6e8fbca745
match the genesis editor version 1.3.0.653.
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 06/2009
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_FONT_DATA_H__
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#define __MYGUI_FONT_DATA_H__
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#include "MyGUI_Prerequest.h"
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namespace MyGUI
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{
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namespace FontCodeType
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{
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enum Enum
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{
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Tab = 0x0009,
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LF = 0x000A,
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CR = 0x000D,
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Space = 0x0020,
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NEL = 0x0085,
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// The following are special code points. These are used represent displayable text elements that do not correspond to
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// any actual Unicode code point. To prevent collisions, they must be defined with values higher than that of the
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// highest valid Unicode code point (0x10FFFF as of Unicode 6.1).
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Selected = 0xFFFFFFFC, // Used for rendering text selections when they have input focus.
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SelectedBack = 0xFFFFFFFD, // Used for rendering text selections when they don't have input focus.
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Cursor = 0xFFFFFFFE, // Used for rendering the blinking text cursor.
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NotDefined = 0xFFFFFFFF // Used to render substitute glyphs for characters that aren't supported by the current font.
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};
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}
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// информация об одном символе
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struct GlyphInfo
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{
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GlyphInfo(
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Char _codePoint = 0U,
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float _width = 0.0f,
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float _height = 0.0f,
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float _advance = 0.0f,
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float _bearingX = 0.0f,
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float _bearingY = 0.0f,
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const FloatRect& _uvRect = FloatRect()) :
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codePoint(_codePoint),
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width(_width),
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height(_height),
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advance(_advance),
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bearingX(_bearingX),
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bearingY(_bearingY),
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uvRect(_uvRect)
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{
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}
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Char codePoint;
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float width;
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float height;
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float advance;
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float bearingX;
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float bearingY;
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FloatRect uvRect;
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};
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typedef std::vector<GlyphInfo> VectorGlyphInfo;
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} // namespace MyGUI
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#endif // __MYGUI_FONT_DATA_H__
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