6e8fbca745
match the genesis editor version 1.3.0.653.
205 lines
6.7 KiB
C++
205 lines
6.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PARTICLE_BEAM_TARGET_H__
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#define __PARTICLE_BEAM_TARGET_H__
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#include "particles/particle_fwd_decl.h"
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#include "particles/particletarget.h"
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#include "particles/particle.h"
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namespace Particles
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{
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class ParticleBeamTarget: public ParticleTarget
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{
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__DeclareSubClass(ParticleBeamTarget, ParticleTarget );
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public:
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ParticleBeamTarget();
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virtual ~ParticleBeamTarget();
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ParticleTarget::TargetType GetTargetType(void) const;
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void _updateParticle_Common( Particle* particle,IndexT t, ParticleVertexData* particleVertex, ushort* indicies , IndexT particleIndex,float v0=0.0f,float v1=1.0f);
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template<typename T>
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SizeT _updateTarget_Beam(GPtr<ParticlePool>& pool, ParticleVertexData* particleVertex, ushort* indicies, const T& op );
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void _updateTarget(GPtr<ParticlePool>& pool, Timing::Time frameTime);
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bool _preparePrimitiveGroup(SizeT& verticesSizeInByte, SizeT& indicesSizeInByte);
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void SetMaxElements(SizeT _size);
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SizeT GetMaxElements() const;
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void SetUpdateInterval(Math::scalar);
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Math::scalar GetUpdateInterval() const;
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void SetNoiseXMin(Math::scalar);
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Math::scalar GetNoiseXMin() const;
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void SetNoiseXMax(Math::scalar);
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Math::scalar GetNoiseXMax() const;
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void SetNoiseYMin(Math::scalar);
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Math::scalar GetNoiseYMin() const;
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void SetNoiseYMax(Math::scalar);
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Math::scalar GetNoiseYMax() const;
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void SetNoiseZMin(Math::scalar);
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Math::scalar GetNoiseZMin() const;
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void SetNoiseZMax(Math::scalar);
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Math::scalar GetNoiseZMax() const;
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void SetDestPosition(Math::float3 _destPos);
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Math::float3 GetDestPosition()const;
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protected:
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SizeT mMaxElements;
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Math::scalar mUpdateInterval;
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Timing::Time mTime;
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Math::scalar mNoiseXMin;
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Math::scalar mNoiseXMax;
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Math::scalar mNoiseYMin;
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Math::scalar mNoiseYMax;
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Math::scalar mNoiseZMin;
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Math::scalar mNoiseZMax;
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Math::float3 mDestPos;
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public:
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// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
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virtual Serialization::SVersion GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( Serialization::SerializeWriter* pWriter ) const;
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// copy
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virtual void CopyFrom( const ParticleTargetPtr& target );
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};
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetMaxElements(SizeT _size)
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{
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mMaxElements = _size;
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}
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//------------------------------------------------------------------------
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inline SizeT ParticleBeamTarget::GetMaxElements() const
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{
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return mMaxElements;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetUpdateInterval(Math::scalar _interval)
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{
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mUpdateInterval = _interval;
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}
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//------------------------------------------------------------------------
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inline Math::scalar ParticleBeamTarget::GetUpdateInterval() const
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{
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return mUpdateInterval;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetNoiseXMin(Math::scalar _noiseXMin)
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{
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mNoiseXMin = _noiseXMin;
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}
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//------------------------------------------------------------------------
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inline Math::scalar ParticleBeamTarget::GetNoiseXMin() const
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{
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return mNoiseXMin;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetNoiseXMax(Math::scalar _noiseXMax)
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{
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mNoiseXMax = _noiseXMax;
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}
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//------------------------------------------------------------------------
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inline Math::scalar ParticleBeamTarget::GetNoiseXMax() const
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{
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return mNoiseXMax;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetNoiseYMin(Math::scalar _noiseYMin)
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{
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mNoiseYMin = _noiseYMin;
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}
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//------------------------------------------------------------------------
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inline Math::scalar ParticleBeamTarget::GetNoiseYMin() const
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{
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return mNoiseYMin;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetNoiseYMax(Math::scalar _noiseYMax)
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{
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mNoiseYMax = _noiseYMax;
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}
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//------------------------------------------------------------------------
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inline Math::scalar ParticleBeamTarget::GetNoiseYMax() const
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{
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return mNoiseYMax;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetNoiseZMin(Math::scalar _noiseZMin)
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{
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mNoiseZMin = _noiseZMin;
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}
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//------------------------------------------------------------------------
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inline Math::scalar ParticleBeamTarget::GetNoiseZMin() const
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{
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return mNoiseZMin;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetNoiseZMax(Math::scalar _noiseZMax)
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{
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mNoiseZMax = _noiseZMax;
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}
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//------------------------------------------------------------------------
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inline Math::scalar ParticleBeamTarget::GetNoiseZMax() const
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{
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return mNoiseZMax;
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}
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//------------------------------------------------------------------------
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inline void ParticleBeamTarget::SetDestPosition(Math::float3 _destPos)
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{
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mDestPos = _destPos;
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}
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//------------------------------------------------------------------------
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inline Math::float3 ParticleBeamTarget::GetDestPosition() const
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{
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return mDestPos;
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}
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}
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#endif // __PARTICLE_BEAM_TARGET_H__
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