6e8fbca745
match the genesis editor version 1.3.0.653.
167 lines
4.6 KiB
C++
167 lines
4.6 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
|
|
// under a form of NVIDIA software license agreement provided separately to you.
|
|
//
|
|
// Notice
|
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
|
// proprietary rights in and to this software and related documentation and
|
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
|
// distribution of this software and related documentation without an express
|
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
|
//
|
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// Information and code furnished is believed to be accurate and reliable.
|
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
|
// information or for any infringement of patents or other rights of third parties that may
|
|
// result from its use. No license is granted by implication or otherwise under any patent
|
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
|
// This code supersedes and replaces all information previously supplied.
|
|
// NVIDIA Corporation products are not authorized for use as critical
|
|
// components in life support devices or systems without express written approval of
|
|
// NVIDIA Corporation.
|
|
//
|
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
|
|
#ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH
|
|
#define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH
|
|
/** \addtogroup geomutils
|
|
@{
|
|
*/
|
|
|
|
#include "foundation/PxVec3.h"
|
|
#include "geometry/PxPhysXGeomUtils.h"
|
|
#include "foundation/PxFlags.h"
|
|
#include "common/PxCoreUtilityTypes.h"
|
|
|
|
#ifndef PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
/**
|
|
\brief Enum with flag values to be used in PxSimpleTriangleMesh::flags.
|
|
*/
|
|
struct PxMeshFlag
|
|
{
|
|
enum Enum
|
|
{
|
|
/**
|
|
\brief Specifies if the SDK should flip normals.
|
|
|
|
The Nx libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as:
|
|
edge1 = b-a
|
|
edge2 = c-a
|
|
face_normal = edge1 x edge2.
|
|
|
|
Note: This is the same as a counterclockwise winding in a right handed coordinate system or
|
|
alternatively a clockwise winding order in a left handed coordinate system.
|
|
|
|
If this does not match the winding order for your triangles, raise the below flag.
|
|
*/
|
|
eFLIPNORMALS = (1<<0),
|
|
e16_BIT_INDICES = (1<<1), //<! Denotes the use of 16-bit vertex indices
|
|
};
|
|
};
|
|
|
|
/**
|
|
\brief collection of set bits defined in PxMeshFlag.
|
|
|
|
@see PxMeshFlag
|
|
*/
|
|
typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags;
|
|
PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16);
|
|
|
|
|
|
/**
|
|
\brief A structure describing a triangle mesh.
|
|
*/
|
|
class PxSimpleTriangleMesh
|
|
{
|
|
public:
|
|
|
|
/**
|
|
\brief Pointer to first vertex point.
|
|
*/
|
|
PxBoundedData points;
|
|
|
|
/**
|
|
\brief Pointer to first triangle.
|
|
|
|
Caller may add triangleStrideBytes bytes to the pointer to access the next triangle.
|
|
|
|
These are triplets of 0 based indices:
|
|
vert0 vert1 vert2
|
|
vert0 vert1 vert2
|
|
vert0 vert1 vert2
|
|
...
|
|
|
|
where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices.
|
|
|
|
This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.
|
|
*/
|
|
PxBoundedData triangles;
|
|
|
|
/**
|
|
\brief Flags bits, combined from values of the enum ::PxMeshFlag
|
|
*/
|
|
PxMeshFlags flags;
|
|
|
|
/**
|
|
\brief constructor sets to default.
|
|
*/
|
|
PX_INLINE PxSimpleTriangleMesh();
|
|
/**
|
|
\brief (re)sets the structure to the default.
|
|
*/
|
|
PX_INLINE void setToDefault();
|
|
/**
|
|
\brief returns true if the current settings are valid
|
|
*/
|
|
PX_INLINE bool isValid() const;
|
|
};
|
|
|
|
|
|
PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh()
|
|
{
|
|
}
|
|
|
|
PX_INLINE void PxSimpleTriangleMesh::setToDefault()
|
|
{
|
|
*this = PxSimpleTriangleMesh();
|
|
}
|
|
|
|
PX_INLINE bool PxSimpleTriangleMesh::isValid() const
|
|
{
|
|
// Check geometry
|
|
if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
|
|
return false;
|
|
if(!points.data)
|
|
return false;
|
|
if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data
|
|
return false;
|
|
|
|
// Check topology
|
|
// The triangles pointer is not mandatory
|
|
if(triangles.data)
|
|
{
|
|
// Indexed mesh
|
|
PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3;
|
|
if(triangles.stride < limit)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifndef PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
/** @} */
|
|
#endif
|