genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_VertexData.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

87 lines
2.2 KiB
C++

/*!
@file
@author Albert Semenov
@date 05/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_VERTEX_DATA_H__
#define __MYGUI_VERTEX_DATA_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
struct Vertex
{
void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
{
x = _x;
y = _y;
z = _z;
u = _u;
v = _v;
colour = _colour;
}
float x, y, z;
uint32 colour;
float u, v;
};
struct VertexQuad
{
enum Enum
{
CornerLT = 0,
CornerRT = 1,
CornerLB = 2,
CornerLB2 = 3,
CornerRT2 = 4,
CornerRB = 5,
VertexCount = 6
};
void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
{
vertex[CornerLT].set(_l, _t, _z, _u1, _v1, _colour);
vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour);
vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour);
vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour);
vertex[CornerRT2] = vertex[CornerRT];
vertex[CornerLB2] = vertex[CornerLB];
}
void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
{
vertex[CornerLT].set(_x1, _y1, _z, _u1, _v1, _colour);
vertex[CornerRT].set(_x2, _y2, _z, _u2, _v1, _colour);
vertex[CornerLB].set(_x4, _y4, _z, _u1, _v2, _colour);
vertex[CornerRB].set(_x3, _y3, _z, _u2, _v2, _colour);
vertex[CornerRT2] = vertex[CornerRT];
vertex[CornerLB2] = vertex[CornerLB];
}
Vertex vertex[6];
};
} // namespace MyGUI
#endif // __MYGUI_VERTEX_DATA_H__