6e8fbca745
match the genesis editor version 1.3.0.653.
75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_FOUNDATION_PX_H
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#define PX_FOUNDATION_PX_H
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/** \addtogroup foundation
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@{
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*/
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#include "foundation/PxVersionNumber.h"
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#include "foundation/PxSimpleTypes.h"
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/** files to always include */
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#include <string.h>
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#include <stdlib.h>
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#if defined(PX_LINUX) || defined(PX_ANDROID) || defined(PX_PSP2)
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#include <stdint.h> // uintptr_t
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#endif
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxVec2;
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class PxVec3;
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class PxVec4;
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class PxMat33;
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class PxMat44;
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class PxQuat;
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class PxTransform;
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class PxBounds3;
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class PxAllocatorCallback;
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class PxErrorCallback;
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class PxFoundation;
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class PxEmpty;
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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