6e8fbca745
match the genesis editor version 1.3.0.653.
88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __particle_H__
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#define __particle_H__
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#include "particles/particle_fwd_decl.h"
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namespace Particles
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{
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struct Particle
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{
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/// Particle's position
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Math::float3 mPosition;
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/// Particle's Direction (and speed)
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Math::float3 mDirection;
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/// Particle's Size. X-width, Y-height, Z-depth . logic in world space
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Math::float3 mInitSize;
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Math::float3 mSize;
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/// Orientation is only useful for 3D particles, such as Boxes and Spheres
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Math::quaternion mOrientation;
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/// Particle's mass
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Math::scalar mMass;
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/// Particle's rotation in degrees (around the Z-axis)
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Math::scalar mZRotation;
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/// Particle's anguluar velocity in radian per second.
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Math::scalar mZRotationSpeed;
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/// Total Time to live, number of seconds of particles natural life
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Math::scalar mTotalTimeToLive;
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/// Time to live, number of seconds left of particles natural life
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Math::scalar mTimeToLive;
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/// !
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Math::scalar mTimeFraction;
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/// Particle's color
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Math::Color32 mColor;
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/// Particle's texcoord index. for texture animation
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IndexT mTexCoordIndex;
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/// the contrail of one particle
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Util::Array<Math::float3> mOrbitPositions;
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/// the random
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Math::scalar mRandom0;
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Math::scalar mRandom1;
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Math::scalar mRandom2;
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Math::scalar mRandom3;
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};
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}
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#endif // __particle_H__
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