6e8fbca745
match the genesis editor version 1.3.0.653.
137 lines
5.1 KiB
C++
137 lines
5.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "particles/targets/particleBeamTarget.h"
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namespace Particles
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{
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using namespace Serialization;
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const char* s_MaxElements = "MaxElements";
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const char* s_UpdateInterval = "UpdateInterval";
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const char* s_NoiseXMin = "NorseXMin";
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const char* s_NoiseXMax = "NorseXMax";
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const char* s_NoiseYMin = "NorseYMin";
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const char* s_NoiseYMax = "NorseYMax";
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const char* s_NoiseZMin = "NorseZMin";
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const char* s_NoiseZMax = "NorseZMax";
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class BeamTargetSerialization
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{
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public:
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//------------------------------------------------------------------------
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void Load( ParticleBeamTarget* obj, SVersion ver, SerializeReader* pReader)
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{
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if ( 1 == ver )
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{
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Load_1(obj, pReader);
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return;
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}
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n_error(" %s Load unknown version.\n", obj->GetClassName().AsCharPtr() );
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}
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//------------------------------------------------------------------------
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void Load_1(ParticleBeamTarget* obj, SerializeReader* pReader)
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{
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SizeT elementsCount;
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pReader->SerializeInt(s_MaxElements, elementsCount );
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obj->SetMaxElements( elementsCount);
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Math::scalar updateInterval;
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pReader->SerializeFloat(s_UpdateInterval, updateInterval);
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obj->SetUpdateInterval(updateInterval);
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Math::scalar minValue;
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Math::scalar maxValue;
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pReader->SerializeFloat(s_NoiseXMin,minValue);
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obj->SetNoiseXMin(minValue);
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pReader->SerializeFloat(s_NoiseXMax,maxValue);
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obj->SetNoiseXMax(maxValue);
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pReader->SerializeFloat(s_NoiseYMin,minValue);
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obj->SetNoiseYMin(minValue);
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pReader->SerializeFloat(s_NoiseYMax,maxValue);
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obj->SetNoiseYMax(maxValue);
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pReader->SerializeFloat(s_NoiseZMin,minValue);
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obj->SetNoiseZMin(minValue);
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pReader->SerializeFloat(s_NoiseZMax,maxValue);
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obj->SetNoiseZMax(maxValue);
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}
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//------------------------------------------------------------------------
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void Save( const ParticleBeamTarget* obj, SerializeWriter* pWriter )
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{
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pWriter->SerializeInt(s_MaxElements, obj->GetMaxElements() );
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pWriter->SerializeFloat(s_UpdateInterval, obj->GetUpdateInterval() );
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pWriter->SerializeFloat(s_NoiseXMin,obj->GetNoiseXMin());
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pWriter->SerializeFloat(s_NoiseXMax,obj->GetNoiseXMax());
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pWriter->SerializeFloat(s_NoiseYMin,obj->GetNoiseYMin());
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pWriter->SerializeFloat(s_NoiseYMax,obj->GetNoiseYMax());
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pWriter->SerializeFloat(s_NoiseZMin,obj->GetNoiseZMin());
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pWriter->SerializeFloat(s_NoiseZMax,obj->GetNoiseZMax());
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}
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};
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//------------------------------------------------------------------------
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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SVersion ParticleBeamTarget::GetVersion() const
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{
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return 1;
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}
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//------------------------------------------------------------------------
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// @ISerialization::Load
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void ParticleBeamTarget::Load( SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args )
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{
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pReader->SerializeSuper<Super>(this, args);
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BeamTargetSerialization Serialize;
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Serialize.Load( this, ver, pReader );
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}
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//------------------------------------------------------------------------
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// @ISerialization::Save
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void ParticleBeamTarget::Save( SerializeWriter* pWriter ) const
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{
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pWriter->SerializeSuper<Super>(this);
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BeamTargetSerialization Serialize;
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Serialize.Save( this, pWriter );
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}
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//------------------------------------------------------------------------
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void ParticleBeamTarget::CopyFrom( const ParticleTargetPtr& target )
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{
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Super::CopyFrom( target );
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n_assert( target->GetRtti() == this->GetRtti() );
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GPtr<ParticleBeamTarget> source = target.downcast<ParticleBeamTarget>();
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SetMaxElements(source->GetMaxElements());
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SetUpdateInterval(source->GetUpdateInterval());
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SetNoiseXMin(source->GetNoiseXMin());
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SetNoiseXMax(source->GetNoiseXMax());
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SetNoiseYMin(source->GetNoiseYMin());
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SetNoiseYMax(source->GetNoiseYMax());
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SetNoiseZMin(source->GetNoiseZMin());
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SetNoiseZMax(source->GetNoiseZMax());
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}
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} |