6e8fbca745
match the genesis editor version 1.3.0.653.
407 lines
11 KiB
C++
407 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/*
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This class is not in using
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*/
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#ifndef __particletechnique_H__
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#define __particletechnique_H__
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#include "particles/particle_fwd_decl.h"
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#include "particles/particleemitter.h"
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#include "particles/particleaffector.h"
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#include "particles/particletarget.h"
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#include "particles/particle.h"
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#include "particles/particlepool.h"
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#include "foundation/util/scriptbind.h"
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#include "particles/emitters/particleModelEmitter.h"
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namespace Particles
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{
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class ParticleTechnique: public Core::RefCounted, Serialization::ISerialize
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{
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__DeclareClass(ParticleTechnique);
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__ScriptBind
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public:
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ParticleTechnique();
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virtual ~ParticleTechnique();
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static GPtr<ParticleTechnique> NullTechnique;
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ParticleSystem* GetParentSystem(void) const;
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void SetParentSystem(ParticleSystem* parentSystem);
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//------------------------Property------------------------------------------------
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void SetName( const Util::String& name);
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const Util::String& GetName(void) const;
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const Math::float3& GetPosition(void) const;
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void SetPosition(const Math::float3& pos);
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SizeT GetParticleQuota(void) const;
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void SetParticleQuota(SizeT quota);
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const Math::bbox& GetBoundingBox(void) const;
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void SetUseExternBoundingBox(bool useExtern);
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bool IsUseExternBoundingBox(void) const;
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void SetExternBoundingBox( const Math::bbox& externBB );
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const Math::bbox& GetExternBoundingBox( void ) const;
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void SetInnerBoundingBox( const Math::bbox& innnerBB);
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//--------------------------Method----------------------------------------------
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bool IsActive(void) const;
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//[Add libin 2012.10.24]
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bool IsMoveWorldCoord(void) const;
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void SetMoveWorldCoord(bool bSet);
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bool IsLoadEmitterMesh(void) const;
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void SetLoadEmitterMesh(bool bset);
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Math::float3 GetDerivedPosition(void);
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Math::float3 GetDerivedScale(void);
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Math::quaternion GetDerivedRotation(void);
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Math::matrix44 GetParentMatrix() const;
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void ResetPool(int nQuota);
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void _prepareParticles();
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//--------------------------InterLoop----------------------------------------------
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void _onActivate(void);
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void _onDeactivate(void);
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void _update( Timing::Time frameTime, IndexT frameIndex );
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void _preparePool(void);
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void _addTime();
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void _emitParticles(void);
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void _preProcessParticles(void);
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void _processParticles(void);
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void _postProcessParticles(void);
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void _executeEmitParticles(ParticleEmitterPtr& emitter, SizeT requested);
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void _initParticleForEmission(Particle* particle);
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void _processAffectors(Particle* particle, bool firstActiveParticle);
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bool _isExpired(Particle* particle, Timing::Time frameTime);
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void _switchToMoveWorldCoord(bool isWorld);
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//-----------------------Emitter-------------------------------------------------
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SizeT GetEmitterCount(void) const;
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const ParticleEmitterPtr& GetEmitter(IndexT i) const;
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IndexT FindEmitter( const ParticleEmitterPtr& emitter ) const;
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void AddEmitter( const ParticleEmitterPtr& emitter, IndexT index = -1 );
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void RemoveEmitter( const ParticleEmitterPtr& emitter );
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void RemoveEmitter( IndexT index);
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void RemoveAllEmitter(void);
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//-----------------------Affector-------------------------------------------------
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SizeT GetAffectorCount(void) const;
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const ParticleAffectorPtr& GetAffector(IndexT i) const;
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const ParticleAffectorPtr& GetAffectorByName( const Core::Rtti& pRtti ) const;
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IndexT FindAffector( const ParticleAffectorPtr& affector ) const;
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void AddAffector( const ParticleAffectorPtr& affector, IndexT index = -1 );
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void RemoveAffector( const ParticleAffectorPtr& affector );
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void RemoveAffector( IndexT index );
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void RemoveAllAffector(void);
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//------------------------target------------------------------------------------
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const ParticleTargetPtr& GetTarget(void) const;
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void SetTarget( const ParticleTargetPtr& );
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void RemoveTarget();
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/**
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*/
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Timing::Time GetEmitterTime();
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void SetEmitterTime(Timing::Time emtTime);
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#ifdef __GENESIS_EDITOR__ // edtior use
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private:
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bool mIsSavedInit;
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Math::MinMaxCurve mBoxX;
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Math::MinMaxCurve mBoxY;
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Math::MinMaxCurve mBoxZ;
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Math::MinMaxCurve mSpehereRadius;
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Math::MinMaxCurve mSphereHem;
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Math::MinMaxCurve mSphereSlice;
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Math::MinMaxCurve mConeRadius1;
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Math::MinMaxCurve mConeRadius2;
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Math::MinMaxCurve mConeAngle;
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Math::MinMaxCurve mConeHeight;
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#endif
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protected:
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typedef Util::Array<ParticleEmitterPtr> ParticleEmitterList;
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typedef ParticleEmitterList::Iterator ParticleEmitterIterator;
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typedef Util::Array<ParticleAffectorPtr> ParticleAffectorList;
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typedef ParticleAffectorList::Iterator ParticleAffectorIterator;
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ParticleSystem* mParentSystem;
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bool mIsActive;
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Timing::Time mLiveTime;
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Timing::Time mCurFrameTime;
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IndexT mFrameIndex;
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Util::String mName;
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Math::float3 mPosition;
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bool mUseExternBB;
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Math::bbox mExternBB;
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Math::bbox mInnerBB;
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SizeT mQuota;
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bool mPoolNeedIncrease;
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ParticlePoolPtr mPool;
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bool mIsMoveWorldCoord;
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ParticleEmitterList mEmitters;
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ParticleAffectorList mAffectors;
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ParticleTargetPtr mTarget;
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bool mIsLoadEmitterMesh;
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public:
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void Reset();
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// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
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virtual Serialization::SVersion GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( Serialization::SerializeWriter* pWriter ) const;
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// copy
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virtual void CopyFrom( const GPtr<ParticleTechnique>& technique );
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};
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//------------------------------------------------------------------------
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inline
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ParticleSystem*
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ParticleTechnique::GetParentSystem(void) const
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{
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return mParentSystem;
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}
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//------------------------------------------------------------------------
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inline
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void
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ParticleTechnique::SetParentSystem(ParticleSystem* parentSystem)
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{
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mParentSystem = parentSystem;
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}
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//------------------------------------------------------------------------
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inline
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void
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ParticleTechnique::SetName( const Util::String& name)
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{
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if ( name.IsEmpty() )
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{
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return;
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}
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mName = name;
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}
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//------------------------------------------------------------------------
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inline
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const Util::String&
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ParticleTechnique::GetName(void) const
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{
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return mName;
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}
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//------------------------------------------------------------------------
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inline
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bool
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ParticleTechnique::IsActive(void) const
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{
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return mIsActive;
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}
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//------------------------------------------------------------------------
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inline
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const Math::float3&
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ParticleTechnique::GetPosition(void) const
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{
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return mPosition;
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}
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//------------------------------------------------------------------------
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inline
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void
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ParticleTechnique::SetPosition(const Math::float3& pos)
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{
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mPosition = pos;
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}
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//------------------------------------------------------------------------
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inline
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SizeT
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ParticleTechnique::GetParticleQuota(void) const
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{
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return mQuota;
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}
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inline
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const Math::bbox&
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ParticleTechnique::GetBoundingBox(void) const
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{
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if ( mUseExternBB )
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{
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return mExternBB;
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}
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else
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{
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return mInnerBB;
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}
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}
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//------------------------------------------------------------------------
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inline
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void
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ParticleTechnique::SetUseExternBoundingBox(bool useExtern)
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{
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mUseExternBB = useExtern;
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}
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//------------------------------------------------------------------------
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inline
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bool
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ParticleTechnique::IsUseExternBoundingBox(void) const
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{
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return mUseExternBB;
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}
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//------------------------------------------------------------------------
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inline
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void
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ParticleTechnique::SetExternBoundingBox( const Math::bbox& externBB )
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{
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mExternBB = externBB;
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}
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//------------------------------------------------------------------------
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inline
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const Math::bbox&
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ParticleTechnique::GetExternBoundingBox( void ) const
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{
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return mExternBB;
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}
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//------------------------------------------------------------------------
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inline
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void
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ParticleTechnique::SetInnerBoundingBox( const Math::bbox& innnerBB)
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{
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mInnerBB = innnerBB;
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}
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//------------------------------------------------------------------------
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inline
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SizeT
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ParticleTechnique::GetEmitterCount(void) const
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{
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return mEmitters.Size();
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}
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//------------------------------------------------------------------------
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inline
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SizeT
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ParticleTechnique::GetAffectorCount(void) const
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{
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return mAffectors.Size();
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}
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//------------------------------------------------------------------------
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inline
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const ParticleTargetPtr&
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ParticleTechnique::GetTarget(void) const
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{
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return mTarget;
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}
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//------------------------------------------------------------------------
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inline
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bool
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ParticleTechnique::_isExpired(Particle* particle, Timing::Time frameTime)
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{
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return particle->mTimeToLive < frameTime;
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}
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//-------------------------------------------------------------------------
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inline Timing::Time ParticleTechnique::GetEmitterTime()
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{
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return mLiveTime;
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}
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//-------------------------------------------------------------------------
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inline void ParticleTechnique::SetEmitterTime(Timing::Time emtTime)
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{
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mLiveTime = emtTime;
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}
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//--------------------------------------------------------------------------------
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inline bool ParticleTechnique::IsMoveWorldCoord(void) const
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{
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return mIsMoveWorldCoord;
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}
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//--------------------------------------------------------------------------------
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inline void ParticleTechnique::SetMoveWorldCoord(bool bSet)
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{
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_switchToMoveWorldCoord(bSet);
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mIsMoveWorldCoord = bSet;
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}
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//--------------------------------------------------------------------------------
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inline bool ParticleTechnique::IsLoadEmitterMesh(void) const
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{
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return mIsLoadEmitterMesh;
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}
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inline void ParticleTechnique::SetLoadEmitterMesh(bool bset)
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{
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mIsLoadEmitterMesh = bset;
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}
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//--------------------------------------------------------------------------------
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}
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#endif // __particletechnique_H__
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