genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxprofilesdk/PxProfileContextProvider.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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3.7 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PX_PROFILE_CONTEXT_PROVIDER_H
#define PX_PROFILE_CONTEXT_PROVIDER_H
#include "physxprofilesdk/PxProfileBase.h"
namespace physx {
struct PxProfileEventExecutionContext
{
PxU32 mThreadId;
PxU8 mCpuId;
PxU8 mThreadPriority;
PxProfileEventExecutionContext( PxU32 inThreadId = 0, PxU8 inThreadPriority = 2 /*eThreadPriorityNormal*/, PxU8 inCpuId = 0 )
: mThreadId( inThreadId )
, mCpuId( inCpuId )
, mThreadPriority( inThreadPriority )
{
}
bool operator==( const PxProfileEventExecutionContext& inOther ) const
{
return mThreadId == inOther.mThreadId
&& mCpuId == inOther.mCpuId
&& mThreadPriority == inOther.mThreadPriority;
}
};
//Provides the context in which the event is happening.
class PxProfileContextProvider
{
protected:
virtual ~PxProfileContextProvider(){}
public:
virtual PxProfileEventExecutionContext getExecutionContext() = 0;
virtual PxU32 getThreadId() = 0;
};
//Provides pre-packaged context.
struct PxProfileTrivialContextProvider
{
PxProfileEventExecutionContext mContext;
PxProfileTrivialContextProvider( PxProfileEventExecutionContext inContext = PxProfileEventExecutionContext() )
: mContext( inContext )
{
}
PxProfileEventExecutionContext getExecutionContext() { return mContext; }
PxU32 getThreadId() { return mContext.mThreadId; }
};
//Forwards the get context calls to another (perhaps shared) context.
template<typename TProviderType>
struct PxProfileContextProviderForward
{
TProviderType* mProvider;
PxProfileContextProviderForward( TProviderType* inProvider ) : mProvider( inProvider ) {}
PxProfileEventExecutionContext getExecutionContext() { return mProvider->getExecutionContext(); }
PxU32 getThreadId() { return mProvider->getThreadId(); }
};
template<typename TProviderType>
struct PxProfileContextProviderImpl : public PxProfileContextProvider
{
PxProfileContextProviderForward<TProviderType> mContext;
PxProfileContextProviderImpl( TProviderType* inP ) : mContext( inP ) {}
PxProfileEventExecutionContext getExecutionContext() { return mContext.getExecutionContext(); }
PxU32 getThreadId() { return mContext.getThreadId(); }
};
}
#endif // PX_PROFILE_CONTEXT_PROVIDER_H