6e8fbca745
match the genesis editor version 1.3.0.653.
97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PX_PROFILE_CONTEXT_PROVIDER_H
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#define PX_PROFILE_CONTEXT_PROVIDER_H
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#include "physxprofilesdk/PxProfileBase.h"
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namespace physx {
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struct PxProfileEventExecutionContext
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{
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PxU32 mThreadId;
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PxU8 mCpuId;
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PxU8 mThreadPriority;
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PxProfileEventExecutionContext( PxU32 inThreadId = 0, PxU8 inThreadPriority = 2 /*eThreadPriorityNormal*/, PxU8 inCpuId = 0 )
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: mThreadId( inThreadId )
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, mCpuId( inCpuId )
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, mThreadPriority( inThreadPriority )
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{
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}
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bool operator==( const PxProfileEventExecutionContext& inOther ) const
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{
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return mThreadId == inOther.mThreadId
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&& mCpuId == inOther.mCpuId
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&& mThreadPriority == inOther.mThreadPriority;
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}
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};
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//Provides the context in which the event is happening.
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class PxProfileContextProvider
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{
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protected:
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virtual ~PxProfileContextProvider(){}
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public:
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virtual PxProfileEventExecutionContext getExecutionContext() = 0;
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virtual PxU32 getThreadId() = 0;
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};
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//Provides pre-packaged context.
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struct PxProfileTrivialContextProvider
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{
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PxProfileEventExecutionContext mContext;
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PxProfileTrivialContextProvider( PxProfileEventExecutionContext inContext = PxProfileEventExecutionContext() )
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: mContext( inContext )
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{
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}
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PxProfileEventExecutionContext getExecutionContext() { return mContext; }
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PxU32 getThreadId() { return mContext.mThreadId; }
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};
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//Forwards the get context calls to another (perhaps shared) context.
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template<typename TProviderType>
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struct PxProfileContextProviderForward
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{
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TProviderType* mProvider;
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PxProfileContextProviderForward( TProviderType* inProvider ) : mProvider( inProvider ) {}
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PxProfileEventExecutionContext getExecutionContext() { return mProvider->getExecutionContext(); }
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PxU32 getThreadId() { return mProvider->getThreadId(); }
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};
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template<typename TProviderType>
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struct PxProfileContextProviderImpl : public PxProfileContextProvider
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{
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PxProfileContextProviderForward<TProviderType> mContext;
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PxProfileContextProviderImpl( TProviderType* inP ) : mContext( inP ) {}
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PxProfileEventExecutionContext getExecutionContext() { return mContext.getExecutionContext(); }
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PxU32 getThreadId() { return mContext.getThreadId(); }
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};
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}
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#endif // PX_PROFILE_CONTEXT_PROVIDER_H
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