6e8fbca745
match the genesis editor version 1.3.0.653.
159 lines
5.2 KiB
C++
159 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "resource/resinfo.h"
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#include "resource/resourcemanager.h"
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#include "resource/materialres.h"
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#include "spritepackageres.h"
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#include "sprite/spritepackage.h"
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namespace Resources
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{
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__ImplementClass( baseResInfo, 'baRI',Core::RefCounted);
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__ImplementClass( TextureResInfo, 'teRI',baseResInfo);
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__ImplementClass( PrimitiveResInfo, 'prRI',baseResInfo);
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__ImplementClass( MaterialResInfo, 'shRI',baseResInfo);
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__ImplementClass( SpritePackageResInfo, 'SPPP',baseResInfo);
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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bool baseResInfo::Compile()
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{
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if ( IsCompiled() )
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{
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return true;
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}
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if ( IsLoaded() )
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{
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OnCompile();
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SetNeedReCompile(false);
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return IsCompiled();
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}
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else
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{
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return false;
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}
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}
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//------------------------------------------------------------------------
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void PrimitiveResInfo::OnCompile()
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{
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const GPtr<MeshRes>& meshRes = resData.downcast<Resources::MeshRes>();
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n_assert(meshRes);
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RenderBase::PrimitiveHandle h = App::GraphicObjectManager::Instance()->CreatePrimitiveHandle(meshRes);
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SetHandle(h);
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}
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//------------------------------------------------------------------------
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void PrimitiveResInfo::Discard()
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{
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if ( primHandle.IsValid() )
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{
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App::GraphicObjectManager::Instance()->DiscardPrimitiveHandle(primHandle);
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primHandle = RenderBase::PrimitiveHandle();
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}
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Super::Discard();
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}
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//------------------------------------------------------------------------
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void PrimitiveResInfo::AssignDefaultResCompile(const GPtr<baseResInfo>& defaultRes)
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{
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if ( defaultRes )
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{
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GPtr<PrimitiveResInfo> priDefault = defaultRes.downcast<PrimitiveResInfo>();
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n_assert(priDefault);
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SetHandle( priDefault->GetHandle() );
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defaultRes->GetRes()->SetResourceId(Resources::ResourceManager::DefaultMeshID); //default<6C><74>Update<74><65>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB>ı䡣
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}
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}
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//------------------------------------------------------------------------
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void TextureResInfo::OnCompile()
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{
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const GPtr<ImageRes>& imageRes = resData.downcast<Resources::ImageRes>();
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n_assert(imageRes);
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RenderBase::TextureHandle h = App::GraphicObjectManager::Instance()->CreateTextureHandle(imageRes);
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SetHandle(h);
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#ifndef __GENESIS_EDITOR__
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imageRes->UnLoad();
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#endif
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}
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//------------------------------------------------------------------------
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void TextureResInfo::Discard()
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{
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if ( texHandle.IsValid() )
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{
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App::GraphicObjectManager::Instance()->DiscardTextureHandle(texHandle);
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texHandle = RenderBase::TextureHandle();
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}
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Super::Discard();
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}
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//------------------------------------------------------------------------
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void TextureResInfo::AssignDefaultResCompile(const GPtr<baseResInfo>& defaultRes)
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{
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if ( defaultRes )
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{
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GPtr<TextureResInfo> texDefault = defaultRes.downcast<TextureResInfo>();
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n_assert(texDefault);
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SetHandle( texDefault->GetHandle() );
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}
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}
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//------------------------------------------------------------------------
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void MaterialResInfo::OnCompile()
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{
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const GPtr<MaterialRes>& res = resData.downcast<Resources::MaterialRes>();
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n_assert(res);
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n_assert(res->GetMaterialInstance().isvalid());
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SetHandle(res->GetMaterialInstance());
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}
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//------------------------------------------------------------------------
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void MaterialResInfo::AssignDefaultResCompile(const GPtr<baseResInfo>& defaultRes)
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{
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if ( defaultRes )
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{
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GPtr<MaterialResInfo> priDefault = defaultRes.downcast<MaterialResInfo>();
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n_assert(priDefault);
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SetHandle( priDefault->GetHandle() );
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}
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}
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//------------------------------------------------------------------------
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ResInfoContainer::ResInfoContainer()
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{
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m_resInfoType = NULL;
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m_resDataType = NULL;
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}
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//------------------------------------------------------------------------
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GPtr<Sprite::SpritePackage> SpritePackageResInfo::GetPackage() const
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{
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return GetRes().downcast<Resources::SpritePackageRes>()->GetSpritePackage();
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}
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} |