6e8fbca745
match the genesis editor version 1.3.0.653.
155 lines
4.0 KiB
C++
155 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __resourceinterface_H__
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#define __resourceinterface_H__
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#include "messaging/handlerthreadbase.h"
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#include "threading/safequeue.h"
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#include "interface/interfacehandlerbase.h"
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#include "interface/interfacebase.h"
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#include "resource/resource.h"
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namespace Resources
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{
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//------------------------------ÏûÏ¢ÀඨÒå------------------------------------------
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class ResMsg: public Messaging::Message
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{
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__DeclareClass(ResMsg);
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__DeclareMsgId;
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public:
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ResMsg(): mResult(false)
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{
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};
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void SetResult(bool bOK )
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{
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mResult = bOK;
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}
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bool GetResult(void) const
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{
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return mResult;
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}
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void SetResource(const GPtr<Resource>& res)
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{
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mRes = res;
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};
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const GPtr<Resource>& GetResource(void) const
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{
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return mRes;
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};
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void SetSream(const GPtr<IO::Stream>& stream ) //
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{
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mStream = stream;
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}
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const GPtr<IO::Stream>& GetStream(void) const
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{
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return mStream;
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}
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protected:
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bool mResult; // ÏûÏ¢´¦ÀíÖ®ºó£¬µÃµ½¶ÁÈ¡/дÈë ³É¹¦»òÕßʧ°ÜµÄ½á¹û
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GPtr<Resource> mRes; // ¶ÁÈ¡/дÈë µÄ×ÊÔ´Ö¸Õë
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GPtr<IO::Stream> mStream; // ÄÚ²¿´´½¨£¬ÓÃÓÚ»ñÈ¡¶Á/дµÄÊý¾ÝÁ÷
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};
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class ResLoadMsg: public ResMsg
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{
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__DeclareClass(ResLoadMsg);
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__DeclareMsgId;
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public:
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ResLoadMsg()
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{ };
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void SetLoader(const GPtr<ResourceLoader>& loader )
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{
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mLoader = loader;
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}
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const GPtr<ResourceLoader>& GetLoader(void) const
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{
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return mLoader;
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}
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protected:
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GPtr<ResourceLoader> mLoader; // Loader
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};
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class ResSaveMsg: public ResMsg
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{
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__DeclareClass(ResSaveMsg);
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__DeclareMsgId;
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public:
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ResSaveMsg()
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{ };
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void SetSaver(const GPtr<ResourceSaver>& saver )
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{
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mSaver = saver;
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}
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const GPtr<ResourceSaver>& GetSaver(void) const
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{
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return mSaver;
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}
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protected:
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GPtr<ResourceSaver> mSaver; // saver
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};
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//--------------------------------×ÊÔ´Ï߳̽ӿÚ----------------------------------------
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class ResourceInterface: public Interface::InterfaceBase
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{
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__DeclareSubClass(ResourceInterface, Interface::InterfaceBase );
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public:
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ResourceInterface();
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virtual ~ResourceInterface();
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/**
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* Open ³õʼ»¯ResrourceInterface
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* @return: void
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* @see:
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* @remark:
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*/
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virtual void Open();
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};
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//------------------------------Ï̴߳¦Àí¾ä±ú------------------------------------------
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class ResourceHandler: public Interface::InterfaceHandlerBase
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{
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__DeclareSubClass(ResourceHandler, Interface::InterfaceHandlerBase);
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public:
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/// constructor
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ResourceHandler();
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/// destructor
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virtual ~ResourceHandler();
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/// open the handler
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virtual void Open();
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/// close the handler
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virtual void Close();
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/// handle a message, return true if handled
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virtual bool HandleMessage(const GPtr<Messaging::Message>& msg);
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protected:
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void OnLoad( const GPtr<ResLoadMsg>& msg );
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void OnSave( const GPtr<ResSaveMsg>& msg );
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};
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} // namespace Resources
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#endif // __resourceinterface_H__
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