6e8fbca745
match the genesis editor version 1.3.0.653.
90 lines
4.1 KiB
C++
90 lines
4.1 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PVD_DATA_STREAM_HELPERS_H
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#define PVD_DATA_STREAM_HELPERS_H
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#include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h"
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namespace physx { namespace debugger { namespace comm {
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class PvdPropertyDefinitionHelper
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{
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protected:
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virtual ~PvdPropertyDefinitionHelper(){}
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public:
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/**
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Push a name c such that it appends such as a.b.c.
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*/
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virtual void pushName( const char* inName, const char* inAppendStr = "." ) = 0;
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/**
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Push a name c such that it appends like a.b[c]
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*/
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virtual void pushBracketedName( const char* inName, const char* leftBracket = "[", const char* rightBracket = "]" ) = 0;
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/**
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* Pop the current name
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*/
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virtual void popName() = 0;
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virtual void clearNameStack() = 0;
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/**
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* Get the current name at the top of the name stack.
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* Would return "a.b.c" or "a.b[c]" in the above examples.
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*/
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virtual const char* getTopName() = 0;
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virtual void addNamedValue( const char* name, PxU32 value ) = 0;
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virtual void clearNamedValues() = 0;
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virtual DataRef<NamedValue> getNamedValues() = 0;
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/**
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* Define a property using the top of the name stack and the passed-in semantic
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*/
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virtual void createProperty( const NamespacedName& clsName, const char* inSemantic, const NamespacedName& dtypeName, PropertyType::Enum propType = PropertyType::Scalar ) = 0;
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template<typename TClsType, typename TDataType>
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void createProperty( const char* inSemantic = "", PropertyType::Enum propType = PropertyType::Scalar )
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{
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createProperty( getPvdNamespacedNameForType<TClsType>(), inSemantic, getPvdNamespacedNameForType<TDataType>(), propType );
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}
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//The datatype used for instances needs to be pointer unless you actually have Pvd::InstanceId members on your value structs.
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virtual void addPropertyMessageArg( const NamespacedName& inDatatype, PxU32 inOffset, PxU32 inSize ) = 0;
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template<typename TDataType>
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void addPropertyMessageArg( PxU32 offset )
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{
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addPropertyMessageArg( getPvdNamespacedNameForType<TDataType>(), offset, static_cast<PxU32>( sizeof( TDataType ) ) );
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}
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virtual void addPropertyMessage( const NamespacedName& clsName, const NamespacedName& msgName, PxU32 inStructSizeInBytes ) = 0;
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template<typename TClsType, typename TMsgType>
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void addPropertyMessage()
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{
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addPropertyMessage( getPvdNamespacedNameForType<TClsType>(), getPvdNamespacedNameForType<TMsgType>(), static_cast<PxU32>( sizeof( TMsgType ) ) );
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}
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virtual void clearPropertyMessageArgs() = 0;
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void clearBufferedData() { clearNameStack(); clearPropertyMessageArgs(); clearNamedValues(); }
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};
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}}}
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#endif |