ad5cd7b16a
match the genesis editor version 1.3.1.921.
209 lines
7.2 KiB
C++
209 lines
7.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "GenesisMakeMaterial.h"
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#include "graphicsystem/GraphicSystem.h"
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#include "io/memorystream.h"
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#include "io/iointerfaceprotocol.h"
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#include "io/iointerface.h"
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namespace GenesisMaterialMaker
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{
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GenesisMakeMaterial::GenesisMakeMaterial()
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{
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//empty
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}
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GenesisMakeMaterial::~GenesisMakeMaterial()
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{
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//empty
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}
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const Util::String GenesisMakeMaterial::GetMatParamValueByName(const Util::String& name) const
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{
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for (SizeT i = 0; i < m_matParamList.Size(); ++i)
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{
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if (m_matParamList[i]->GetName() == name)
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{
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return m_matParamList[i]->GetStringValue();
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}
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}
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return "";
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}
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void GenesisMakeMaterial::MakeMaterial(GPtr<Graphic::Material>& mat)
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{
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mat = Graphic::Material::Create();
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mat->SetRenderQueue(m_renderQueue);
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mat->AddParams(m_matParamList);
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for (SizeT i = 0; i < m_TechniqueList.Size(); ++i)
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{
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GPtr<Graphic::MaterialTech> tech;
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m_TechniqueList[i].CreateTech(tech);
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mat->AddTech(tech);
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}
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}
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void GenesisMakeMaterial::AssignDefaultMatParamBindings()
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{
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//textures
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{
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static RenderBase::TextureHandle tex2DHandle,tex3DHandle,texCubeHandle;
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if (!tex2DHandle.IsValid())
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{
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GPtr<RenderBase::Texture> tex2d = RenderBase::Texture::Create();
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tex2d->Setup();
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#if __WIN32__ && RENDERDEVICE_D3D9
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tex2d->SetTexturePath("sys:white.jpg");
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#elif __ANDROID__ || RENDERDEVICE_OPENGLES
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tex2d->SetTexturePath("sys:white.jpg");
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tex2d->SetPixelFormat(RenderBase::PixelFormat::A8R8G8B8);
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#endif
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GPtr<IO::Stream> pStream = IO::MemoryStream::Create();
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n_assert( pStream );
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GPtr<IO::ReadStream> readStreamMsg = IO::ReadStream::Create();
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n_assert( readStreamMsg );
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readStreamMsg->SetFileName( tex2d->GetTexturePath() );
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readStreamMsg->SetStream( pStream );
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IO::IoInterface::Instance()->SendWait( readStreamMsg.upcast<Messaging::Message>() );
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if ( !readStreamMsg->GetResult() )
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{
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n_warning( "GenesisMakeMaterial::AssignDefaultMatParamBindings::AssignDefaultMatParamBindings: can not open %s", tex2d->GetTexturePath().AsString().AsCharPtr() );
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}
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tex2d->SetStream(pStream);
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tex2d->SetType(RenderBase::Texture::Texture2D);
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tex2DHandle = Graphic::GraphicSystem::Instance()->CreateTexture(tex2d);
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}
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#if __WIN32__ && RENDERDEVICE_D3D9
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if (!tex3DHandle.IsValid())
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{
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GPtr<RenderBase::Texture> tex3d = RenderBase::Texture::Create();
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tex3d->Setup();
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tex3d->SetTexturePath("sys:Random3D.dds");
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GPtr<IO::Stream> pStream = IO::MemoryStream::Create();
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n_assert( pStream );
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GPtr<IO::ReadStream> readStreamMsg = IO::ReadStream::Create();
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n_assert( readStreamMsg );
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readStreamMsg->SetFileName( tex3d->GetTexturePath().Value() );
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readStreamMsg->SetStream( pStream );
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IO::IoInterface::Instance()->SendWait( readStreamMsg.upcast<Messaging::Message>() );
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if ( !readStreamMsg->GetResult() )
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{
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n_warning( "GenesisMakeMaterial::AssignDefaultMatParamBindings::AssignDefaultMatParamBindings: can not open %s", tex3d->GetTexturePath().AsString().AsCharPtr() );
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}
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tex3d->SetStream(pStream);
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tex3DHandle = Graphic::GraphicSystem::Instance()->CreateTexture(tex3d);
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}
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if (!texCubeHandle.IsValid())
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{
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GPtr<RenderBase::Texture> texcube = RenderBase::Texture::Create();
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texcube->Setup();
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texcube->SetTexturePath("sys:whitecube.dds");
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GPtr<IO::Stream> pStream = IO::MemoryStream::Create();
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n_assert( pStream );
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GPtr<IO::ReadStream> readStreamMsg = IO::ReadStream::Create();
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n_assert( readStreamMsg );
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readStreamMsg->SetFileName( texcube->GetTexturePath() );
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readStreamMsg->SetStream( pStream );
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IO::IoInterface::Instance()->SendWait( readStreamMsg.upcast<Messaging::Message>() );
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if ( !readStreamMsg->GetResult() )
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{
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n_warning( "GenesisMakeMaterial::AssignDefaultMatParamBindings::AssignDefaultMatParamBindings: can not open %s", texcube->GetTexturePath().AsString().AsCharPtr() );
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}
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texcube->SetStream(pStream);
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texCubeHandle = Graphic::GraphicSystem::Instance()->CreateTexture(texcube);
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}
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#endif
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for (SizeT i = 0; i < m_matParamList.Size(); ++i)
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{
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if(m_matParamList[i]->GetType() == Graphic::eMaterialParamTexture2D)
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{
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static_cast<Graphic::MaterialParamTex2D*>(m_matParamList[i])->SetHandle(tex2DHandle);
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static_cast<Graphic::MaterialParamTex2D*>(m_matParamList[i])->SetStringValue("sys:white.jpg");
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}
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#if __WIN32__ && RENDERDEVICE_D3D9
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else if (m_matParamList[i]->GetType() == Graphic::eMaterialParamTexture3D)
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{
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static_cast<Graphic::MaterialParamTex3D*>(m_matParamList[i])->SetHandle(tex3DHandle);
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static_cast<Graphic::MaterialParamTex3D*>(m_matParamList[i])->SetStringValue("sys:Random3D.dds");
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}
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else if(m_matParamList[i]->GetType() == Graphic::eMaterialParamTextureCUBE)
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{
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static_cast<Graphic::MaterialParamTexCube*>(m_matParamList[i])->SetHandle(texCubeHandle);
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static_cast<Graphic::MaterialParamTex3D*>(m_matParamList[i])->SetStringValue("sys:whitecube.dds");
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}
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#endif
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}
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//_SetTextureSamplers();
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}
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//variables
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{
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for (SizeT i = 0; i < m_matParamList.Size(); ++i)
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{
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switch(m_matParamList[i]->GetType())
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{
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case Graphic::eMaterialParamFloat:
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{
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Graphic::MaterialParamFloat* pMpf = static_cast<Graphic::MaterialParamFloat*>(m_matParamList[i]);
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pMpf->SetValue(pMpf->GetStringValue().AsFloat());
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break;
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}
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case Graphic::eMaterialParamVector:
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{
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Graphic::MaterialParamVector* pMpv = static_cast<Graphic::MaterialParamVector*>(m_matParamList[i]);
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pMpv->SetValue(pMpv->GetStringValue().AsFloat4());
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break;
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}
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case Graphic::eMaterialParamMatrix:
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{
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Graphic::MaterialParamMatrix* pMpm = static_cast<Graphic::MaterialParamMatrix*>(m_matParamList[i]);
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pMpm->SetValue(pMpm->GetStringValue().AsMatrix44());
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break;
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}
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}
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}
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}
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}
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void GenesisMakeMaterial::_SetTextureSamplers()
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{
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for(SizeT i = 0; i < m_TechniqueList.Size(); ++i)
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{
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m_TechniqueList[i].AssignSamplerStates(m_TexSamplerStateList);
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}
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}
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} |