6e8fbca745
match the genesis editor version 1.3.0.653.
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2007,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __win32inputserver_H__
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#define __win32inputserver_H__
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#include "core/singleton.h"
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#include "input/base/inputserverbase.h"
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namespace Win32Input
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{
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class Win32HardwareInputSource;
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class Win32WindowInputSource;
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}
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//------------------------------------------------------------------------------
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namespace Win32Input
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{
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class Win32InputServer : public Input::InputServerBase
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{
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__DeclareClass(Win32InputServer);
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public:
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/// constructor
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Win32InputServer();
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/// destructor
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virtual ~Win32InputServer();
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/// open the input server
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void Open();
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/// close the input server
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void Close();
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/// call after processing window events (reads DInput raw mouse events)
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void OnFrame();
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/// get the current mouse movement
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const Math::float2& GetMouseMovement() const;
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// set the current mouse movement
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void SetMouseMovement( const Math::float2& mouseMovement );
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protected:
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Math::float2 mMouseMovement;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Math::float2&
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Win32InputServer::GetMouseMovement() const
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{
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return this->mMouseMovement;
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}
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//------------------------------------------------------------------------
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inline
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void
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Win32InputServer::SetMouseMovement( const Math::float2& mouseMovement )
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{
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mMouseMovement = mouseMovement;
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}
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} // namespace Win32Input
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//------------------------------------------------------------------------------
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#endif // __win32inputserver_H__
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