ<CFB5>ʧ<EFBFBD><CAA7><EFBFBD>ʵIJ<CAB5><C4B2><EFBFBD><EFBFBD>б<EFBFBD>
|
||
// <20><>֤<EFBFBD>²<EFBFBD><C2B2>ʲ<EFBFBD>Ϊfallback,<2C><>Ϊ<EFBFBD>˱<EFBFBD>֤fallback<63>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD>,<2C><><EFBFBD>ʿɱ<CABF>ΪfallbackĬ<6B>ϵIJ<CFB5><C4B2><EFBFBD>
|
||
// <20><>֤<EFBFBD><D6A4>ǰ<EFBFBD><C7B0><EFBFBD>ʲ<EFBFBD>Ϊfallback,<2C><>Ϊ<EFBFBD>˱<EFBFBD>֤<EFBFBD>²<EFBFBD><C2B2>ʵ<EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>fallback<63><6B><EFBFBD>ʸ<EFBFBD><CAB8>ǵ<EFBFBD>,<2C><><EFBFBD>ʿɱ<CABF>Ϊ<EFBFBD>²<EFBFBD><C2B2>ʵ<EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD>
|
||
if (curMatIns->GetName() != "defaultFallBackShader" && newMat->GetName() != "defaultFallBackShader" )
|
||
newMat->UpdateParamList(curMatIns);
|
||
|
||
curMatIns->CopyFrom(newMat);
|
||
}
|
||
}
|
||
return true;
|
||
|
||
}
|
||
|
||
ResInfoContainer& ResourceManager::GetMaterialResInfoContainer()
|
||
{
|
||
return m_MaterialResInfoContainer;
|
||
}
|
||
|
||
Util::String ResourceManager::GetInitParamValue(const Resources::ResourceId& matID,int paramIndex)
|
||
{
|
||
return App::GraphicObjectManager::Instance()->GetMaterialInstanceManager()->GetInitParamValue(matID,paramIndex);
|
||
}
|
||
|
||
}
|