6e8fbca745
match the genesis editor version 1.3.0.653.
104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __particlepool_H__
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#define __particlepool_H__
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#include "particles/particle_fwd_decl.h"
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#include "particles/pool.h"
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namespace App{
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class Actor;
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}
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namespace Particles
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{
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using namespace App;
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class ParticlePool: public Core::RefCounted
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{
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__DeclareClass(ParticlePool)
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public:
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ParticlePool(void);
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virtual ~ParticlePool (void);
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void IncreaseVisualParticlePool(SizeT size);
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void DestroyAllVisualParticles(void);
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void SetParticleVisible();
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bool IsEmpty(void);
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SizeT GetSize(void);
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Particle* ReleaseParticle ();
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void ReleaseAllParticles (void);
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void LockLatestParticle (void);
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void LockAllParticles (void);
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void ResetIterator(void);
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Particle* GetFirst(void);
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Particle* GetNext(void);
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bool End(void);
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protected:
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typedef Pool<Particle>::PoolList PoolList;
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typedef Pool<Particle>::PoolIterator PoolIterator;
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Pool<Particle> mParticlesPool;
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Particle* mLatestParticle;
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};
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//-----------------------------------------------------------------------
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inline bool ParticlePool::IsEmpty(void)
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{
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return mParticlesPool.isEmpty();
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};
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//-----------------------------------------------------------------------
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inline SizeT ParticlePool::GetSize(void)
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{
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return mParticlesPool.getSize();
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};
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//-----------------------------------------------------------------------
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inline Particle* ParticlePool::ReleaseParticle ()
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{
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return mParticlesPool.releaseElement();
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}
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//-----------------------------------------------------------------------
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inline bool ParticlePool::End(void)
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{
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return mParticlesPool.end();
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}
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//------------------------------------------------------------------------
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}
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#endif // __particlepool_H__
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