ad5cd7b16a
match the genesis editor version 1.3.1.921.
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PARTICLE_MOVEMENT_AFFECTOR_H__
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#define __PARTICLE_MOVEMENT_AFFECTOR_H__
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#include "particles/particle_fwd_decl.h"
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#include "particles/particleaffector.h"
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namespace Particles
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{
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class MovementAffector: public ParticleAffector
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{
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__DeclareSubClass( MovementAffector, ParticleAffector);
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public:
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MovementAffector();
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virtual ~MovementAffector(){};
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virtual void _affect(Particle* particle);
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virtual Math::MinMaxCurve* getMinMaxCurve(ParticleCurveType pct);
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void SetShaderParam();
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void InitShaderParam();
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void SetShaderMask(const GPtr<ShaderProgramCompiler::ShaderMarcro>& pMarcro);
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const Math::float3 _getEndPos(const Math::float3& pos,const Math::float3 speed,float time);
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protected:
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Math::MinMaxCurve mMinMaxSpeed;
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Math::MinMaxCurve mMinMaxPosX;
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Math::MinMaxCurve mMinMaxPosY;
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Math::MinMaxCurve mMinMaxPosZ;
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Math::float4 mShaderParam;
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public:
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// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
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virtual Serialization::SVersion GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( Serialization::SerializeWriter* pWriter ) const;
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// copy
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virtual void CopyFrom( const ParticleAffectorPtr& affector );
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};
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}
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#endif
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