genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_IFont.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

70 lines
1.6 KiB
C++

/*!
@file
@author Albert Semenov
@date 06/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_FONT_H__
#define __MYGUI_I_FONT_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_ISerializable.h"
#include "MyGUI_IResource.h"
#include "MyGUI_FontData.h"
namespace MyGUI
{
class ITexture;
class MYGUI_EXPORT IFont :
public IResource
{
MYGUI_RTTI_DERIVED( IFont )
public:
IFont() { }
virtual ~IFont() { }
//virtual GlyphInfo* getGlyphInfo(Char _id) = 0;
virtual bool getGlyphInfo(Char _id, GlyphInfo** info) = 0; //[2012/5/8 zhongdaohuan]
virtual ITexture* getTextureFont() = 0;
virtual int getDefaultHeight() = 0;
// [2012/5/8 zhongdaohuan] ----------------
virtual bool lock()
{
return false;
}
virtual bool appendChar(Char _codePoint, GlyphInfo** _info)
{
return false;
}
virtual void unlock()
{
}
// ---------------------------------------------------------
};
} // namespace MyGUI
#endif // __MYGUI_I_FONT_H__