6e8fbca745
match the genesis editor version 1.3.0.653.
158 lines
4.3 KiB
C++
158 lines
4.3 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_FOUNDATION_PXRENDERBUFFER_H
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#define PX_FOUNDATION_PXRENDERBUFFER_H
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/** \addtogroup common
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@{
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*/
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#include "common/PxPhysXCommon.h"
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#include "foundation/PxVec3.h"
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#include "foundation/PxMat33.h"
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#include "foundation/PxBounds3.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Default color values used for debug rendering.
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*/
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struct PxDebugColor
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{
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enum Enum
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{
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eARGB_BLACK = 0xff000000,
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eARGB_RED = 0xffff0000,
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eARGB_GREEN = 0xff00ff00,
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eARGB_BLUE = 0xff0000ff,
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eARGB_YELLOW = 0xffffff00,
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eARGB_MAGENTA = 0xffff00ff,
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eARGB_CYAN = 0xff00ffff,
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eARGB_WHITE = 0xffffffff,
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eARGB_GREY = 0xff808080,
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eARGB_DARKRED = 0x88880000,
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eARGB_DARKGREEN = 0x88008800,
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eARGB_DARKBLUE = 0x88000088,
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};
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};
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/**
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\brief Used to store a single point and colour for debug rendering.
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*/
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struct PxDebugPoint
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{
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PxDebugPoint(const PxVec3& pos, const PxU32& color)
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: pos(pos), color(color) {}
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PxVec3 pos;
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PxU32 color;
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};
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/**
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\brief Used to store a single line and colour for debug rendering.
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*/
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struct PxDebugLine
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{
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PxDebugLine(const PxVec3& pos0, const PxVec3& pos1, const PxU32& color)
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: pos0(pos0), color0(color), pos1(pos1), color1(color) {}
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PxVec3 pos0;
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PxU32 color0;
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PxVec3 pos1;
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PxU32 color1;
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};
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/**
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\brief Used to store a single triangle and colour for debug rendering.
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*/
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struct PxDebugTriangle
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{
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PxDebugTriangle(const PxVec3& pos0, const PxVec3& pos1, const PxVec3& pos2, const PxU32& color)
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: pos0(pos0), color0(color), pos1(pos1), color1(color), pos2(pos2), color2(color) {}
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PxVec3 pos0;
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PxU32 color0;
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PxVec3 pos1;
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PxU32 color1;
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PxVec3 pos2;
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PxU32 color2;
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};
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/**
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\brief Used to store a text for debug rendering. Doesn't own 'string' array.
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*/
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struct PxDebugText
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{
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PxDebugText() : string(0) {}
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PxDebugText(const PxVec3& position, const PxReal& size, const PxU32& color, const char* string)
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: position(position), size(size), color(color), string(string) {}
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PxVec3 position;
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PxReal size;
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PxU32 color;
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const char* string;
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};
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/**
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\brief Interface for points, lines, triangles, and text buffer.
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*/
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class PxRenderBuffer
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{
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public:
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virtual ~PxRenderBuffer() {}
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virtual PxU32 getNbPoints() const = 0;
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virtual const PxDebugPoint* getPoints() const = 0;
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virtual PxU32 getNbLines() const = 0;
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virtual const PxDebugLine* getLines() const = 0;
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virtual PxU32 getNbTriangles() const = 0;
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virtual const PxDebugTriangle* getTriangles() const = 0;
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virtual PxU32 getNbTexts() const = 0;
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virtual const PxDebugText* getTexts() const = 0;
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virtual void append(const PxRenderBuffer& other) = 0;
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virtual void clear() = 0;
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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