6e8fbca745
match the genesis editor version 1.3.0.653.
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 04/2009
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_I_TEXTURE_H__
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#define __MYGUI_I_TEXTURE_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_IRenderTarget.h"
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#include "MyGUI_RenderFormat.h"
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#include <string>
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namespace MyGUI
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{
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class ITexture;
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class MYGUI_EXPORT ITextureInvalidateListener
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{
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public:
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virtual ~ITextureInvalidateListener() { }
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virtual void textureInvalidate(ITexture* _texture) = 0;
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};
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class MYGUI_EXPORT ITexture
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{
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public:
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virtual ~ITexture() { }
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virtual const std::string& getName() const = 0;
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virtual void createManual(int _width, int _height, TextureUsage _usage, PixelFormat _format) = 0;
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virtual void loadFromFile(const std::string& _filename) = 0;
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virtual void saveToFile(const std::string& _filename) = 0;
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/// [zhongdaohuan]Õâ²»ÊÇmyguiµÄÔÉú½Ó¿Ú
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virtual void createFromRenderTarget(IRenderTarget* rt) = 0;
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virtual void setInvalidateListener(ITextureInvalidateListener* _listener) { }
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virtual void destroy() = 0;
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virtual void* lock(TextureUsage _access) = 0;
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virtual void unlock() = 0;
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virtual bool isLocked() = 0;
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virtual int getWidth() = 0;
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virtual int getHeight() = 0;
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virtual PixelFormat getFormat() = 0;
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virtual TextureUsage getUsage() = 0;
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virtual size_t getNumElemBytes() = 0;
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virtual IRenderTarget* getRenderTarget()
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{
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return nullptr;
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}
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};
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} // namespace MyGUI
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#endif // __MYGUI_I_TEXTURE_H__
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