6e8fbca745
match the genesis editor version 1.3.0.653.
67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "particles/particle.h"
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namespace Particles
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{
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const Math::float3 ConstDefine::FLOAT3_ZERO(0.0f, 0.0f, 0.0f);
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const Math::float3 ConstDefine::FLOAT3_IDENTITY(1.0f, 1.0f, 1.0f);
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const Math::float3 ConstDefine::FLOAT3_UNIT_X(1.0f, 0.0f, 0.0f);
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const Math::float3 ConstDefine::FLOAT3_UNIT_Y(0.0f, 1.0f, 0.0f);
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const Math::float3 ConstDefine::FLOAT3_UNIT_Z(0.0f, 0.0f, 1.0f);
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const Math::quaternion ConstDefine::QUATERNION_ZERO(0.0f, 0.0f, 0.0f, 0.0f);
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const Math::quaternion ConstDefine::QUATERNION_IDENTITY(0.0f, 0.0f, 0.0f, 1.0f);
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const SizeT ConstDefine::DEFAULT_TECHNIQUE_QUOTA = 200;
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const SizeT ConstDefine::MAX_TECHNIQUE_QUOTA = 15000;
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const Math::float3 ConstDefine::DEFAULT_EMITTER_DIRECTION(0.0f, 1.0f, 0.0f);
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const Math::scalar ConstDefine::DEFAULT_EMITTER_MIN_DIRECTION = 0.0f;
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const Math::scalar ConstDefine::DEFAULT_EMITTER_MAX_DIRECTION = N_PI_DOUBLE;
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const Math::float3 ConstDefine::DEFAULT_EMITTER_VELOCITY(1.0f, 1.0f, 1.0f);
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const SizeT ConstDefine::DEFAULT_MIN_EMITTER_RATE = 50;
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const SizeT ConstDefine::DEFAULT_MAX_EMITTER_RATE = 100;
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const Math::scalar ConstDefine::DEFAULT_ROTATION_SPEED = 0.0f;
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const Math::scalar ConstDefine::DEFAULT_MIN_TIME_LIVE = 1.0f;
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const Math::scalar ConstDefine::DEFAULT_MAX_TIME_LIVE = 10.0f;
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const Math::scalar ConstDefine::DEFAULT_MASS = 1.0f;
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const Math::ColorF ConstDefine::DEFAULT_MIN_COLOR(0.0,0.0,0.0,0.0);
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const Math::ColorF ConstDefine::DEFAULT_MAX_COLOR(1.0,1.0,1.0,1.0);
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const Math::float3 ConstDefine::DEFAULT_SIZE(1.0f, 1.0f, 1.0f);
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const IndexT ConstDefine::DEFAULT_TEXCOORD_INDEX = 0;
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const Math::matrix44 ConstDefine::MATRIX_IDENTITY;
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const Math::float2 ConstDefine::DEFAULT_ACCELERATION(1.0f, 10.0f);
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} |