6e8fbca745
match the genesis editor version 1.3.0.653.
104 lines
3.3 KiB
C++
104 lines
3.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __reslable_H__
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#define __reslable_H__
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namespace Resources
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{
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struct ResLable
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{
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// 文件头和文件尾
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const static int L_Mesh = 'MESH';
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const static int L_Skeleton = 'SKEL';
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const static int L_Animation = 'ANIM';
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const static int L_End = 'ENDF';
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// Mesh数据段类型
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const static int L_MeshID = 'MSID';
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const static int L_Tolopogy = 'VTIF';
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const static int L_Position = 'VERT';
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const static int L_Index = 'INDX';
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const static int L_Color = 'COLR';
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const static int L_TexCoord = 'TEXC';
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const static int L_Normal = 'NORM';
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const static int L_Tangent = 'TAGE';
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const static int L_BiNormal = 'BNOR';
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const static int L_BoneInfo = 'BONE';
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const static int L_SubMesh = 'SMSH';
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const static int L_AffectedBones = 'BOSM';
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// Mesh数据的存储类型
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const static int S_StdPosition = 'VF3S';
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const static int S_StdIndex16 = 'INSR';
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const static int S_StdIndex32 = 'ININ';
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const static int S_StdColor = 'CNIN';
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const static int S_StdTexCoord = 'TF2S';
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const static int S_StdNormal = 'NF3S';
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const static int S_StdTangent = 'TGF4';
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const static int S_StdBiNormal = 'BNF4';
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const static int S_StdBoneInfo = 'BNST';
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const static int S_StdSubMesh = 'SMST';
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const static int S_StdAffectedBones = 'UNCH';
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// skeleton数据段类型
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const static int L_Bone = 'SBON';
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const static int L_SkelID = 'SKID';
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// skeletion数据的存储类型
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const static int S_StdBone = 'BOUC';
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// skeleton整体数据结构
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const static int L_BoneTree = 'BOST';
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// skeleton整体数据结构类型
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const static int S_StdBoneTree = 'BSDA';
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// animation数据段类型
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const static int L_AnimClip = 'ACLI';
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// animation数据的存储类型
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const static int S_StdAnimNode = 'ANDS';
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const static int S_StdCurveTrans = 'CTSD';
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const static int S_PackedCurveTrans = 'CTPD';
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const static int S_StdCurveScale = 'CSSD';
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const static int S_PackedCurveScale = 'CSPD';
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const static int S_StdCurveRota = 'CRSD';
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const static int S_PackedCurveRota = 'CRPD';
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// float 和 int数据块压缩存储格式
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const static int S_PackedFloatFmt = 'PAFF';
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const static int S_PackedIntFmt = 'PAIF';
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};
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}
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#endif // __reslable_H__
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