ad5cd7b16a
match the genesis editor version 1.3.1.921.
233 lines
5.9 KiB
C++
233 lines
5.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if (ANDROID || __APPLE__)
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#include "input/input_stdneb.h"
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#include "input/base/inputtouchscreenbase.h"
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#include "input/inputserver.h"
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#include "input/inputmobileconfig.h"
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namespace Input
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{
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__ImplementClass(Input::InputTouchScreenBase, 'TSBS', Input::InputHandler);
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InputTouchScreenBase::InputTouchScreenBase()
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: m_bInitialMovement(false)
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{
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}
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InputTouchScreenBase::~InputTouchScreenBase()
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{
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n_assert(!this->IsAttached());
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}
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void InputTouchScreenBase::OnAttach(const GPtr<InputServerBase>& inputServer)
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{
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InputHandler::OnAttach(inputServer);
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FingerState initialState;
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Math::float2 initialPos(0.0f, 0.0f);
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for (IndexT i = 0; i < MaxPointerSupport; ++i)
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{
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m_FingerStates.Add(i, initialState);
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}
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m_PixelPositions.Reserve(MaxPointerSupport);
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m_ScreenPositions.Reserve(MaxPointerSupport);
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m_Movements.Reserve(MaxPointerSupport);
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m_bInitialMovement = true;
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}
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void InputTouchScreenBase::OnBeginFrame()
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{
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InputHandler::OnBeginFrame();
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for (IndexT i = 0; i < m_FingerStates.Size(); ++i)
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{
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FingerState& state = m_FingerStates.ValueAtIndex(i);
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if (state.up)
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{
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#ifndef __OSX__
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state.pressed = false;
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if (!m_ScreenPositions.IsEmpty() && !m_PixelPositions.IsEmpty())
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{
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m_ScreenPositions.Erase(m_FingerStates.KeyAtIndex(i));
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m_PixelPositions.Erase(m_FingerStates.KeyAtIndex(i));
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}
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#else
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state.pressed = false;
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m_ScreenPositions.Clear();
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m_PixelPositions.Clear();
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#endif
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}
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state.down = false;
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state.up = false;
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m_CurrentEvents.Clear();
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}
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#ifndef __OSX__
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#if _DEBUG
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for (IndexT i = 0; i < m_PixelPositions.Size(); ++i)
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{
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n_warning("INDEX:%d -- POSX:%f -- POSY:%f",i,m_PixelPositions.ValueAtIndex(i).x(),m_PixelPositions.ValueAtIndex(i).y());
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}
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#endif
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#endif
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}
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bool InputTouchScreenBase::OnEvent(const Input::InputEvent& inputEvent)
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{
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switch (inputEvent.GetType())
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{
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case InputEvent::TouchMotionMove:
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{
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const SizeT count = inputEvent.GetPointersCount();
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for (IndexT i = 0; i < count; ++i)
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{
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const IndexT id = inputEvent.GetPointerId(i);
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m_FingerStates[id].pressed = true;
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UpdateFingerPositions(inputEvent.GetAbsTouchPos(id), inputEvent.GetNormTouchPos(id), id);
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m_CurrentEvents.Append(TouchEvent(id, inputEvent.GetType(),inputEvent.GetAbsTouchPos(id), inputEvent.GetNormTouchPos(id) ));
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}
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}
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break;
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case InputEvent::TouchMotionDown:
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{
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const SizeT count = inputEvent.GetPointersCount();
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for (IndexT i = 0; i < count; ++i)
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{
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const IndexT id = inputEvent.GetPointerId(i);
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m_FingerStates[id].down = true;
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UpdateFingerPositions(inputEvent.GetAbsTouchPos(id), inputEvent.GetNormTouchPos(id), id);
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m_CurrentEvents.Append(TouchEvent(id, inputEvent.GetType(),inputEvent.GetAbsTouchPos(id), inputEvent.GetNormTouchPos(id) ));
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}
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}
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break;
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case InputEvent::TouchMotionUp:
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{
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const SizeT count = inputEvent.GetPointersCount();
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for (IndexT i = 0; i < count; ++i)
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{
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const IndexT id = inputEvent.GetPointerId(i);
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m_FingerStates[id].up = true;
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UpdateFingerPositions(inputEvent.GetAbsTouchPos(id), inputEvent.GetNormTouchPos(id), id);
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m_CurrentEvents.Append(TouchEvent(id, inputEvent.GetType(),inputEvent.GetAbsTouchPos(id), inputEvent.GetNormTouchPos(id) ));
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}
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}
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break;
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case InputEvent::TouchMotionCancel:
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{
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const SizeT count = inputEvent.GetPointersCount();
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for (IndexT i = 0; i < count; ++i)
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{
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const IndexT id = inputEvent.GetPointerId(i);
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m_FingerStates[id].down = false;
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m_FingerStates[id].pressed = false;
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m_FingerStates[id].up = true;
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m_CurrentEvents.Append(TouchEvent(id, inputEvent.GetType(),inputEvent.GetAbsTouchPos(id), inputEvent.GetNormTouchPos(id) ));
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}
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}
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}
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return InputHandler::OnEvent(inputEvent);
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}
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void InputTouchScreenBase::PointerIdHelper(const IndexT& id, const Math::float2& pixelPos, const Math::float2& screenPos)
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{
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IndexT result = m_PixelPositions.FindIndex(id);
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if (result != InvalidIndex)
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{
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m_PixelPositions[id] = pixelPos;
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}
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else
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{
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m_PixelPositions.Add(id, pixelPos);
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}
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result = m_ScreenPositions.FindIndex(id);
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if (result != InvalidIndex)
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{
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m_ScreenPositions[id] = screenPos;
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}
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else
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{
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m_ScreenPositions.Add(id, screenPos);
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}
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}
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void InputTouchScreenBase::UpdateFingerPositions(const Math::float2& pixelPos, const Math::float2& screenPos, const IndexT nPointer /* = 0 */)
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{
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PointerIdHelper(nPointer, pixelPos, screenPos);
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}
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void InputTouchScreenBase::OnReset()
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{
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for (IndexT i = 0; i < MaxPointerSupport; ++i)
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{
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FingerState& state = m_FingerStates[i];
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if (state.pressed)
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{
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state.up = true;
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}
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else
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{
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state.up = false;
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}
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state.down = false;
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state.pressed = false;
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}
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m_bInitialMovement = true;
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}
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}
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#endif
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