genesis-3d_engine/Engine/ExtIncludes/physX3/windows/common/PxFieldDescriptor.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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3.3 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
//#ifdef REMOVED
#ifndef PX_PHYSICS_COMMON_NX_FIELD_DESCRIPTOR
#define PX_PHYSICS_COMMON_NX_FIELD_DESCRIPTOR
/** \addtogroup common
@{
*/
#include "common/PxPhysXCommon.h"
// PX_SERIALIZATION
#include "common/PxFields.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
//! A field descriptor
struct PxFieldDescriptor
{
// Compulsory values
PxField::Enum mType; //!< Field type (bool, byte, quaternion, etc)
const char* mName; //!< Field name (appears exactly as in the source file)
PxU32 mOffset; //!< Offset from the start of the class (ie from "this", field is located at "this"+Offset)
PxU32 mSize; //!< sizeof(Type)
PxU32 mCount; //!< Number of items of type Type (0 for dynamic sizes)
PxU32 mOffsetSize; //!< Offset of dynamic size param, for dynamic arrays
PxU32 mFlags; //!< Field parameters
// Generic methods
PxU32 FieldSize() const;
PX_FORCE_INLINE void* Address(void* class_ptr) const { return (void*)(size_t(class_ptr) + mOffset); }
PX_FORCE_INLINE void* GetArrayAddress(void* class_ptr) const { return *(void**)Address(class_ptr); }
PX_FORCE_INLINE PxU32 IsStaticArray() const { return mCount; }
PX_FORCE_INLINE PxU32 GetStaticArraySize() const { return mCount; }
PX_FORCE_INLINE PxU32 IsDynamicArray() const { return mOffsetSize; }
PX_FORCE_INLINE PxU32 GetDynamicArraySize(void* class_ptr) const { return *(PxU32*)(size_t(class_ptr) + mOffsetSize); }
};
//~PX_SERIALIZATION
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif