/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "RenderTargetSuite.h" namespace Graphic { __ImplementClass(RenderTargetSuite,'RDTS',Core::RefCounted); RenderTargetSuite::RenderTargetSuite() :m_width(0) ,m_height(0) ,m_antiAliasQuality(RenderBase::AntiAliasQuality::None) ,m_rttFormat(RenderBase::PixelFormat::InvalidPixelFormat) { } RenderTargetSuite::~RenderTargetSuite() { Discard(); } void RenderTargetSuite::Setup(int widght, int height, Target target /* = Target_All */, bool delay /* = true */, RenderBase::PixelFormat::Code pixelFormat /* = RenderBase::PixelFormat::A8R8G8B8 */, RenderBase::AntiAliasQuality::Code alias /* = RenderBase::AntiAliasQuality::None */) { m_width = widght; m_height = height; m_antiAliasQuality = alias; m_rttFormat = pixelFormat; m_targetSetting = target; if (delay) { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_RTT)) { m_renderToTexture = RenderToTexture::Create(); } setupRenderToTexture(); } else { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Swap)) { m_swapTexture = RenderToTexture::Create(); } if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Depth)) { m_depthTexture = RenderToTexture::Create(); } if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_LightLit)) { m_lightLitTexture = RenderToTexture::Create(); } setupAll(); } } void RenderTargetSuite::SetupFormRTT(const GPtr& rtt, Target target, bool delay /* = true */) { m_width = rtt->GetWidth(); m_height = rtt->GetHeight(); m_antiAliasQuality = rtt->GetAntiAliasQuality(); m_rttFormat = rtt->GetColorBufferFormat(); m_targetSetting = BIT_FlAG_APPEND(target, Target_RTT); m_renderToTexture = rtt; if (!delay) { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Swap)) { m_swapTexture = RenderToTexture::Create(); setupSwapTexture(); } if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Depth)) { m_depthTexture = RenderToTexture::Create(); setupDepthTexture(); } if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_LightLit)) { m_lightLitTexture = RenderToTexture::Create(); setupLightLitTexture(); } } } void RenderTargetSuite::Discard() { m_renderToTexture = NULL; m_swapTexture = NULL; m_lightLitTexture = NULL; m_depthTexture = NULL; } void RenderTargetSuite::OnChangeSize(int widght, int height) { if (m_width != widght || m_height != height) { m_width = widght; m_height = height; changeAllSize(); } } void RenderTargetSuite::ChangeAntiAliasQuality(RenderBase::AntiAliasQuality::Code alias) { m_antiAliasQuality = alias; if (m_renderToTexture.isvalid()) { setupRenderToTexture(); } } void RenderTargetSuite::ChangeTargetSetting(Target target) { m_targetSetting = target; if (!BIT_FLAG_IS_OPEN(m_targetSetting, Target_Swap)) { if (m_swapTexture.isvalid()) { m_swapTexture = NULL; } } if (!BIT_FLAG_IS_OPEN(m_targetSetting, Target_Depth)) { if (m_depthTexture.isvalid()) { m_depthTexture = NULL; } } if (!BIT_FLAG_IS_OPEN(m_targetSetting, Target_LightLit)) { if (m_lightLitTexture.isvalid()) { m_lightLitTexture = NULL; } } if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_RTT)) { if (!m_renderToTexture.isvalid()) { m_renderToTexture = RenderToTexture::Create(); setupRenderToTexture(); } } else { if (m_renderToTexture.isvalid()) { m_renderToTexture = NULL; } } } void RenderTargetSuite::OnDeviceReset() { if (m_renderToTexture) { m_renderToTexture->ChangeSize(m_width, m_height); } if (m_swapTexture) { m_renderToTexture->ChangeSize(m_width, m_height); } if (m_depthTexture) { m_renderToTexture->ChangeSize(m_width, m_height); } if (m_lightLitTexture) { m_renderToTexture->ChangeSize(m_width, m_height); } } const GPtr& RenderTargetSuite::GetRenderToTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_RTT) && !m_renderToTexture.isvalid()) { m_renderToTexture = RenderToTexture::Create(); setupRenderToTexture(); } return m_renderToTexture; } const GPtr& RenderTargetSuite::GetLightLitTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_LightLit) && !m_lightLitTexture.isvalid()) { m_lightLitTexture = RenderToTexture::Create(); setupLightLitTexture(); } return m_lightLitTexture; } const GPtr& RenderTargetSuite::GetSwapTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Swap) && !m_swapTexture.isvalid()) { m_swapTexture = RenderToTexture::Create(); setupSwapTexture(); } return m_swapTexture; } const GPtr& RenderTargetSuite::GetDepthTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Depth) && !m_depthTexture.isvalid()) { m_depthTexture = RenderToTexture::Create(); setupDepthTexture(); } return m_depthTexture; } void RenderTargetSuite::setupAll() { setupRenderToTexture(); setupSwapTexture(); setupLightLitTexture(); setupDepthTexture(); } inline bool _needUpdateSize(const GPtr& rtt, int w, int h) { if (rtt.isvalid()) { return rtt->GetWidth() != w || rtt->GetHeight() != h; } return false; } void RenderTargetSuite::changeAllSize() { if (_needUpdateSize(m_renderToTexture, m_width, m_height)) { setupRenderToTexture(); } if (_needUpdateSize(m_swapTexture, m_width, m_height)) { setupSwapTexture(); } if (_needUpdateSize(m_lightLitTexture, m_width, m_height)) { setupLightLitTexture(); } if (_needUpdateSize(m_depthTexture, m_width, m_height)) { setupDepthTexture(); } } void RenderTargetSuite::setupRenderToTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_RTT)) { if (m_renderToTexture.isvalid()) { m_renderToTexture->Setup(m_width, m_height, m_rttFormat, RenderBase::RenderTarget::ClearAll, Math::float4(0.2f,0.2f,0.2f,1.f), true, 1.f, m_antiAliasQuality); } } } void RenderTargetSuite::setupSwapTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Swap)) { if (m_swapTexture.isvalid()) { m_swapTexture->Setup(m_width, m_height, m_rttFormat, RenderBase::RenderTarget::ClearAll, Math::float4(0.f, 0.f, 0.f, 1.f), false, 1.f, RenderBase::AntiAliasQuality::None); } } } void RenderTargetSuite::setupDepthTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_Depth)) { if (m_depthTexture.isvalid()) { m_depthTexture = NULL; m_depthTexture = RenderToTexture::Create(); if (m_renderToTexture) { m_depthTexture->SetShareDepthStencilRT(m_renderToTexture->GetRenderTarget()); } #if __WIN32__ && RENDERDEVICE_D3D9 RenderBase::PixelFormat::Code format = RenderBase::PixelFormat::R32F; #elif __ANDROID__ || RENDERDEVICE_OPENGLES RenderBase::PixelFormat::Code format = RenderBase::PixelFormat::A8R8G8B8; #endif m_depthTexture->Setup(m_width, m_height, format, RenderBase::RenderTarget::ClearAll, Math::float4(1.f,1.f,1.f,1.f), true,1.0f, RenderBase::AntiAliasQuality::None); } } } void RenderTargetSuite::setupLightLitTexture() const { if (BIT_FLAG_IS_OPEN(m_targetSetting, Target_LightLit)) { if (m_lightLitTexture.isvalid()) { m_lightLitTexture->Setup(m_width, m_height, RenderBase::PixelFormat::R16F, RenderBase::RenderTarget::ClearAll, Math::float4(0.f,0.f,0.f,1.f), true,1.f); } } } }