genesis-3d_engine/Engine/ExtIncludes/physX3/windows/extensions/PxShapeExt.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

76 lines
2.4 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
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// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H
#define PX_PHYSICS_EXTENSIONS_SHAPE_H
/** \addtogroup extensions
@{
*/
#include "PxPhysX.h"
#include "foundation/PxPlane.h"
#include "PxShape.h"
#include "PxRigidActor.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief utility functions for use with PxShape
@see PxShape
*/
class PxShapeExt
{
public:
/**
\brief Retrieves the world space pose of the shape.
\param[in] shape The shape for which to get the global pose.
\return Global pose of shape.
*/
static PX_INLINE PxTransform getGlobalPose(const PxShape& shape)
{
return shape.getActor().getGlobalPose() * shape.getLocalPose();
}
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif