6e8fbca745
match the genesis editor version 1.3.0.653.
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "image.h"
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#include "io/memorystream.h"
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#include "GraphicSystem.h"
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namespace GuiBase
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{
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__ImplementClass(GuiBase::Image,'GBIG', Core::RefCounted);
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Image::Image()
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: m_texHandle(NULL)
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, m_shared(false)
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{
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}
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Image::~Image()
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{
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Destroy();
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}
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void Image::Destroy()
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{
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if (m_texHandle.IsValid())
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{
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Graphic::GraphicSystem::Instance()->RemoveTexture(m_texHandle);
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}
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m_texHandle = NULL;
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}
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void Image::UpdateData(void* data, SizeT size)
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{
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GPtr<RenderBase::Texture> tex = RenderBase::Texture::Create();
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tex->Setup();
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// set type
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RenderBase::Texture::Type texType = RenderBase::Texture::Texture2D;
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tex->SetType( texType );
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tex->SetWidth( m_width );
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tex->SetHeight( m_height );
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tex->SetDepth( 1 );
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tex->SetNumMipLevels( 1 );
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tex->SetPixelFormat( m_format );
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// dummy
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tex->SetSkippedMips( 0 );
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tex->SetUnitIndex( 0 );
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//tex->SetTexturePath();
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GPtr<IO::MemoryStream> memStream = IO::MemoryStream::Create();
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memStream->SetAccessMode( IO::Stream::WriteAccess );
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if( memStream->Open() )
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{
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memStream->Write( data, size );
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tex->SetStream( memStream.upcast<IO::Stream>() );
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memStream->Close();
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memStream->SetAccessMode( IO::Stream::ReadAccess );
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Graphic::GraphicSystem::Instance()->UpdateTexture(m_texHandle, tex);
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}
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}
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GPtr<Image> Image::CreateImage(void* data, SizeT size, SizeT width, SizeT height, RenderBase::PixelFormat::Code format)
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{
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GPtr<Image> image = Image::Create();
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image->m_format = format;
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image->m_width = width;
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image->m_height = height;
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GPtr<RenderBase::Texture> tex = RenderBase::Texture::Create();
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tex->Setup();
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// set type
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RenderBase::Texture::Type texType = RenderBase::Texture::Texture2D;
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tex->SetType( texType );
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tex->SetWidth( width );
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tex->SetHeight( height );
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tex->SetDepth( 1);
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tex->SetNumMipLevels( 1 );
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tex->SetPixelFormat( format );
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// dummy
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tex->SetSkippedMips( 0 );
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tex->SetUnitIndex( 0 );
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//tex->SetTexturePath();
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GPtr<IO::MemoryStream> memStream = IO::MemoryStream::Create();
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memStream->SetAccessMode( IO::Stream::WriteAccess );
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if( memStream->Open() )
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{
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memStream->Write( data, size );
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tex->SetStream( memStream.upcast<IO::Stream>() );
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memStream->Close();
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memStream->SetAccessMode( IO::Stream::ReadAccess );
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image->m_texHandle = Graphic::GraphicSystem::Instance()->CreateTexture(tex);
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}
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else
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{
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image->m_texHandle = NULL;
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}
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return image;
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}
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GPtr<Image> Image::LoadImage()
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{
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return NULL;
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}
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} |