6e8fbca745
match the genesis editor version 1.3.0.653.
118 lines
4.5 KiB
C++
118 lines
4.5 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
|
|
// under a form of NVIDIA software license agreement provided separately to you.
|
|
//
|
|
// Notice
|
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
|
// proprietary rights in and to this software and related documentation and
|
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
|
// distribution of this software and related documentation without an express
|
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
|
//
|
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// Information and code furnished is believed to be accurate and reliable.
|
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
|
// information or for any infringement of patents or other rights of third parties that may
|
|
// result from its use. No license is granted by implication or otherwise under any patent
|
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
|
// This code supersedes and replaces all information previously supplied.
|
|
// NVIDIA Corporation products are not authorized for use as critical
|
|
// components in life support devices or systems without express written approval of
|
|
// NVIDIA Corporation.
|
|
//
|
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
|
|
#ifndef PX_PHYSICS_NXHEIGHTFIELDSAMPLE
|
|
#define PX_PHYSICS_NXHEIGHTFIELDSAMPLE
|
|
/** \addtogroup geomutils
|
|
@{ */
|
|
|
|
#include "common/PxPhysXCommon.h"
|
|
#include "foundation/PxBitAndData.h"
|
|
|
|
#ifndef PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
/**
|
|
\brief Special material index values for height field samples.
|
|
|
|
@see PxHeightFieldSample.materialIndex0 PxHeightFieldSample.materialIndex1
|
|
*/
|
|
struct PxHeightFieldMaterial
|
|
{
|
|
enum Enum
|
|
{
|
|
eHOLE = 127, //!< A material indicating that the triangle should be treated as a hole in the mesh.
|
|
};
|
|
};
|
|
|
|
/**
|
|
\brief Heightfield sample format.
|
|
|
|
This format corresponds to the #PxHeightFieldFormat member PxHeightFieldFormat::eS16_TM.
|
|
|
|
An array of heightfield samples are used when creating a PxHeightField to specify
|
|
the elevation of the heightfield points. In addition the material and tessellation of the adjacent
|
|
triangles are specified.
|
|
|
|
@see PxHeightField PxHeightFieldDesc PxHeightFieldDesc.samples
|
|
*/
|
|
struct PxHeightFieldSample
|
|
{
|
|
/**
|
|
\brief The height of the heightfield sample
|
|
|
|
This value is scaled by PxHeightFieldGeometry::heightScale.
|
|
|
|
@see PxHeightFieldGeometry
|
|
*/
|
|
PxI16 height;
|
|
|
|
/**
|
|
\brief The triangle material index of the quad's lower triangle + tesselation flag
|
|
|
|
An index pointing into the material table of the shape which instantiates the heightfield.
|
|
This index determines the material of the lower of the quad's two triangles (i.e. the quad whose
|
|
upper-left corner is this sample, see the Guide for illustrations).
|
|
|
|
Special values of the 7 data bits are defined by PxHeightFieldMaterial
|
|
|
|
The tesselation flag specifies which way the quad is split whose upper left corner is this sample.
|
|
If the flag is set, the diagonal of the quad will run from this sample to the opposite vertex; if not,
|
|
it will run between the other two vertices (see the Guide for illustrations).
|
|
|
|
@see PxHeightFieldGeometry materialIndex1 PxShape.setmaterials() PxShape.getMaterials()
|
|
*/
|
|
PxBitAndByte materialIndex0;
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 tessFlag() const { return materialIndex0.isBitSet() ? 1 : 0; } // PT: explicit conversion to make sure we don't break the code
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE void setTessFlag() { materialIndex0.setBit(); }
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE void clearTessFlag() { materialIndex0.clearBit(); }
|
|
|
|
/**
|
|
\brief The triangle material index of the quad's upper triangle + reserved flag
|
|
|
|
An index pointing into the material table of the shape which instantiates the heightfield.
|
|
This index determines the material of the upper of the quad's two triangles (i.e. the quad whose
|
|
upper-left corner is this sample, see the Guide for illustrations).
|
|
|
|
@see PxHeightFieldGeometry materialIndex0 PxShape.setmaterials() PxShape.getMaterials()
|
|
*/
|
|
PxBitAndByte materialIndex1;
|
|
};
|
|
|
|
#ifndef PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
/** @} */
|
|
#endif
|