6e8fbca745
match the genesis editor version 1.3.0.653.
217 lines
6.1 KiB
C++
217 lines
6.1 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_COLLISION_NXCONVEXMESHDESC
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#define PX_COLLISION_NXCONVEXMESHDESC
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/** \addtogroup cooking
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@{
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*/
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#include "foundation/PxVec3.h"
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#include "foundation/PxFlags.h"
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#include "common/PxCoreUtilityTypes.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Flags which describe the format and behavior of a convex mesh.
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*/
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struct PxConvexFlag
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{
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enum Enum
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{
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/**
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\brief Used to flip the normals if the winding order is reversed.
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The Nx libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as:
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edge1 = b-a
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edge2 = c-a
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face_normal = edge1 x edge2.
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Note: this is the same as counterclockwise winding in a right handed graphics coordinate system.
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If this does not match the winding order for your triangles, raise the below flag.
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*/
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eFLIPNORMALS = (1<<0),
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/**
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Denotes the use of 16-bit vertex indices in PxConvexMeshDesc::triangles.
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(otherwise, 32-bit indices are assumed)
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@see #PxConvexMeshDesc.triangles
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*/
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e16_BIT_INDICES = (1<<1),
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/**
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Automatically recomputes the hull from the vertices. If this flag is not set, you must provide the entire geometry manually.
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*/
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eCOMPUTE_CONVEX = (1<<2),
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/**
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\brief Inflates the convex object according to skin width
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\note This flag is only used in combination with eCOMPUTE_CONVEX.
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@see PxCookingParams
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*/
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eINFLATE_CONVEX = (1<<3),
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/**
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\brief Instructs cooking to save normals uncompressed. The cooked hull data will be larger, but will load faster.
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@see PxCookingParams
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*/
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eUSE_UNCOMPRESSED_NORMALS = (1<<5),
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};
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};
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/**
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\brief collection of set bits defined in PxConvexFlag.
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@see PxConvexFlag
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*/
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typedef PxFlags<PxConvexFlag::Enum,PxU16> PxConvexFlags;
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PX_FLAGS_OPERATORS(PxConvexFlag::Enum,PxU16);
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typedef PxVec3 PxPoint;
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/**
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\brief Descriptor class for #PxConvexMesh.
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\note The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 256.
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@see PxConvexMesh PxConvexMeshGeometry PxShape PxPhysics.createConvexMesh()
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*/
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class PxConvexMeshDesc
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{
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public:
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/**
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\brief Pointer to array of vertex positions.
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Pointer to first vertex point. Caller may add pointStrideBytes bytes to the pointer to access the next point.
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<b>Default:</b> NULL
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*/
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PxBoundedData points;
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/**
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\brief Pointer to array of triangle indices.
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<p>Pointer to first triangle. Caller may add triangleStrideBytes bytes to the pointer to access the next triangle.</p>
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<p><pre>These are triplets of 0 based indices:
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vert0 vert1 vert2
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vert0 vert1 vert2
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vert0 vert1 vert2
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...</pre></p>
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<p>Where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices.</p>
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<p>This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.</p>
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<b>Default:</b> NULL
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@see PxConvexFlag::e16_BIT_INDICES
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*/
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PxBoundedData triangles;
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/**
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\brief Flags bits, combined from values of the enum ::PxConvexFlag
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<b>Default:</b> 0
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*/
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PxConvexFlags flags;
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/**
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\brief constructor sets to default.
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*/
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PX_INLINE PxConvexMeshDesc();
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/**
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\brief (re)sets the structure to the default.
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*/
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PX_INLINE void setToDefault();
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/**
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\brief Returns true if the descriptor is valid.
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\return True if the current settings are valid
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*/
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PX_INLINE bool isValid() const;
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};
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PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc() //constructor sets to default
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{
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}
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PX_INLINE void PxConvexMeshDesc::setToDefault()
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{
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*this = PxConvexMeshDesc();
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}
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PX_INLINE bool PxConvexMeshDesc::isValid() const
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{
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// Check geometry
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if(points.count < 3 || //at least 1 trig's worth of points
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(points.count > 0xffff && flags & PxConvexFlag::e16_BIT_INDICES))
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return false;
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if(!points.data)
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return false;
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if(points.stride < sizeof(PxPoint)) //should be at least one point's worth of data
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return false;
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// Check topology
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// The triangles pointer is not mandatory: the vertex cloud is enough to define the convex hull.
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if(triangles.data)
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{
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// Indexed mesh
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if(triangles.count < 2) //some algos require at least 2 trigs
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return false;
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PxU32 limit = (flags & PxConvexFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3;
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if(triangles.stride < limit)
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return false;
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}
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else
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{
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// We can compute the hull from the vertices
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if(!(flags & PxConvexFlag::eCOMPUTE_CONVEX))
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return false; // If the mesh is convex and we're not allowed to compute the hull,
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// you have to provide it completely (geometry & topology).
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}
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return true;
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}
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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