6e8fbca745
match the genesis editor version 1.3.0.653.
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 02/2008
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_I_LAYER_NODE_H__
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#define __MYGUI_I_LAYER_NODE_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Enumerator.h"
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#include "MyGUI_IObject.h"
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#include "MyGUI_IRenderTarget.h"
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namespace MyGUI
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{
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class ILayer;
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class ILayerItem;
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class ILayerNode;
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class RenderItem;
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typedef std::vector<ILayerNode*> VectorILayerNode;
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typedef Enumerator<VectorILayerNode> EnumeratorILayerNode;
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class MYGUI_EXPORT ILayerNode :
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public IObject
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{
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MYGUI_RTTI_DERIVED( ILayerNode )
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public:
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virtual ~ILayerNode() { }
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// леер, которому мы принадлежим
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virtual ILayer* getLayer() const = 0;
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// возвращает отца или nullptr
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virtual ILayerNode* getParent() const = 0;
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// создаем дочерний нод
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virtual ILayerNode* createChildItemNode() = 0;
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// удаляем дочерний нод
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virtual void destroyChildItemNode(ILayerNode* _node) = 0;
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// поднимаем дочерний нод
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virtual void upChildItemNode(ILayerNode* _node) = 0;
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// список детей
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virtual EnumeratorILayerNode getEnumerator() const = 0;
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// добавляем айтем к ноду
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virtual void attachLayerItem(ILayerItem* _item) = 0;
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// удаляем айтем из нода
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virtual void detachLayerItem(ILayerItem* _root) = 0;
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// добавляет саб айтем и возвращает рендер айтем
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virtual RenderItem* addToRenderItem(ITexture* _texture, bool _firstQueue, bool _separate) = 0;
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// необходимо обновление нода
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virtual void outOfDate(RenderItem* _item) = 0;
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// возвращает виджет по позиции
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virtual ILayerItem* getLayerItemByPoint(int _left, int _top) const = 0;
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// рисует леер
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virtual void renderToTarget(IRenderTarget* _target, bool _update) = 0;
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virtual void resizeView(const IntSize& _viewSize) = 0;
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};
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} // namespace MyGUI
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#endif // __MYGUI_I_LAYER_NODE_H__
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