6e8fbca745
match the genesis editor version 1.3.0.653.
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PX_PROFILE_EVENT_MUTEX_H
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#define PX_PROFILE_EVENT_MUTEX_H
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#include "physxprofilesdk/PxProfileBase.h"
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namespace physx {
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/**
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* Mutex interface that hides implementation around lock and unlock.
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* The event system locks the mutex for every interaction.
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*/
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class PxProfileEventMutex
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{
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protected:
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virtual ~PxProfileEventMutex(){}
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public:
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virtual void lock() = 0;
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virtual void unlock() = 0;
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};
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/**
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* Take any mutex type that implements lock and unlock and make an EventMutex out of it.
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*/
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template<typename TMutexType>
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struct PxProfileEventMutexImpl : public PxProfileEventMutex
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{
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TMutexType* mMutex;
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PxProfileEventMutexImpl( TMutexType* inMtx ) : mMutex( inMtx ) {}
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virtual void lock() { mMutex->lock(); }
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virtual void unlock() { mMutex->unlock(); }
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};
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}
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#endif // PX_PROFILE_EVENT_MUTEX_H
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