6e8fbca745
match the genesis editor version 1.3.0.653.
128 lines
4.7 KiB
C++
128 lines
4.7 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PVD_BITS_H
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#define PVD_BITS_H
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#include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h"
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namespace physx { namespace debugger {
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//Marshallers cannot assume src is aligned, but they can assume dest is aligned.
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typedef void (*TSingleMarshaller)( const PxU8* src, PxU8* dest );
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typedef void (*TBlockMarshaller)( const PxU8* src, PxU8* dest, PxU32 numItems );
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template<PxU8 ByteCount>
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static inline void doSwapBytes( PxU8* __restrict inData )
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{
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for ( PxU32 idx = 0; idx < ByteCount/2; ++idx )
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{
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PxU32 endIdx = ByteCount-idx-1;
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PxU8 theTemp = inData[idx];
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inData[idx] = inData[endIdx];
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inData[endIdx] = theTemp;
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}
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}
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template<PxU8 ByteCount>
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static inline void doSwapBytes( PxU8* __restrict inData, PxU32 itemCount )
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{
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PxU8* end = inData + itemCount * ByteCount;
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for( ; inData < end; inData += ByteCount )
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doSwapBytes<ByteCount>( inData );
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}
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static inline void swapBytes( PxU8* __restrict dataPtr, PxU32 numBytes, PxU32 itemWidth )
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{
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PxU32 numItems = numBytes / itemWidth;
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switch( itemWidth )
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{
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case 1: break;
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case 2: doSwapBytes<2>( dataPtr, numItems ); break;
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case 4: doSwapBytes<4>( dataPtr, numItems ); break;
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case 8: doSwapBytes<8>( dataPtr, numItems ); break;
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case 16: doSwapBytes<16>( dataPtr, numItems ); break;
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default: PX_ASSERT( false ); break;
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}
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}
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template<PxU8 TByteCount, bool TShouldSwap>
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struct PvdByteSwapper
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{
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void swapBytes( PxU8* __restrict inData )
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{
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doSwapBytes<TByteCount>( inData );
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};
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void swapBytes( PxU8* __restrict inData, PxU32 itemCount )
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{
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doSwapBytes<TByteCount>( inData, itemCount );
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}
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void swapBytes( PxU8* __restrict dataPtr, PxU32 numBytes, PxU32 itemWidth )
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{
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physx::debugger::swapBytes( dataPtr, numBytes, itemWidth );
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}
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};
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struct PvdNullSwapper
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{
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void swapBytes( PxU8* __restrict )
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{
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};
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void swapBytes( PxU8* __restrict, PxU32)
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{
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}
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void swapBytes( PxU8* __restrict, PxU32, PxU32 )
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{
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}
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};
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//Anything that doesn't need swapping gets the null swapper
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template<PxU8 TByteCount> struct PvdByteSwapper<TByteCount,false> : public PvdNullSwapper {};
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//A 1 byte byte swapper can't really do anything.
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template<> struct PvdByteSwapper<1,true> : public PvdNullSwapper {};
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static inline void swapBytes( PxU8&) {}
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static inline void swapBytes( PxI8&) {}
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static inline void swapBytes( PxU16& inData) { doSwapBytes<2>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline void swapBytes( PxI16& inData) { doSwapBytes<2>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline void swapBytes( PxU32& inData) { doSwapBytes<4>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline void swapBytes( PxI32& inData) { doSwapBytes<4>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline void swapBytes( PxF32& inData) { doSwapBytes<4>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline void swapBytes( PxU64& inData) { doSwapBytes<8>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline void swapBytes( PxI64& inData) { doSwapBytes<8>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline void swapBytes( PxF64& inData) { doSwapBytes<8>(reinterpret_cast<PxU8*>( &inData ) ); }
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static inline bool checkLength( const PxU8* inStart, const PxU8* inStop, PxU32 inLength )
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{
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return static_cast<PxU32>(inStop - inStart) >= inLength;
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}
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}}
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#endif |