genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_FontManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

70 lines
1.8 KiB
C++

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_FONT_MANAGER_H__
#define __MYGUI_FONT_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_IFont.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_ResourceManager.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
class MYGUI_EXPORT FontManager :
public Singleton<FontManager>,
public MemberObsolete<FontManager>
{
public:
FontManager();
void initialise();
void shutdown();
/** Get default font name.
Default skin also used when creating widget with skin that doesn't exist.
*/
const std::string& getDefaultFont() const;
/** Get default font name.
Default skin also used when creating widget with skin that doesn't exist.
*/
void setDefaultFont(const std::string& _value);
/** Get font resource */
IFont* getByName(const std::string& _name) const;
private:
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
private:
std::string mDefaultName;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_FONT_MANAGER_H__