6e8fbca745
match the genesis editor version 1.3.0.653.
202 lines
6.0 KiB
C++
202 lines
6.0 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_COLLISION_NXHEIGHTFIELDDESC
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#define PX_COLLISION_NXHEIGHTFIELDDESC
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/** \addtogroup geomutils
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@{
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*/
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#include "common/PxPhysXCommon.h"
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#include "geometry/PxHeightFieldFlag.h"
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#include "common/PxCoreUtilityTypes.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Descriptor class for #PxHeightField.
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\note The heightfield data is *copied* when a PxHeightField object is created from this descriptor. After the call the
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user may discard the height data.
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@see PxHeightField PxHeightFieldGeometry PxShape PxPhysics.createHeightField()
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*/
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class PxHeightFieldDesc
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{
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public:
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/**
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\brief Number of sample rows in the height field samples array.
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<b>Range:</b> >1<br>
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<b>Default:</b> 0
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*/
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PxU32 nbRows;
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/**
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\brief Number of sample columns in the height field samples array.
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<b>Range:</b> >1<br>
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<b>Default:</b> 0
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*/
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PxU32 nbColumns;
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/**
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\brief Format of the sample data.
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Currently the only supported format is PxHeightFieldFormat::eS16_TM:
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<b>Default:</b> PxHeightFieldFormat::eS16_TM
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@see PxHeightFormat PxHeightFieldDesc.samples
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*/
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PxHeightFieldFormat::Enum format;
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/**
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\brief The samples array.
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It is copied to the SDK's storage at creation time.
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There are nbRows * nbColumn samples in the array,
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which define nbRows * nbColumn vertices and cells,
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of which (nbRows - 1) * (nbColumns - 1) cells are actually used.
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The array index of sample(row, column) = row * nbColumns + column.
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The byte offset of sample(row, column) = sampleStride * (row * nbColumns + column).
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The sample data follows at the offset and spans the number of bytes defined by the format.
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Then there are zero or more unused bytes depending on sampleStride before the next sample.
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<b>Default:</b> NULL
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@see PxHeightFormat
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*/
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PxStridedData samples;
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/**
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\brief Sets how thick the heightfield surface is.
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In this way even objects which are under the surface of the height field but above
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this cutoff are treated as colliding with the height field.
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The thickness is measured relative to the surface at the given point.
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You may set this to a positive value, in which case the extent will be cast along the opposite side of the height field.
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You may use a smaller finite value for the extent if you want to put some space under the height field, such as a cave.
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<b>Range:</b> (-inf,inf)<br>
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<b>Default:</b> -1
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*/
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PxReal thickness;
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/**
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This threshold is used by the collision detection to determine if a height field edge is convex
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and can generate contact points.
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Usually the convexity of an edge is determined from the angle (or cosine of the angle) between
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the normals of the faces sharing that edge.
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The height field allows a more efficient approach by comparing height values of neighboring vertices.
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This parameter offsets the comparison. Smaller changes than 0.5 will not alter the set of convex edges.
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The rule of thumb is that larger values will result in fewer edge contacts.
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This parameter is ignored in contact generation with sphere and capsule primitives.
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<b>Range:</b> (0,inf)<br>
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<b>Default:</b> 0
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*/
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PxReal convexEdgeThreshold;
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/**
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\brief Flags bits, combined from values of the enum ::PxHeightFieldFlag.
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<b>Default:</b> 0
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@see PxHeightFieldFlag PxHeightFieldFlags
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*/
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PxHeightFieldFlags flags;
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/**
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\brief Constructor sets to default.
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*/
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PX_INLINE PxHeightFieldDesc();
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/**
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\brief (re)sets the structure to the default.
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*/
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PX_INLINE void setToDefault();
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/**
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\brief Returns true if the descriptor is valid.
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\return True if the current settings are valid.
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*/
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PX_INLINE bool isValid() const;
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};
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PX_INLINE PxHeightFieldDesc::PxHeightFieldDesc() //constructor sets to default
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{
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nbColumns = 0;
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nbRows = 0;
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format = PxHeightFieldFormat::eS16_TM;
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thickness = -1.0f;
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convexEdgeThreshold = 0.0f;
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flags = PxHeightFieldFlags();
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}
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PX_INLINE void PxHeightFieldDesc::setToDefault()
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{
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*this = PxHeightFieldDesc();
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}
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PX_INLINE bool PxHeightFieldDesc::isValid() const
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{
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if (nbColumns < 2) return false;
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if (nbRows < 2) return false;
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switch (format)
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{
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case PxHeightFieldFormat::eS16_TM:
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if (samples.stride < 4) return false;
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break;
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default:
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return false;
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}
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if (convexEdgeThreshold < 0) return false;
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if ((flags & PxHeightFieldFlag::eNO_BOUNDARY_EDGES) != flags) return false;
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return true;
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}
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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