genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_TRect.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

220 lines
4.6 KiB
C++

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_TRECT_H__
#define __MYGUI_TRECT_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
namespace types
{
template<typename T>
struct TRect
{
T left;
T top;
T right;
T bottom;
TRect() :
left(0),
top(0),
right(0),
bottom(0)
{
}
TRect(T const& _left, T const& _top, T const& _right, T const& _bottom) :
left(_left),
top(_top),
right(_right),
bottom(_bottom)
{
}
TRect(TRect const& _obj) :
left(_obj.left),
top(_obj.top),
right(_obj.right),
bottom(_obj.bottom)
{
}
TRect& operator -= (TRect const& _obj)
{
left -= _obj.left;
top -= _obj.top;
right -= _obj.right;
bottom -= _obj.bottom;
return *this;
}
TRect& operator += (TRect const& _obj)
{
left += _obj.left;
top += _obj.top;
right += _obj.right;
bottom += _obj.bottom;
return *this;
}
TRect operator - (TRect const& _obj) const
{
return TRect(left - _obj.left, top - _obj.top, right - _obj.right, bottom - _obj.bottom);
}
TRect operator + (TRect const& _obj) const
{
return TRect(left + _obj.left, top + _obj.top, right + _obj.right, bottom + _obj.bottom);
}
TRect& operator = (TRect const& _obj)
{
left = _obj.left;
top = _obj.top;
right = _obj.right;
bottom = _obj.bottom;
return *this;
}
template<typename U>
TRect& operator = (TRect<U> const& _obj)
{
left = _obj.left;
top = _obj.top;
right = _obj.right;
bottom = _obj.bottom;
return *this;
}
bool operator == (TRect const& _obj) const
{
return ((left == _obj.left) && (top == _obj.top) && (right == _obj.right) && (bottom == _obj.bottom));
}
bool operator != (TRect const& _obj) const
{
return !((left == _obj.left) && (top == _obj.top) && (right == _obj.right) && (bottom == _obj.bottom));
}
T width() const
{
return right - left;
}
T height() const
{
return bottom - top;
}
void clear()
{
left = top = right = bottom = 0;
}
void set(T const& _left, T const& _top, T const& _right, T const& _bottom)
{
left = _left;
top = _top;
right = _right;
bottom = _bottom;
}
void swap(TRect& _value)
{
TRect tmp = _value;
_value = *this;
*this = tmp;
}
bool empty() const
{
return ((left == 0) && (top == 0) && (right == 0) && (bottom == 0));
}
bool inside(const TRect<T>& _value) const
{
return ((_value.left >= left) && (_value.right <= right) && (_value.top >= top) && (_value.bottom <= bottom));
}
bool intersect(const TRect<T>& _value) const
{
return ((_value.left <= right) && (_value.right >= left) && (_value.top <= bottom) && (_value.bottom >= top));
}
bool inside(const TPoint<T>& _value) const
{
return ((_value.left >= left) && (_value.left <= right) && (_value.top >= top) && (_value.top <= bottom));
}
std::string print() const
{
std::ostringstream stream;
stream << *this;
return stream.str();
}
static TRect<T> parse(const std::string& _value)
{
TRect<T> result;
std::istringstream stream(_value);
stream >> result.left >> result.top >> result.right >> result.bottom;
if (stream.fail())
{
return TRect<T>();
}
else
{
int item = stream.get();
while (item != -1)
{
if (item != ' ' && item != '\t')
return TRect<T>();
item = stream.get();
}
}
return result;
}
friend std::ostream& operator << (std::ostream& _stream, const TRect<T>& _value)
{
_stream << _value.left << " " << _value.top << " " << _value.right << " " << _value.bottom;
return _stream;
}
friend std::istream& operator >> (std::istream& _stream, TRect<T>& _value)
{
_stream >> _value.left >> _value.top >> _value.right >> _value.bottom;
if (_stream.fail())
_value.clear();
return _stream;
}
};
} // namespace types
} // namespace MyGUI
#endif // __MYGUI_TRECT_H__