genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_OverlappedLayer.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

78 lines
2.0 KiB
C++

/*!
@file
@author Albert Semenov
@date 02/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_OVERLAPPED_LAYER_H__
#define __MYGUI_OVERLAPPED_LAYER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_ILayer.h"
namespace MyGUI
{
class MYGUI_EXPORT OverlappedLayer :
public ILayer
{
MYGUI_RTTI_DERIVED( OverlappedLayer )
public:
OverlappedLayer();
virtual ~OverlappedLayer();
virtual void deserialization(xml::ElementPtr _node, Version _version);
// создаем дочерний нод
virtual ILayerNode* createChildItemNode();
// удаляем дочерний нод
virtual void destroyChildItemNode(ILayerNode* _node);
// поднимаем дочерний нод
virtual void upChildItemNode(ILayerNode* _node);
// список детей
virtual EnumeratorILayerNode getEnumerator() const;
// возвращает виджет по позиции
virtual ILayerItem* getLayerItemByPoint(int _left, int _top) const;
virtual IntPoint getPosition(int _left, int _top) const;
virtual const IntSize& getSize() const;
// рисует леер
virtual void renderToTarget(IRenderTarget* _target, bool _update);
virtual void resizeView(const IntSize& _viewSize);
bool isOutOfDate() const;
protected:
bool mIsPick;
VectorILayerNode mChildItems;
bool mOutOfDate;
IntSize mViewSize;
};
} // namespace MyGUI
#endif // __MYGUI_OVERLAPPED_LAYER_H__