6e8fbca745
match the genesis editor version 1.3.0.653.
87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 05/2009
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_VERTEX_DATA_H__
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#define __MYGUI_VERTEX_DATA_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Types.h"
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namespace MyGUI
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{
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struct Vertex
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{
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void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
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{
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x = _x;
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y = _y;
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z = _z;
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u = _u;
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v = _v;
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colour = _colour;
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}
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float x, y, z;
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uint32 colour;
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float u, v;
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};
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struct VertexQuad
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{
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enum Enum
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{
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CornerLT = 0,
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CornerRT = 1,
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CornerLB = 2,
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CornerLB2 = 3,
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CornerRT2 = 4,
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CornerRB = 5,
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VertexCount = 6
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};
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void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
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{
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vertex[CornerLT].set(_l, _t, _z, _u1, _v1, _colour);
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vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour);
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vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour);
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vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour);
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vertex[CornerRT2] = vertex[CornerRT];
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vertex[CornerLB2] = vertex[CornerLB];
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}
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void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
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{
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vertex[CornerLT].set(_x1, _y1, _z, _u1, _v1, _colour);
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vertex[CornerRT].set(_x2, _y2, _z, _u2, _v1, _colour);
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vertex[CornerLB].set(_x4, _y4, _z, _u1, _v2, _colour);
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vertex[CornerRB].set(_x3, _y3, _z, _u2, _v2, _colour);
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vertex[CornerRT2] = vertex[CornerRT];
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vertex[CornerLB2] = vertex[CornerLB];
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}
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Vertex vertex[6];
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};
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} // namespace MyGUI
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#endif // __MYGUI_VERTEX_DATA_H__
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