genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_TextureUtility.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

50 lines
1.4 KiB
C++

/*!
@file
@author Albert Semenov
@date 09/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_TEXTURE_UTILITY_H__
#define __MYGUI_TEXTURE_UTILITY_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Colour.h"
#include "MyGUI_RenderFormat.h"
namespace MyGUI
{
namespace texture_utility
{
MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
MYGUI_FORCEINLINE void convertColour(uint32& _colour, VertexColourType _format)
{
if (_format == VertexColourType::ColourABGR)
_colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
}
} // namespace texture_utility
} // namespace MyGUI
#endif // __MYGUI_TEXTURE_UTILITY_H__