ad5cd7b16a
match the genesis editor version 1.3.1.921.
244 lines
9.0 KiB
C++
244 lines
9.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "particles/particlesystem.h"
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#include "particles/particletarget.h"
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#include "particles/particle.h"
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namespace Particles
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{
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using namespace RenderBase;
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__ImplementClass( Particles::ParticleTarget, 'PPTG', Core::RefCounted)
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//------------------------------------------------------------------------
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ParticleTarget::ParticleTarget()
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: mParentSystem(NULL)
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, mName("Target")
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, mIsActive(false)
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, mTexRowSize(1)
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, mTexColumnSize(1)
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, mPrimDirty(false)
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, mOrientType(OT_NONE)
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, mStretchScale(1.0f)
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, mNeedPrimitive(false)
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, mCurrVertexCount(0)
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, mCurrIndexCount(0)
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, mActiveVertexCount(0)
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, mActiveIndexCount(0)
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{
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generateUVFrames();
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}
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//------------------------------------------------------------------------
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ParticleTarget::~ParticleTarget()
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{
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}
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//------------------------------------------------------------------------
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ParticleTarget::TargetType ParticleTarget::GetTargetType(void) const
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{
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return Unknown;
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}
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//------------------------------------------------------------------------
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void
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ParticleTarget::_onActivate(void)
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{
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n_assert( !mIsActive );
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mIsActive = true;
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mPrimDirty = true;
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}
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//------------------------------------------------------------------------
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void
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ParticleTarget::_onDeactivate(void)
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{
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n_assert( mIsActive );
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mIsActive = false;
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if (mPrimitiveHandle.IsValid())
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{
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Graphic::GraphicSystem::Instance()->RemovePrimitive(mPrimitiveHandle);
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mPrimitiveHandle = RenderBase::PrimitiveHandle();
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restActiveElemCount();
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}
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}
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//------------------------------------------------------------------------
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void
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ParticleTarget::_updateTarget(ParticlePoolPtr& pool, Timing::Time frameTime)
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{
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n_error("ParticleTarget::_updateTarget Should impl in devired class ");
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// empty
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}
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//------------------------------------------------------------------------
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void
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ParticleTarget::CheckPrimitive(SizeT vertexCount, SizeT indexCount, SizeT& verticesSizeInByte, SizeT& indicesSizeInByte)
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{
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verticesSizeInByte = vertexCount * sizeof( ParticleVertexData );
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indicesSizeInByte = indexCount * sizeof(ushort);
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bool rebuild = false;
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if (mCurrVertexCount != vertexCount || mCurrIndexCount != indexCount)
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{
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mPrimDirty = true;
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rebuild = true;
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}
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if (rebuild)
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{
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Graphic::GraphicSystem::Instance()->RemovePrimitive(mPrimitiveHandle);
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Graphic::VertexBufferData2 vbd2;
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Graphic::IndexBufferData2 ibd2;
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_initVertexBufferData(vbd2, vertexCount);
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_initVertexBufferData(ibd2, indexCount);
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mCurrVertexCount = vertexCount;
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mCurrIndexCount = indexCount;
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mPrimitiveHandle = Graphic::GraphicSystem::Instance()->CreatePrimitiveHandle(&vbd2, &ibd2);
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}
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}
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//------------------------------------------------------------------------
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void
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ParticleTarget::generateUVFrames(void)
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{
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n_assert( mTexRowSize >= 1 );
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n_assert( mTexColumnSize >= 1);
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SizeT numUVFrames = (mTexRowSize * mTexColumnSize);
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float animUScale = 1.0f / mTexRowSize;
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float animVScale = 1.0f / mTexColumnSize;
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if( numUVFrames == 1 )
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{
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mUVTexCoords.Clear();
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}
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else
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{
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if ( mUVTexCoords.Size() < numUVFrames )
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{
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mUVTexCoords.Reserve( numUVFrames - mUVTexCoords.Size() );
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}
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mUVTexCoords.Resize(numUVFrames, UVRect() );
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for( IndexT index=0;index < numUVFrames; ++index )
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{
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IndexT vIdx = index / mTexRowSize;
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IndexT uIdx = index - vIdx * mTexRowSize;
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Math::scalar uOffset = (Math::scalar)uIdx * animUScale;
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Math::scalar vOffset = (Math::scalar)vIdx * animVScale;
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mUVTexCoords[index].x = uOffset;
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mUVTexCoords[index].y = vOffset;
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mUVTexCoords[index].width = animUScale;
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mUVTexCoords[index].height = animVScale;
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}
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}
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}
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//------------------------------------------------------------------------
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Math::bbox
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ParticleTarget::computerBoundingBox( ParticleVertexData* particleVertex, SizeT numVertex ) const
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{
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n_assert( particleVertex );
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Math::bbox bb;
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bb.begin_extend();
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Math::float3 pos = mParentSystem->GetDerivedPosition();
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bb.extend(Math::point(pos.x(),pos.y(),pos.z()));
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for ( IndexT i = 0; i < numVertex; ++i)
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{
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bb.extend( Math::point( particleVertex->mPosition.x(),
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particleVertex->mPosition.y(),
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particleVertex->mPosition.z() ) );
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++particleVertex;
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}
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bb.end_extend();
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return bb;
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}
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//-----------------------------------------------------------------------------
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void ParticleTarget::_RotatorParticle(Particle* particle, ParticleVertexData* particleVertex)
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{
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Math::vector _axis(particleVertex->mNormal.x(),
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particleVertex->mNormal.y(),
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particleVertex->mNormal.z());
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Math::quaternion rq = Math::quaternion::rotationaxis( _axis , particle->mZRotation );
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Math::matrix44 _mat = Math::matrix44::identity().rotationquaternion(rq);
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Math::float3 vPos = mParentSystem->IsMoveWorldCoord()?particle->mPosition :
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particle->mPosition.transformPoint(mParentSystem->GetWorldMatrix());
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SizeT n = 0;
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while (n<4)
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{
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Math::float3 tempos = particleVertex[n].mPosition - vPos;
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tempos = tempos.transformPoint(_mat);
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particleVertex[n].mPosition = tempos+vPos;
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n++;
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}
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}
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void ParticleTarget::restActiveElemCount()
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{
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mPrimDirty = (mActiveIndexCount != 0);
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mActiveVertexCount = 0;
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mActiveIndexCount = 0;
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mCurrIndexCount = 0;
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mCurrVertexCount = 0;
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}
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//--------------------------------------------------------------------------------
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Math::MinMaxCurve* ParticleTarget::getMinMaxCurve(ParticleCurveType pct)
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{
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return NULL;
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}
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void ParticleTarget::_initVertexBufferData(Graphic::VertexBufferData2& vbd2, SizeT needCount)
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{
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Util::Array<RenderBase::VertexComponent>& verDeclare = vbd2.GetVertexComponents();
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verDeclare.Append( VertexComponent(VertexComponent::Color,0, VertexComponent::ColorBGRA) );
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verDeclare.Append( VertexComponent(VertexComponent::Position,0, VertexComponent::Float3) );
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verDeclare.Append( VertexComponent(VertexComponent::Normal,0, VertexComponent::Float3) );
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verDeclare.Append( VertexComponent(VertexComponent::TexCoord, 0, VertexComponent::Float2) );
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vbd2.Setup(needCount, sizeof(ParticleVertexData), RenderBase::BufferData::Dynamic,RenderBase::PrimitiveTopology::TriangleList, false);
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}
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void ParticleTarget::_initSpriteGPUVertexBuffer(Graphic::VertexBufferData2& vbd2, SizeT needCount)
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{
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Util::Array<RenderBase::VertexComponent>& verDeclare = vbd2.GetVertexComponents();
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verDeclare.Append( VertexComponent(VertexComponent::Color,0, VertexComponent::ColorBGRA) );
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verDeclare.Append( VertexComponent(VertexComponent::Position,0, VertexComponent::Float3) );
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verDeclare.Append( VertexComponent(VertexComponent::Normal,0, VertexComponent::Float3) );
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verDeclare.Append( VertexComponent(VertexComponent::TexCoord, 0, VertexComponent::Float2) );
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verDeclare.Append( VertexComponent(VertexComponent::Size, 0, VertexComponent::Float) );
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vbd2.Setup(needCount, sizeof(SpriteGPUParticleVertex), RenderBase::BufferData::Dynamic,RenderBase::PrimitiveTopology::PointList, false);
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}
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void ParticleTarget::_initBoardGPUVertexBuffer(Graphic::VertexBufferData2& vbd2, SizeT needCount)
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{
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Util::Array<RenderBase::VertexComponent>& verDeclare = vbd2.GetVertexComponents();
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verDeclare.Append( VertexComponent(VertexComponent::Color,0, VertexComponent::ColorBGRA) );
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verDeclare.Append( VertexComponent(VertexComponent::Tangent,0, VertexComponent::Float4) );
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verDeclare.Append( VertexComponent(VertexComponent::Position,0, VertexComponent::Float3) );
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verDeclare.Append( VertexComponent(VertexComponent::Normal,0, VertexComponent::Float3) );
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verDeclare.Append( VertexComponent(VertexComponent::TexCoord, 0, VertexComponent::Float2) );
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vbd2.Setup(needCount, sizeof(BoardGPUParticleVertex), RenderBase::BufferData::Static,RenderBase::PrimitiveTopology::TriangleList, false);
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}
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void ParticleTarget::_initVertexBufferData(Graphic::IndexBufferData2& ibd2, SizeT needCount)
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{
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ibd2.Setup(needCount, RenderBase::BufferData::Dynamic, RenderBase::IndexBufferData::Int16, false);
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}
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} |