genesis-3d_engine/Engine/ExtIncludes/physX3/windows/common/PxPhysXCommon.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

88 lines
3.0 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_COMMON_NX
#define PX_PHYSICS_COMMON_NX
/** \addtogroup common
@{ */
#include "foundation/Px.h"
// define API function declaration (public API only needed because of extensions)
#if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB
#define PX_PHYSX_CORE_API
#else
#if (defined(PX_WINDOWS) || defined(PX_WINMODERN))
#if defined PX_PHYSX_CORE_EXPORTS
#define PX_PHYSX_CORE_API __declspec(dllexport)
#else
#define PX_PHYSX_CORE_API __declspec(dllimport)
#endif
#else
#define PX_PHYSX_CORE_API
#endif
#endif
#if (defined(PX_WINDOWS) || defined(PX_WINMODERN)) && !defined(__CUDACC__)
#if defined PX_PHYSX_COMMON_EXPORTS
#define PX_PHYSX_COMMON_API __declspec(dllexport)
#else
#define PX_PHYSX_COMMON_API __declspec(dllimport)
#endif
#else
#define PX_PHYSX_COMMON_API
#endif
// Changing these parameters requires recompilation of the SDK
// Support GPU PhysX
#if defined(PX_WINDOWS) && !defined(PX_WINMODERN)
#define PX_SUPPORT_GPU_PHYSX 1
#else
#define PX_SUPPORT_GPU_PHYSX 0
#endif
namespace physx
{
class PxRefResolver;
class PxUserReferences;
class PxCollection;
class PxSerializable;
} // namespace physx
// we need this until all our code lives in physx namespace
// using namespace physx;
/** @} */
#endif