6e8fbca745
match the genesis editor version 1.3.0.653.
127 lines
3.6 KiB
C++
127 lines
3.6 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
|
|
// under a form of NVIDIA software license agreement provided separately to you.
|
|
//
|
|
// Notice
|
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
|
// proprietary rights in and to this software and related documentation and
|
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
|
// distribution of this software and related documentation without an express
|
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
|
//
|
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// Information and code furnished is believed to be accurate and reliable.
|
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
|
// information or for any infringement of patents or other rights of third parties that may
|
|
// result from its use. No license is granted by implication or otherwise under any patent
|
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
|
// This code supersedes and replaces all information previously supplied.
|
|
// NVIDIA Corporation products are not authorized for use as critical
|
|
// components in life support devices or systems without express written approval of
|
|
// NVIDIA Corporation.
|
|
//
|
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
|
|
|
|
|
#ifndef PX_GPU_TASK_H
|
|
#define PX_GPU_TASK_H
|
|
|
|
#include "pxtask/PxTask.h"
|
|
#include "pxtask/PxGpuDispatcher.h"
|
|
|
|
#ifndef PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
namespace pxtask
|
|
{
|
|
|
|
PX_PUSH_PACK_DEFAULT
|
|
|
|
/** \brief Define the 'flavor' of a GpuTask
|
|
*
|
|
* Each GpuTask should have a specific function; either copying data to the
|
|
* device, running kernels on that data, or copying data from the device.
|
|
*
|
|
* For optimal performance, the dispatcher should run all available HtoD tasks
|
|
* before running all Kernel tasks, and all Kernel tasks before running any DtoH
|
|
* tasks. This provides maximal kernel overlap and the least number of CUDA
|
|
* flushes.
|
|
*/
|
|
struct GpuTaskHint
|
|
{
|
|
/// \brief Enums for the type of GPU task
|
|
enum Enum
|
|
{
|
|
HostToDevice,
|
|
Kernel,
|
|
DeviceToHost,
|
|
|
|
NUM_GPU_TASK_HINTS
|
|
};
|
|
};
|
|
|
|
/**
|
|
* \brief Task implementation for launching CUDA work
|
|
*/
|
|
class GpuTask : public Task
|
|
{
|
|
public:
|
|
GpuTask() : mComp(NULL) {}
|
|
|
|
/**
|
|
* \brief iterative "run" function for a GpuTask
|
|
*
|
|
* The GpuDispatcher acquires the CUDA context for the duration of this
|
|
* function call, and it is highly recommended that the GpuTask use the
|
|
* provided CUstream for all kernels.
|
|
*
|
|
* kernelIndex will be 0 for the initial call and incremented before each
|
|
* subsequent call. Once launchInstance() returns false, its GpuTask is
|
|
* considered completed and is released.
|
|
*/
|
|
virtual bool launchInstance(CUstream stream, int kernelIndex) = 0;
|
|
|
|
/**
|
|
* \brief Returns a hint indicating the function of this task
|
|
*/
|
|
virtual GpuTaskHint::Enum getTaskHint() const = 0;
|
|
|
|
/**
|
|
* \brief Specify a task that will have its reference count decremented
|
|
* when this task is released
|
|
*/
|
|
void setCompletionTask(BaseTask& task)
|
|
{
|
|
mComp = &task;
|
|
}
|
|
|
|
void release()
|
|
{
|
|
if (mComp)
|
|
{
|
|
mComp->removeReference();
|
|
mComp = NULL;
|
|
}
|
|
Task::release();
|
|
}
|
|
|
|
protected:
|
|
/// \brief A pointer to the completion task
|
|
pxtask::BaseTask* mComp;
|
|
};
|
|
|
|
PX_POP_PACK
|
|
|
|
} // end pxtask namespace
|
|
|
|
#ifndef PX_DOXYGEN
|
|
} // end physx namespace
|
|
#endif
|
|
|
|
#endif
|