genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxprofilesdk/PxProfileEventNames.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

70 lines
2.5 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PX_PROFILE_EVENT_NAMES_H
#define PX_PROFILE_EVENT_NAMES_H
#include "physxprofilesdk/PxProfileBase.h"
#include "physxprofilesdk/PxProfileEventId.h"
namespace physx {
//Mapping from event id to name.
struct PxProfileEventName
{
const char* mName;
PxProfileEventId mEventId;
PxProfileEventName( const char* inName, PxProfileEventId inId ) : mName( inName ), mEventId( inId ) {}
};
//Aggregator of event id -> name mappings
struct PxProfileNames
{
PxU32 mEventCount;
const PxProfileEventName* mEvents;
//Default constructor that doesn't point to any names.
PxProfileNames( PxU32 inEventCount = 0, const PxProfileEventName* inSubsystems = NULL )
: mEventCount( inEventCount )
, mEvents( inSubsystems )
{
}
};
/**
Provides a mapping from event ID -> name.
*/
class PxProfileNameProvider
{
protected:
virtual ~PxProfileNameProvider(){}
public:
virtual PxProfileNames getProfileNames() const = 0;
};
}
#endif // PX_PROFILE_EVENT_NAMES_H