genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_ResourceManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

108 lines
3.1 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*!
@file
@author Albert Semenov
@date 09/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_RESOURCE_MANAGER_H__
#define __MYGUI_RESOURCE_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_IResource.h"
#include "MyGUI_Delegate.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
class MYGUI_EXPORT ResourceManager :
public Singleton<ResourceManager>,
public MemberObsolete<ResourceManager>
{
public:
ResourceManager();
void initialise();
void shutdown();
public:
/** Load additional MyGUI *_resource.xml file */
bool load(const std::string& _file);
void loadFromXmlNode(xml::ElementPtr _node, const std::string& _file, Version _version);
/** Add resource item to resources */
void addResource(IResourcePtr _item);
/** Remove resource item from resources */
void removeResource(IResourcePtr _item);
typedef delegates::CDelegate3<xml::ElementPtr, const std::string&, Version> LoadXmlDelegate;
/** Register delegate that parse XML node with specified tag (_key) */
LoadXmlDelegate& registerLoadXmlDelegate(const std::string& _key);
/** Unregister delegate that parse XML node with specified tag (_key) */
void unregisterLoadXmlDelegate(const std::string& _key);
/** Check is resource exist */
bool isExist(const std::string& _name) const;
/** Find resource by name*/
IResource* findByName(const std::string& _name) const;
/** Get resource by name*/
IResource* getByName(const std::string& _name, bool _throw = true) const;
bool removeByName(const std::string& _name);
void clear();
typedef std::map<std::string, IResource*> MapResource;
typedef Enumerator<MapResource> EnumeratorPtr;
EnumeratorPtr getEnumerator() const;
size_t getCount() const;
void reloadFontResource() const;
private:
void _loadList(xml::ElementPtr _node, const std::string& _file, Version _version);
bool _loadImplement(const std::string& _file, bool _match, const std::string& _type, const std::string& _instance);
private:
// карта с делегатами для парсинга хмл блоков
typedef std::map<std::string, LoadXmlDelegate> MapLoadXmlDelegate;
MapLoadXmlDelegate mMapLoadXmlDelegate;
MapResource mResources;
typedef std::vector<IResource*> VectorResource;
VectorResource mRemovedResoures;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_RESOURCE_MANAGER_H__