6e8fbca745
match the genesis editor version 1.3.0.653.
121 lines
4.2 KiB
C++
121 lines
4.2 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_BINARY_CONVERTER
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#define PX_BINARY_CONVERTER
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/** \addtogroup cooking
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@{
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*/
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#include "common/PxPhysXCommon.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxInputStream;
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class PxOutputStream;
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struct PxConverterReportMode
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{
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enum Enum
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{
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eNONE, //!< Silent mode. If enabled, no information is sent to the error stream.
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eNORMAL, //!< Normal mode. If enabled, only important information is sent to the error stream.
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eVERBOSE, //!< Verbose mode. If enabled, detailed information is sent to the error stream.
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};
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};
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/**
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\brief Binary converter for serialized streams.
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The binary converter class is targeted at converting binary streams from authoring platforms,
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such as windows, osx or linux to any game runtime platform supported by PhysX. Particularly
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it is currently not supported to run the converter on a platforms that has an endian mismatch
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with the platform corresponding to the source binary file and source meta data.
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If you want to use multiple threads for batch conversions, please create one instance
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of this class for each thread.
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*/
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class PxBinaryConverter
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{
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protected:
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PxBinaryConverter() {}
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virtual ~PxBinaryConverter() {}
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public:
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/**
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\brief Releases binary converter
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*/
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virtual void release() = 0;
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/**
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\brief Sets desired report mode.
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\param[in] mode Report mode
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*/
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virtual void setReportMode(PxConverterReportMode::Enum mode) = 0;
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/**
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\brief Setups source and target meta-data streams
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The source meta data provided needs to have the same endianness as the platform the converter is run on.
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The meta data needs to be set before calling the conversion method.
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\param[in] srcMetaData Source platform's meta-data stream
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\param[in] dstMetaData Target platform's meta-data stream
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\return True if success
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*/
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virtual bool setMetaData(PxInputStream& srcMetaData, PxInputStream& dstMetaData) = 0;
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/**
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\brief Converts binary stream from source platform to target platform
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The converter needs to be configured with source and destination meta data before calling the conversion method.
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The source meta data needs to correspond to the same platform as the source binary data.
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\param[in] srcStream Source stream
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\param[in] srcSize Number of bytes to convert
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\param[in] targetStream Target stream
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\return True if success
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*/
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virtual bool convert(PxInputStream& srcStream, PxU32 srcSize, PxOutputStream& targetStream) = 0;
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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