6e8fbca745
match the genesis editor version 1.3.0.653.
674 lines
21 KiB
C++
674 lines
21 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_VEHICLE_WHEELS_H
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#define PX_VEHICLE_WHEELS_H
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/** \addtogroup vehicle
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@{
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*/
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#include "PxFiltering.h"
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#include "foundation/PxSimpleTypes.h"
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#include "vehicle/PxVehicleShaders.h"
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#include "vehicle/PxVehicleComponents.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxVehicleWheels4SimData;
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class PxVehicleWheels4DynData;
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class PxRigidDynamic;
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class PxShape;
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class PxPhysics;
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class PxMaterial;
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/**
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\brief Data structure describing configuration data of a vehicle with up to 20 wheels,
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*/
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class PxVehicleWheelsSimData
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{
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public:
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friend class PxVehicleWheels;
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friend class PxVehicleDrive4W;
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friend class PxVehicleDriveTank;
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friend class PxVehicleUpdate;
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/**
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\brief Allocate a PxVehicleWheelsSimData instance for with numWheels.
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@see free
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*/
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static PxVehicleWheelsSimData* allocate(const PxU32 numWheels);
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/**
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\brief Setup with mass information that can be applied to the default values of the suspensions, wheels, and tires
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set in their respective constructors.
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This function assumes that the suspensions equally share the load of the chassis mass. It also
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assumes that the suspension will have a particular natural frequency and damping ratio that is typical
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of a standard car. If either of these assumptions is broken then each suspension will need to
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be individually configured with custom strength, damping rate, and sprung mass.
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@see allocate
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*/
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void setChassisMass(const PxF32 chassisMass);
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/**
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\brief Free a PxVehicleWheelsSimData instance
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@see allocate
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*/
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void free();
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/**
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\brief Copy wheel simulation data.
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*/
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PxVehicleWheelsSimData& operator=(const PxVehicleWheelsSimData& src);
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/**
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\brief Copy the data of a single wheel unit (wheel, suspension, tire) from srcWheel of src to trgWheel.
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*/
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void copy(const PxVehicleWheelsSimData& src, const PxU32 srcWheel, const PxU32 trgWheel);
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/**
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\brief Return the number of wheels
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@see allocate
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*/
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PxU32 getNumWheels() const {return mNumActiveWheels;}
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/**
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\brief Return the suspension data of the idth wheel
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*/
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const PxVehicleSuspensionData& getSuspensionData(const PxU32 id) const;
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/**
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\brief Return the wheel data of the idth wheel
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*/
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const PxVehicleWheelData& getWheelData(const PxU32 id) const;
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/**
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\brief Return the tire data of the idth wheel
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*/
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const PxVehicleTireData& getTireData(const PxU32 id) const;
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/**
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\brief Return the direction of travel of the suspension of the idth wheel
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*/
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const PxVec3& getSuspTravelDirection(const PxU32 id) const;
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/**
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\brief Return the application point of the suspension force of the suspension of the idth wheel.
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\brief Specified relative to the centre of mass of the rigid body
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*/
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const PxVec3& getSuspForceAppPointOffset(const PxU32 id) const;
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/**
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\brief Return the application point of the tire force of the tire of the idth wheel.
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\brief Specified relative to the centre of mass of the rigid body
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*/
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const PxVec3& getTireForceAppPointOffset(const PxU32 id) const;
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/**
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\brief Return the offset from the rigid body centre of mass to the centre of the idth wheel.
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*/
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const PxVec3& getWheelCentreOffset(const PxU32 id) const;
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/**
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\brief Return the data that describes the filtering of the tire load to produce smoother handling at large timesteps.
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*/
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PX_FORCE_INLINE const PxVehicleTireLoadFilterData& getTireLoadFilterData() const
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{
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return mNormalisedLoadFilter;
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}
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/**
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\brief Set the suspension data of the idth wheel
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*/
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void setSuspensionData(const PxU32 id, const PxVehicleSuspensionData& susp);
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/**
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\brief Set the wheel data of the idth wheel
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*/
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void setWheelData(const PxU32 id, const PxVehicleWheelData& wheel);
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/**
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\brief Set the tire data of the idth wheel
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*/
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void setTireData(const PxU32 id, const PxVehicleTireData& tire);
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/**
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\brief Set the direction of travel of the suspension of the idth wheel
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*/
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void setSuspTravelDirection(const PxU32 id, const PxVec3& dir);
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/**
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\brief Set the application point of the suspension force of the suspension of the idth wheel.
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\brief Specified relative to the centre of mass of the rigid body
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*/
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void setSuspForceAppPointOffset(const PxU32 id, const PxVec3& offset);
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/**
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\brief Set the application point of the tire force of the tire of the idth wheel.
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\brief Specified relative to the centre of mass of the rigid body
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*/
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void setTireForceAppPointOffset(const PxU32 id, const PxVec3& offset);
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/**
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\brief Set the offset from the rigid body centre of mass to the centre of the idth wheel.
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*/
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void setWheelCentreOffset(const PxU32 id, const PxVec3& offset);
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/**
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\brief Set the data that describes the filtering of the tire load to produce smoother handling at large timesteps.
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*/
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void setTireLoadFilterData(const PxVehicleTireLoadFilterData& tireLoadFilter);
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/**
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\brief Disable a wheel so that zero suspension forces and zero tire forces are applied to the rigid body from this wheel.
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If the vehicle is of type PxVehicle4W then the differential (PxVehicleDifferential4WData)
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needs to be configured so that no drive torque is delivered to the disabled wheel.
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If the vehicle is of type PxVehicleNoDrive then zero drive torque must be applied to the disabled wheel.
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For tanks (PxVehicleDriveTank) any drive torque that could be delivered to the wheel through the tank differential will be
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re-directed to the remaining enabled wheels.
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@see enableWheel
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@see PxVehicleDifferential4WData::mFrontLeftRightSplit, PxVehicleDifferential4WData::mRearLeftRightSplit, PxVehicleDifferential4WData::mType
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@see PxVehicleNoDrive::setDriveTorque
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@see PxVehicle4WEnable3WTadpoleMode, PxVehicle4WEnable3WDeltaMode
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If a PxShape is associated with the disabled wheel then the association must be broken by calling PxVehicleWheels::setWheelShapeMapping(wheelId, -1).
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@see PxVehicleWheels::setWheelShapeMapping
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\note Care must be taken with the sprung mass supported by the remaining enabled wheels. Depending on the desired effect, the mass of the rigid body
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might need to be distributed among the remaining enabled wheels and suspensions.
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*/
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void disableWheel(const PxU32 wheel);
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/**
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\brief Enable a wheel so that suspension forces and tire forces are applied to the rigid body.
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All wheels are enabled by default and remain enabled until they are disabled.
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@see disableWheel
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*/
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void enableWheel(const PxU32 wheel);
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/**
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\brief Test if a wheel has been disabled.
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*/
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bool getIsWheelDisabled(const PxU32 wheel) const;
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/**
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\brief Set the number of vehicle sub-steps that will be performed when the vehicle's longitudinal
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speed is below and above a threshold longitudinal speed.
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More sub-steps provides better stability but with greater computational cost.
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Typically, vehicle's require more sub-steps at very low forward speeds.
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The threshold longitudinal speed has a default value of 5.
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The sub-step count below the threshold longitudinal speed has a default of 3.
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The sub-step count above the threshold longitudinal speed has a default of 1.
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\note thresholdLongitudinalSpeed specified in metres per second (m s^-1)
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*/
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void setSubStepCount(const PxReal thresholdLongitudinalSpeed, const PxU32 lowForwardSpeedSubStepCount, const PxU32 highForwardSpeedSubStepCount);
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private:
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PxVehicleWheelsSimData(){}
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~PxVehicleWheelsSimData(){}
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/**
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\brief Graph to filter normalised load
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@see setTireLoadFilterData, getTireLoadFilterData
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*/
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PxVehicleTireLoadFilterData mNormalisedLoadFilter;
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/**
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\brief Wheels data organised in blocks of 4 wheels.
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*/
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PxVehicleWheels4SimData* mWheels4SimData;
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/**
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\brief Number of blocks of 4 wheels.
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*/
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PxU32 mNumWheels4;
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/**
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\brief Number of actual wheels (<=(mNumWheels4*4))
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*/
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PxU32 mNumActiveWheels;
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/**
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\brief Which of the mNumActiveWheels are active or disabled?
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The default is that all mNbActiveWheels wheels are active.
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*/
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PxU32 mActiveWheelsBitmapBuffer[((PX_MAX_NUM_WHEELS + 31) & ~31) >> 5];
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/**
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\brief Threshold longitudinal speed used to decide whether to use
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mLowForwardSpeedSubStepCount or mHighForwardSpeedSubStepCount as the
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number of sub-steps that will be peformed.
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*/
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PxF32 mThresholdLongitudinalSpeed;
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/**
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\brief Number of sub-steps that will be performed if the longitudinal speed
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of the vehicle is smaller than mThresholdLongitudinalSpeed.
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*/
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PxU32 mLowForwardSpeedSubStepCount;
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/**
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\brief Number of sub-steps that will be performed if the longitudinal speed
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of the vehicle is greater than or equal to mThresholdLongitudinalSpeed.
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*/
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PxU32 mHighForwardSpeedSubStepCount;
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#ifndef PX_X64
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PxU32 mPad[1];
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#endif
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/**
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\brief Test if wheel simulation data has been setup with legal values.
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*/
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bool isValid() const;
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};
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PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleWheelsSimData) & 15));
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/**
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\brief Data structure with instanced dynamics data for wheels
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*/
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class PxVehicleWheelsDynData
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{
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public:
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friend class PxVehicleWheels;
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friend class PxVehicleDrive4W;
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friend class PxVehicleDriveTank;
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friend class PxVehicleUpdate;
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/**
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\brief Set all wheels to their rest state.
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@see setup
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*/
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void setToRestState();
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/**
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\brief Set the tire force shader function
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*/
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void setTireForceShaderFunction(PxVehicleComputeTireForce tireForceShaderFn);
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/**
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\brief Set the tire force shader data for a specific tire
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*/
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void setTireForceShaderData(const PxU32 tireId, const void* tireForceShaderData);
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/**
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\brief Get the tire force shader data for a specific tire
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*/
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const void* getTireForceShaderData(const PxU32 tireId) const;
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/**
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\brief Set the wheel rotation speed (radians per second)
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*/
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void setWheelRotationSpeed(const PxU32 wheelIdx, const PxReal speed);
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/**
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\brief Return the rotation speed of a specified wheel.
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*/
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PxReal getWheelRotationSpeed(const PxU32 wheelIdx) const;
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/**
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\brief Return the steer angle of a specified wheel.
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*/
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PxReal getSteer(const PxU32 wheelIdx) const;
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/**
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\brief Set the wheel rotation angle (radians)
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*/
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void setWheelRotationAngle(const PxU32 wheelIdx, const PxReal speed);
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/**
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\brief Return the rotation angle of the specified wheel about the axis of rolling rotation.
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*/
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PxReal getWheelRotationAngle(const PxU32 wheelIdx) const;
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/**
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\brief Return the susp jounce of the specified suspension.
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*/
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PxReal getSuspJounce(const PxU32 suspIdx) const;
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/**
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\brief Return the longitudinal slip of the specified tire
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*/
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PxReal getTireLongSlip(const PxU32 tireIdx) const;
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/**
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\brief Return the lateral slip of the specified tire
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*/
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PxReal getTireLatSlip(const PxU32 tireIdx) const;
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/**
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\brief Return the friction applied to the specified tire
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*/
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PxReal getTireFriction(const PxU32 tireIdx) const;
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/**
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\brief Return the drivable surface type underneath the specified tire
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*/
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PxU32 getTireDrivableSurfaceType(const PxU32 tireIdx) const;
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/**
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\brief Return the PxMaterial instance pointer of the drivable surface experienced by the specified tire in
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the most recent call to PxVehicleUpdates.
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No guarantees are made that the PxMaterial referenced by the stored pointer has not been released in-between
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recording the hit material in the most recent PxVehicleUpdates call and any subsequent getTireDrivableSurfaceMaterial query.
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*/
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const PxMaterial* getTireDrivableSurfaceMaterial(const PxU32 tireIdx) const;
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/**
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\brief Return the contact point on the drivable surface experienced by the specified tire.
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(0,0,0) is returned if the tire isn't touching a drivable surface.
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*/
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PxVec3 getTireDrivableSurfaceContactPoint(const PxU32 tireIdx) const;
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/**
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\brief Return the contact normal on the drivable surface experienced by the specified tire.
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(0,0,0) is returned if the tire isn't touching a drivable surface.
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*/
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PxVec3 getTireDrivableSurfaceContactNormal(const PxU32 tireIdx) const;
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/**
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\brief Return the longitudinal direction of the tire as used in the calculation of the longitudinal slip.
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(0,0,0) is returned if the tire isn't touching a drivable surface.
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*/
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PxVec3 getTireLongitudinalDir(const PxU32 tireIdx) const;
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/**
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\brief Return the lateral direction of the specified tire as used in the calculation of the lateral slip.
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(0,0,0) is returned if the tire isn't touching a drivable surface.
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*/
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PxVec3 getTireLateralDir(const PxU32 tireIdx) const;
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/**
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\brief Return the suspension force applied by the specified suspension.
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//The force is directed negatively along the suspension travel direction
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0 is returned if the tire isn't touching a drivable surface.
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@see getSuspLineDir
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*/
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PxReal getSuspensionForce(const PxU32 tireIdx) const;
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/**
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\brief Return the PxShape instance pointer of the drivable surface experienced by the specified tire in
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the last call to PxVehicleUpdates involving this vehicle.
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No guarantees are made that the PxShape referenced by the pointer has not been released in-between recording the hit shape in the
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most recent PxVehicleUpdates call and any subsequent getTireDrivableSurfaceShape query.
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NULL is returned if the tire isn't touching a drivable surface.
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*/
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const PxShape* getTireDrivableSurfaceShape(const PxU32 tireIdx) const;
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/**
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\brief Return the raycast start, direction, and length of the specified suspension line.
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*/
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void getSuspRaycast(const PxU32 suspIdx, PxVec3& start, PxVec3& dir, PxReal& length) const;
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/**
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\brief Return the suspension line start
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*/
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PxVec3 getSuspLineStart(const PxU32 tireIdx) const;
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/**
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\brief Return the suspension line dir
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*/
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PxVec3 getSuspLineDir(const PxU32 tireIdx) const;
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/**
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\brief Set the user data pointer for the specified wheel
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It has a default value of NULL
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*/
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void setUserData(const PxU32 tireIdx, void* userData);
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/**
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\brief Get the user data pointer that was set for the specified wheel
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*/
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void* getUserData(const PxU32 tireIdx) const;
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private:
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/**
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\brief Test if wheel dynamics data have legal values.
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*/
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bool isValid() const;
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PxVehicleWheelsDynData(){}
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~PxVehicleWheelsDynData(){}
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/**
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\brief Dynamics data arranged in blocks of 4 wheels.
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*/
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PxVehicleWheels4DynData* mWheels4DynData;
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/**
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\brief Shader data and function for tire force calculations.
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*/
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PxVehicleTireForceCalculator* mTireForceCalculators;
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/**
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\brief A userData pointer can be stored for each wheel.
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@see setUserData, getUserData
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*/
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void** mUserDatas;
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/**
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\brief Number of blocks of 4 wheels.
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*/
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PxU32 mNumWheels4;
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/**
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\brief Number of wheels (mNumActiveWheels <= (mNumWheels4*4))
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*/
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PxU32 mNumActiveWheels;
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#ifdef PX_X64
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PxU32 mPad[3];
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#else
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PxU32 mPad[3];
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#endif
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};
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PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleWheelsDynData) & 15));
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/**
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\brief Data structure with instanced dynamics data and configuration data of a vehicle with just wheels
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@see PxVehicleDrive, PxVehicleDrive4W, PxVehicleDriveTank
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*/
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class PxVehicleWheels
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{
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public:
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friend class PxVehicleUpdate;
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friend class PxVehicleConstraintShader;
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/**
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\brief Return the type of vehicle
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@see PxVehicleTypes
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*/
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PX_FORCE_INLINE PxU32 getVehicleType() const {return mType;}
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/**
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\brief Get non-const ptr to PxRigidDynamic instance that is the vehicle's physx representation
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*/
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PX_FORCE_INLINE PxRigidDynamic* getRigidDynamicActor() {return mActor;}
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/**
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\brief Get non-const ptr to PxRigidDynamic instance that is the vehicle's physx representation
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*/
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PX_FORCE_INLINE const PxRigidDynamic* getRigidDynamicActor() const {return mActor;}
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/**
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\brief Set mapping between wheel id and position of corresponding wheel shape in the list of actor shapes.
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This mapping is used to pose the correct wheel shapes with the latest wheel rotation angle, steer angle, and suspension travel
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while allowing arbitrary ordering of the wheel shapes in the actor's list of shapes.
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Use setWheelShapeMapping(i,-1) to register that there is no wheel shape corresponding to the ith wheel
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Set setWheelShapeMapping(i,k) to register that the ith wheel corresponds to the kth shape in the actor's list of shapes.
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The default values correspond to setWheelShapeMapping(i,-1) for all wheels.
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Calling this function will also pose the relevant PxShape at the rest position of the wheel.
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@see PxVehicleUpdates, PxVehicleDrive4W::setup, PxVehicleDriveTank::setup, PxVehicleNoDrive::setup, setSceneQueryFilterData
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*/
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void setWheelShapeMapping(const PxU32 wheelId, const PxI32 shapeId);
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/**
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\brief Return the wheel mapping for the ith wheel. The return value is the element in the array of
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shapes of the vehicle's PxRigidDynamic that corresponds to the ith wheel. A return value of -1 means
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that the wheel is not mapped to a PxShape.
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@see PxRigidActor.getShapes
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*/
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PxI32 getWheelShapeMapping(const PxU32 wheelId) const;
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/**
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\brief Set the scene query filter data that will be used for raycasts along the travel
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direction of the specified suspension. The default value is PxFilterData(0,0,0,0)
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@see setWheelShapeMapping
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*/
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void setSceneQueryFilterData(const PxU32 suspId, const PxFilterData& sqFilterData);
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/**
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\brief Return the scene query filter data used by the specified suspension line
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*/
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PxFilterData getSceneQueryFilterData(const PxU32 suspId) const;
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/**
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\brief Compute the rigid body velocity component along the forward vector.
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*/
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PxReal computeForwardSpeed() const;
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/**
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\brief Compute the rigid body velocity component along the right vector.
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*/
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PxReal computeSidewaysSpeed() const;
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/**
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\brief Test if all wheels are off the ground.
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*/
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bool isInAir() const;
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/**
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\brief Test if a specific wheel is off the ground.
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*/
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bool isInAir(const PxU32 wheelId) const;
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/**
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\brief Data describing the setup of all the wheels/suspensions/tires.
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*/
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PxVehicleWheelsSimData mWheelsSimData;
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/**
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\brief Data describing the dynamic state of all wheels/suspension/tires.
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*/
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PxVehicleWheelsDynData mWheelsDynData;
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protected:
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/**
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\brief Set all wheels to their rest state
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*/
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void setToRestState();
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/**
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\brief Test that all configuration and instanced dynamics data is valid.
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*/
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bool isValid() const;
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/**
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@see PxVehicleDrive4W::allocate, PxVehicleDriveTank::allocate
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*/
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static PxU32 computeByteSize(const PxU32 numWheels4);
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/**
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@see PxVehicleDrive4W::allocate, PxVehicleDriveTank::allocate
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*/
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static PxU8* patchupPointers(PxVehicleWheels* veh, PxU8* ptr, const PxU32 numWheels4, const PxU32 numWheels);
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/**
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\brief Deallocate a PxVehicleWheels instance.
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@see PxVehicleDrive4W::free, PxVehicleDriveTank::free
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*/
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void free();
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/**
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@see PxVehicleDrive4W::setup, PxVehicleDriveTank::setup
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*/
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void setup
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(PxPhysics* physics, PxRigidDynamic* vehActor,
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const PxVehicleWheelsSimData& wheelsData,
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const PxU32 numDrivenWheels, const PxU32 numNonDrivenWheels);
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PxRigidDynamic* mActor;
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/**
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\brief Scene query filter data used by each suspension line.
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Anything relating to the actor belongs in PxVehicleWheels.
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*/
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PxFilterData* mSqFilterData;
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/**
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\brief Mapping between wheel id and shape id.
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The PxShape that corresponds to the ith wheel can be found with
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If mWheelShapeMap[i]<0 then the wheel has no corresponding shape.
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Otherwise, the shape corresponds to:
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PxShape* shapeBuffer[1];
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mActor->getShapes(shapeBuffer,1,mWheelShapeMap[i]);
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Anything relating to the actor belongs in PxVehicleWheels.
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*/
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PxU8 mWheelShapeMap[PX_MAX_NUM_WHEELS];
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/**
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\brief Vehicle type (eVehicleDriveTypes)
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*/
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PxU8 mType;
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private:
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/**
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\brief Count the number of constraint connectors that have hit their callback when deleting a vehicle.
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Can only delete the vehicle's memory when all constraint connectors have hit their callback.
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*/
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PxU8 mOnConstraintReleaseCounter;
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#ifndef PX_X64
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PxU8 mPad[2];
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#else
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PxU8 mPad[10];
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#endif
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};
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PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleWheels) & 15));
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif //PX_VEHICLE_WHEELS_H
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